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Vagabond

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Posts posted by Vagabond

  1. Oh, right, spoiler tags. Here is the content of mylog.txt after I start TDM with the start argument:

     

    TDM 2.06/32 #7400 (7400M) win-x86 May 16 2018 15:57:20

    2400 MHz Intel CPU with MMX & SSE & SSE2 & SSE3
    Winsock Initialized
    Found interface: gif0 gif0 - /
    Found interface: stf0 stf0 - /
    Found interface: en0 en0 - 192.168.1.3/255.255.255.0
    Found interface: en1 en1 - /
    Found interface: en2 en2 - /
    Found interface: bridge0 bridge0 - /
    Found interface: p2p0 p2p0 - /
    Sys_InitNetworking: adding loopback interface
    Found Intel CPU, features: MMX SSE SSE2 SSE3 CMOV
    tdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.
    enabling Flush-To-Zero mode
    enabled Flush-To-Zero mode
    enabling Denormals-Are-Zero mode
    enabled Denormals-Are-Zero mode
    ------ Initializing File System ------
    Current search path:
    C:\games\thedarkmod/
    C:\games\thedarkmod\tdm_textures_wood01.pk4 (375 files)
    C:\games\thedarkmod\tdm_textures_window01.pk4 (389 files)
    C:\games\thedarkmod\tdm_textures_stone_sculpted01.pk4 (463 files)
    C:\games\thedarkmod\tdm_textures_stone_natural01.pk4 (130 files)
    C:\games\thedarkmod\tdm_textures_stone_flat01.pk4 (295 files)
    C:\games\thedarkmod\tdm_textures_stone_cobblestones01.pk4 (224 files)
    C:\games\thedarkmod\tdm_textures_stone_brick01.pk4 (520 files)
    C:\games\thedarkmod\tdm_textures_sfx01.pk4 (69 files)
    C:\games\thedarkmod\tdm_textures_roof01.pk4 (72 files)
    C:\games\thedarkmod\tdm_textures_plaster01.pk4 (142 files)
    C:\games\thedarkmod\tdm_textures_paint_paper01.pk4 (63 files)
    C:\games\thedarkmod\tdm_textures_other01.pk4 (122 files)
    C:\games\thedarkmod\tdm_textures_nature01.pk4 (281 files)
    C:\games\thedarkmod\tdm_textures_metal01.pk4 (494 files)
    C:\games\thedarkmod\tdm_textures_glass01.pk4 (51 files)
    C:\games\thedarkmod\tdm_textures_fabric01.pk4 (43 files)
    C:\games\thedarkmod\tdm_textures_door01.pk4 (174 files)
    C:\games\thedarkmod\tdm_textures_decals01.pk4 (461 files)
    C:\games\thedarkmod\tdm_textures_carpet01.pk4 (92 files)
    C:\games\thedarkmod\tdm_textures_base01.pk4 (395 files)
    C:\games\thedarkmod\tdm_standalone.pk4 (4 files)
    C:\games\thedarkmod\tdm_sound_vocals_decls01.pk4 (28 files)
    C:\games\thedarkmod\tdm_sound_vocals07.pk4 (1111 files)
    C:\games\thedarkmod\tdm_sound_vocals06.pk4 (696 files)
    C:\games\thedarkmod\tdm_sound_vocals05.pk4 (128 files)
    C:\games\thedarkmod\tdm_sound_vocals04.pk4 (2872 files)
    C:\games\thedarkmod\tdm_sound_vocals03.pk4 (743 files)
    C:\games\thedarkmod\tdm_sound_vocals02.pk4 (1299 files)
    C:\games\thedarkmod\tdm_sound_vocals01.pk4 (82 files)
    C:\games\thedarkmod\tdm_sound_sfx02.pk4 (605 files)
    C:\games\thedarkmod\tdm_sound_sfx01.pk4 (943 files)
    C:\games\thedarkmod\tdm_sound_ambient_decls01.pk4 (8 files)
    C:\games\thedarkmod\tdm_sound_ambient03.pk4 (24 files)
    C:\games\thedarkmod\tdm_sound_ambient02.pk4 (163 files)
    C:\games\thedarkmod\tdm_sound_ambient01.pk4 (217 files)
    C:\games\thedarkmod\tdm_prefabs01.pk4 (942 files)
    C:\games\thedarkmod\tdm_player01.pk4 (125 files)
    C:\games\thedarkmod\tdm_models_decls01.pk4 (102 files)
    C:\games\thedarkmod\tdm_models02.pk4 (1989 files)
    C:\games\thedarkmod\tdm_models01.pk4 (2701 files)
    C:\games\thedarkmod\tdm_gui_credits01.pk4 (49 files)
    C:\games\thedarkmod\tdm_gui01.pk4 (702 files)
    C:\games\thedarkmod\tdm_fonts01.pk4 (696 files)
    C:\games\thedarkmod\tdm_env01.pk4 (152 files)
    C:\games\thedarkmod\tdm_defs01.pk4 (174 files)
    C:\games\thedarkmod\tdm_base01.pk4 (186 files)
    C:\games\thedarkmod\tdm_ai_steambots01.pk4 (24 files)
    C:\games\thedarkmod\tdm_ai_monsters_spiders01.pk4 (82 files)
    C:\games\thedarkmod\tdm_ai_humanoid_undead01.pk4 (50 files)
    C:\games\thedarkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)
    C:\games\thedarkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)
    C:\games\thedarkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)
    C:\games\thedarkmod\tdm_ai_humanoid_mages01.pk4 (8 files)
    C:\games\thedarkmod\tdm_ai_humanoid_heads01.pk4 (97 files)
    C:\games\thedarkmod\tdm_ai_humanoid_guards01.pk4 (377 files)
    C:\games\thedarkmod\tdm_ai_humanoid_females01.pk4 (172 files)
    C:\games\thedarkmod\tdm_ai_humanoid_builders01.pk4 (91 files)
    C:\games\thedarkmod\tdm_ai_base01.pk4 (8 files)
    C:\games\thedarkmod\tdm_ai_animals01.pk4 (82 files)
    File System Initialized.
    --------------------------------------
    ----- Initializing Decls -----
    WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
    01' previously defined at materials/tdm_epi_shader_2.mtr:366
    WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
    ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    ------------------------------
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1251 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    Couldn't open journal files
    Couldn't exec editor.cfg - file does not exist.
    execing default.cfg
    execing Darkmod.cfg
    Couldn't exec autoexec.cfg - file does not exist.
    I18N: SetLanguage: 'english'.
    I18N: Found no character remapping for english.
    I18N: 1251 strings read from strings/english.lang
    I18N: 'strings/fm/english.lang' not found.
    ----- Initializing OpenAL -----
    Setup OpenAL device and context
    OpenAL: found device 'OpenAL Soft on Built-in Output'
    OpenAL: using 'OpenAL Soft'
    OpenAL vendor: OpenAL Community
    OpenAL renderer: OpenAL Soft
    OpenAL version: 1.1 ALSOFT 1.18.2
    OpenAL: found EFX extension
    OpenAL: found 256 hardware voices
    ----- Initializing OpenGL -----
    Initializing OpenGL subsystem
    ...getting default gamma ramp: success
    ...registered window class
    ...registered fake window class
    ...initializing QGL
    ...calling LoadLibrary( 'opengl32' ): succeeded
    ...created window @ 3,5 (1032x795)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...PIXELFORMAT 21 selected
    ...creating GL context: succeeded
    ...creating secondary shared GL context: succeeded
    ...sharing contexts: succeeded
    ...making context current: succeeded
    ------- Input Initialization -------
    Initializing DirectInput...
    mouse: DirectInput initialized.
    keyboard: DirectInput initialized.
    ------------------------------------
    OpenGL vendor: Intel Inc.
    OpenGL renderer: Intel Iris OpenGL Engine
    OpenGL version: 2.1 INTEL-8.28.37
    Checking portable OpenGL extensions...
    v - using GL_ARB_multitexture
    Max texture coords: 8
    Max active textures: 16
    v - using GL_ARB_texture_cube_map
    v - using GL_ARB_texture_non_power_of_two
    v - using GL_ARB_texture_compression
    v - using GL_EXT_texture_compression_s3tc
    v - using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 16.000000
    v - using GL_EXT_texture_lod_bias
    v - using GL_EXT_stencil_wrap
    v - using glStencilOpSeparate
    v - using GL_ARB_vertex_buffer_object
    X - GL_ARB_map_buffer_range not found
    X - EXT_depth_bounds_test not found
    v - using GL_ARB_framebuffer_object
    Couldn't find proc address for: glCopyImageSubData
    v - using ARB_pixel_buffer_object
    v - using GL_ARB_draw_buffers
    v - using GL_ARB_sync
    GL fence sync available
    Max vertex attribs: 16
    Max env parameters: 128
    ----- R_ReloadARBPrograms -----
    glprogs/test.vfp 8
    glprogs/test.vfp 9
    glprogs/interaction.vfp 1
    glprogs/interaction.vfp 2
    glprogs/bumpyEnvironment.vfp 5
    glprogs/bumpyEnvironment.vfp 6
    glprogs/ambientLight.vfp 10
    glprogs/ambientLight.vfp 11
    glprogs/shadow.vp 7
    glprogs/environment.vfp 3
    glprogs/environment.vfp 4
    glprogs/test_direct.vfp 12
    glprogs/test_direct.vfp 13
    glprogs/interaction_direct.vfp 14
    glprogs/interaction_direct.vfp 15
    glprogs/soft_particle.vfp 16
    glprogs/soft_particle.vfp 17
    glprogs/cubic_light_point.vfp 18
    glprogs/cubic_light_point.vfp 19
    glprogs/cubic_light_proj.vfp 20
    glprogs/cubic_light_proj.vfp 21
    glprogs/test_cubic_light_point.vfp 22
    glprogs/test_cubic_light_point.vfp 23
    glprogs/test_cubic_light_proj.vfp 24
    glprogs/test_cubic_light_proj.vfp 25
    glprogs/ambient_cubic_light.vfp 26
    glprogs/ambient_cubic_light.vfp 27
    glprogs/cookMath_pass1.vfp 28
    glprogs/cookMath_pass1.vfp 29
    glprogs/cookMath_pass2.vfp 30
    glprogs/cookMath_pass2.vfp 31
    glprogs/brightPass_opt.vfp 32
    glprogs/brightPass_opt.vfp 33
    glprogs/blurx.vfp 34
    glprogs/blurx.vfp 35
    glprogs/blury.vfp 36
    glprogs/blury.vfp 37
    glprogs/finalScenePass_opt.vfp 38
    glprogs/finalScenePass_opt.vfp 39
    -------------------------------
    ---------- R_ReloadGLSLPrograms_f -----------
    interaction VWARNING:shaderCompileFromFile(glprogs/interaction.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    FWARNING:shaderCompileFromFile(glprogs/interaction.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    ERROR: 0:24: 'u_stencilTexture' : syntax error syntax error
    ambientInteraction VWARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs
    ) validation
    ERROR: 0:1: '' : version '130' is not supported
    FWARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    stencilShadow VWARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validati
    on
    ERROR: 0:1: '' : version '130' is not supported
    FWARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    shadowMap VWARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    GWARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validation
    ERROR: 0:1: '' : version '400' is not supported
    ERROR: 0:3: 'layout' : syntax error syntax error
    FWARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    oldStage VWARNING:shaderCompileFromFile(glprogs/oldStage.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    FWARNING:shaderCompileFromFile(glprogs/oldStage.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    depthAlpha VWARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    FWARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    fog VWARNING:shaderCompileFromFile(glprogs/fog.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    FWARNING:shaderCompileFromFile(glprogs/fog.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    blend VWARNING:shaderCompileFromFile(glprogs/blend.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    FWARNING:shaderCompileFromFile(glprogs/blend.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    cubeMap VWARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    FWARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    ---------------------------------
    using ARB_vertex_buffer_object memory
    Font fonts/english/stone in size 12 not found, using size 24 instead.
    --------- Initializing Game ----------
    The Dark Mod 2.06/32, win-x86, code revision 7400
    Build date: May 16 2018
    WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
    01' previously defined at materials/tdm_epi_shader_2.mtr:366
    WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
    ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    Initializing event system
    ...835 event definitions
    Initializing class hierarchy
    ...170 classes, 410820 bytes for event callbacks
    Initializing scripts
    Compiled '': 146.0 ms
    ---------- Compile stats ----------
    Memory usage:
    Strings: 46, 5712 bytes
    Statements: 20266, 405320 bytes
    Functions: 1261, 128764 bytes
    Variables: 92256 bytes
    Mem used: 1125900 bytes
    Static data: 2277600 bytes
    Allocated: 2829456 bytes
    Thread size: 7068 bytes
    ...6 aas types
    game initialized.
    --------------------------------------
    Parsing material files
    Found 0 new mission packages.
    Found 3 mods in the FM folder.
    Parsed 0 mission declarations.
    -------- Initializing Session --------
    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.
    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.
    Font fonts/english/mason in size 12 not found, using size 48 instead.
    Font fonts/english/mason in size 24 not found, using size 48 instead.
    session initialized
    --------------------------------------
    --- Common Initialization Complete ---
    ------------- Warnings ---------------
    during The Dark Mod initialization...
    WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_0
    01' previously defined at materials/tdm_epi_shader_2.mtr:366
    WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/r
    ipple_1' previously defined at materials/tdm_particles_ripple.mtr:1
    WARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/blend.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/blend.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/fog.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/fog.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/interaction.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    ERROR: 0:24: 'u_stencilTexture' : syntax error syntax error
    WARNING:shaderCompileFromFile(glprogs/interaction.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/oldStage.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/oldStage.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validation
    ERROR: 0:1: '' : version '400' is not supported
    ERROR: 0:3: 'layout' : syntax error syntax error
    WARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validation
    ERROR: 0:1: '' : version '130' is not supported
    WARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validation
    ERROR: 0:1: '' : version '130' is not supported
    21 warnings
    Couldn't exec autocommands.cfg - file does not exist.
    GL_VENDOR: Intel Inc.
    GL_RENDERER: Intel Iris OpenGL Engine
    GL_VERSION: 2.1 INTEL-8.28.37
    GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth
    _clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_verte
    x GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow
    GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB
    _half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multi
    sample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL
    _ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamle
    ss_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_lang
    uage_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_c
    ompression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_textu
    re_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_textur
    e_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_n
    on_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_mat
    rix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL
    _ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_b
    gra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separat
    e GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debu
    g_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_
    EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_fra
    mebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_s
    RGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL
    _EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_p
    rovoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_sp
    ecular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL
    _EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s
    3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_int
    eger GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exp
    onent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_
    transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE
    _client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_
    APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APP
    LE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_A
    PPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_ve
    rtex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APP
    LE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_
    texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_ras
    terpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV
    _fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_ba
    rrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod W
    GL_EXT_extensions_string WGL_EXT_swap_control
    WGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pix
    el_format WGL_ARB_pixel_format_float WGL_ATI_pixel_format_float WGL_ARB_multisa
    mple WGL_ARB_framebuffer_sRGB WGL_ARB_pbuffer WGL_ARB_render_texture WGL_NV_ren
    der_texture_rectangle WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_fr
    amebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_WINE_pixel_format_passthro
    ugh
    GL_MAX_TEXTURE_SIZE: 16384
    GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16
    GL_MAX_TEXTURE_COORDS_ARB: 8
    PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
    MODE: 5, 1024 x 752 windowed hz:N/A
    CPU: Intel CPU with MMX & SSE & SSE2 & SSE3
    ARB2 path ENABLED
    glFinish not forced
    swapInterval not forced
    Two sided stencil available and enabled
    Dumped console text to mylog.txt.

  2. ... Or perhaps this is the log, I don't really understand the log system:

     

    Process: strings [2610]

    Path: /Volumes/VOLUME/PlayOnMac.app/Contents/Resources/unix/tools/bin/strings
    Identifier: strings
    Version: ???
    Code Type: X86 (Native)
    Parent Process: bash [2609]
    Responsible: bash [414]
    User ID: 501
    Date/Time: 2018-10-07 17:05:03.432 +0200
    OS Version: Mac OS X 10.9.5 (13F1911)
    Report Version: 11
    Anonymous UUID: 1098F43C-2BFF-6D8B-32BF-4933829A07DA
    Crashed Thread: 0
    Exception Type: EXC_BREAKPOINT (SIGTRAP)
    Exception Codes: 0x0000000000000002, 0x0000000000000000
    Application Specific Information:
    dyld: launch, loading dependent libraries
    Dyld Error Message:
    Library not loaded: /usr/local/MacGPG2/lib/libiconv.2.dylib
    Referenced from: /Volumes/PlayOnMac/PlayOnMac.app/Contents/Resources/unix/tools/lib/dyld/libintl.8.dylib
    Reason: Incompatible library version: libintl.8.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0
    Binary Images:
    0x8fe26000 - 0x8fe58497 dyld (239.5) <86B9ED65-6A74-340B-A990-2E21CAF0BB21> /usr/lib/dyld
    0x93b6c000 - 0x93b7aff7 libz.1.dylib (53) <858B4D9F-D87E-3D81-B07A-DF9632BD185F> /usr/lib/libz.1.dylib
    0x991ce000 - 0x991cffff libSystem.B.dylib (1197.1.1) <6AA4060A-CA4A-3243-B616-6ACE19EE8E6E> /usr/lib/libSystem.B.dylib
    0x9aead000 - 0x9af9dffb libiconv.2.dylib (41) <848FEBA7-2E3E-3ECB-BD59-007F32468787> /usr/lib/libiconv.2.dylib
  3. Do you know where to find vcrun2015? It doesn't seem to be among the other components.

     

    The video problem (the black screen) remains when I launch the game in windowed mode with low screen resolution. The screen also stays black when I try to start the game using start argument "+set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0"

     

    I created a log (I think) using your instructions:

    [game\DarkModGlobals.cpp ( 374):INI (INIT) FR: 0] LogFile created at 2018.10.08 13:37:14
    [game\DarkModGlobals.cpp ( 377):INI (INIT) FR: 0] Executable last cleaned and rebuilt on May 16 2018 15:57:22
    [game\DarkModGlobals.cpp ( 380):INI (INIT) FR: 0] The Dark Mod 2.06/32, code revision 7400 (7400M)
    [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogBegin: 0
    [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogEnd: 0
    [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogInfo: 0
    [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogDebug: 0
    [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogWarning: 0
    [game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogError: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FRAME: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MISC: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FROBBING: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AI: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SOUND: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_ENTITY: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LIGHT: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_WEAPON: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MATH: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MOVEMENT: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MAINMENU: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AAS: 0
    [game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STATE: 0

    Any ideas?

  4. Ok, so I did what freyk suggested and installed the "vcrun2013" component. This time, the game will actually launch - the music starts and when I move the mouse around or hit the buttons it is clear that I am "making contact" - but the thing is, the screen is all black. Any further ideas?

     

    Btw, thanks a bunch for the help, I really appreciate it!

  5. Thanks for replying!

     

    PlayOnMac_4.2.12.dmg is the version I use. I followed the step by step-guide listed in my first post and did an online installation of TDM.

     

    The error message when I try to launch TDM is:

     

    Error in main

    TheDarkMod crashed.

    Select its shortcut and click on "Debug" in the side panel to get more details.

    More details are here:

    [10/07/18 17:08:41] - Running wine-1.7.16 TheDarkMod.exe (Working directory : /Users/gustav/Library/PlayOnMac/wineprefix/TheDarkMod/drive_c/games/thedarkmod)

    err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\games\\thedarkmod\\ExtLibs.dll") not found

    err:module:import_dll Library ExtLibs.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

    err:module:import_dll Library mfc120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

    err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

    err:module:import_dll Library MSVCP120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found

    err:module:LdrInitializeThunk Main exe initialization for L"C:\\games\\thedarkmod\\TheDarkMod.exe" failed, status c0000135

    wine(4505,0x401fb000) malloc: *** error for object 0x406625e4: pointer being freed was not allocated

    *** set a breakpoint in malloc_error_break to debug

  6. Hi!

     

    I'm a Thief-fan since almost 20 years now (times flies!) and have finally decided to treat myself this seemingly excellent game that is the Dark Mod. I've installed TDM on my mac using PlayOnMac, following the procedure outlined in the thorough step-by-step-guide found here:

     

    http://wiki.thedarkmod.com/index.php?title=Installer_and_Manual_Installation#Installing_TDM_on_Linux.2FMac_OS.2C_using_PlayonMac.2FPlayonLinux

     

    Still, when I try to launch TDM I get an error message saying TheDarkMod crashed. Any ideas on how to move forward from here? (I have btw not forgotten to install "mvsc100").

     

    Thanks in advance, I am really looking forward to exploring the game!

     

     

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