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Posts posted by Vagabond
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Looks like your driver doesn't support most of the needed hardware extensions.
Try forcing legacy rendering in Darkmod.cfg
seta r_softShadowsQuality "0"
seta r_useGLSL "0"
seta com_smp "0"
Didn't work, unfortunately. I guess I might have to give up. Thanks anyway!
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Oh, right, spoiler tags. Here is the content of mylog.txt after I start TDM with the start argument:
TDM 2.06/32 #7400 (7400M) win-x86 May 16 2018 15:57:20
2400 MHz Intel CPU with MMX & SSE & SSE2 & SSE3Winsock InitializedFound interface: gif0 gif0 - /Found interface: stf0 stf0 - /Found interface: en0 en0 - 192.168.1.3/255.255.255.0Found interface: en1 en1 - /Found interface: en2 en2 - /Found interface: bridge0 bridge0 - /Found interface: p2p0 p2p0 - /Sys_InitNetworking: adding loopback interfaceFound Intel CPU, features: MMX SSE SSE2 SSE3 CMOVtdm using MMX & SSE & SSE2 & SSE3 for SIMD processing.enabling Flush-To-Zero modeenabled Flush-To-Zero modeenabling Denormals-Are-Zero modeenabled Denormals-Are-Zero mode------ Initializing File System ------Current search path:C:\games\thedarkmod/C:\games\thedarkmod\tdm_textures_wood01.pk4 (375 files)C:\games\thedarkmod\tdm_textures_window01.pk4 (389 files)C:\games\thedarkmod\tdm_textures_stone_sculpted01.pk4 (463 files)C:\games\thedarkmod\tdm_textures_stone_natural01.pk4 (130 files)C:\games\thedarkmod\tdm_textures_stone_flat01.pk4 (295 files)C:\games\thedarkmod\tdm_textures_stone_cobblestones01.pk4 (224 files)C:\games\thedarkmod\tdm_textures_stone_brick01.pk4 (520 files)C:\games\thedarkmod\tdm_textures_sfx01.pk4 (69 files)C:\games\thedarkmod\tdm_textures_roof01.pk4 (72 files)C:\games\thedarkmod\tdm_textures_plaster01.pk4 (142 files)C:\games\thedarkmod\tdm_textures_paint_paper01.pk4 (63 files)C:\games\thedarkmod\tdm_textures_other01.pk4 (122 files)C:\games\thedarkmod\tdm_textures_nature01.pk4 (281 files)C:\games\thedarkmod\tdm_textures_metal01.pk4 (494 files)C:\games\thedarkmod\tdm_textures_glass01.pk4 (51 files)C:\games\thedarkmod\tdm_textures_fabric01.pk4 (43 files)C:\games\thedarkmod\tdm_textures_door01.pk4 (174 files)C:\games\thedarkmod\tdm_textures_decals01.pk4 (461 files)C:\games\thedarkmod\tdm_textures_carpet01.pk4 (92 files)C:\games\thedarkmod\tdm_textures_base01.pk4 (395 files)C:\games\thedarkmod\tdm_standalone.pk4 (4 files)C:\games\thedarkmod\tdm_sound_vocals_decls01.pk4 (28 files)C:\games\thedarkmod\tdm_sound_vocals07.pk4 (1111 files)C:\games\thedarkmod\tdm_sound_vocals06.pk4 (696 files)C:\games\thedarkmod\tdm_sound_vocals05.pk4 (128 files)C:\games\thedarkmod\tdm_sound_vocals04.pk4 (2872 files)C:\games\thedarkmod\tdm_sound_vocals03.pk4 (743 files)C:\games\thedarkmod\tdm_sound_vocals02.pk4 (1299 files)C:\games\thedarkmod\tdm_sound_vocals01.pk4 (82 files)C:\games\thedarkmod\tdm_sound_sfx02.pk4 (605 files)C:\games\thedarkmod\tdm_sound_sfx01.pk4 (943 files)C:\games\thedarkmod\tdm_sound_ambient_decls01.pk4 (8 files)C:\games\thedarkmod\tdm_sound_ambient03.pk4 (24 files)C:\games\thedarkmod\tdm_sound_ambient02.pk4 (163 files)C:\games\thedarkmod\tdm_sound_ambient01.pk4 (217 files)C:\games\thedarkmod\tdm_prefabs01.pk4 (942 files)C:\games\thedarkmod\tdm_player01.pk4 (125 files)C:\games\thedarkmod\tdm_models_decls01.pk4 (102 files)C:\games\thedarkmod\tdm_models02.pk4 (1989 files)C:\games\thedarkmod\tdm_models01.pk4 (2701 files)C:\games\thedarkmod\tdm_gui_credits01.pk4 (49 files)C:\games\thedarkmod\tdm_gui01.pk4 (702 files)C:\games\thedarkmod\tdm_fonts01.pk4 (696 files)C:\games\thedarkmod\tdm_env01.pk4 (152 files)C:\games\thedarkmod\tdm_defs01.pk4 (174 files)C:\games\thedarkmod\tdm_base01.pk4 (186 files)C:\games\thedarkmod\tdm_ai_steambots01.pk4 (24 files)C:\games\thedarkmod\tdm_ai_monsters_spiders01.pk4 (82 files)C:\games\thedarkmod\tdm_ai_humanoid_undead01.pk4 (50 files)C:\games\thedarkmod\tdm_ai_humanoid_townsfolk01.pk4 (95 files)C:\games\thedarkmod\tdm_ai_humanoid_pagans01.pk4 (10 files)C:\games\thedarkmod\tdm_ai_humanoid_nobles01.pk4 (48 files)C:\games\thedarkmod\tdm_ai_humanoid_mages01.pk4 (8 files)C:\games\thedarkmod\tdm_ai_humanoid_heads01.pk4 (97 files)C:\games\thedarkmod\tdm_ai_humanoid_guards01.pk4 (377 files)C:\games\thedarkmod\tdm_ai_humanoid_females01.pk4 (172 files)C:\games\thedarkmod\tdm_ai_humanoid_builders01.pk4 (91 files)C:\games\thedarkmod\tdm_ai_base01.pk4 (8 files)C:\games\thedarkmod\tdm_ai_animals01.pk4 (82 files)File System Initialized.------------------------------------------- Initializing Decls -----WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1------------------------------I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1251 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.Couldn't open journal filesCouldn't exec editor.cfg - file does not exist.execing default.cfgexecing Darkmod.cfgCouldn't exec autoexec.cfg - file does not exist.I18N: SetLanguage: 'english'.I18N: Found no character remapping for english.I18N: 1251 strings read from strings/english.langI18N: 'strings/fm/english.lang' not found.----- Initializing OpenAL -----Setup OpenAL device and contextOpenAL: found device 'OpenAL Soft on Built-in Output'OpenAL: using 'OpenAL Soft'OpenAL vendor: OpenAL CommunityOpenAL renderer: OpenAL SoftOpenAL version: 1.1 ALSOFT 1.18.2OpenAL: found EFX extensionOpenAL: found 256 hardware voices----- Initializing OpenGL -----Initializing OpenGL subsystem...getting default gamma ramp: success...registered window class...registered fake window class...initializing QGL...calling LoadLibrary( 'opengl32' ): succeeded...created window @ 3,5 (1032x795)Initializing OpenGL driver...getting DC: succeeded...PIXELFORMAT 21 selected...creating GL context: succeeded...creating secondary shared GL context: succeeded...sharing contexts: succeeded...making context current: succeeded------- Input Initialization -------Initializing DirectInput...mouse: DirectInput initialized.keyboard: DirectInput initialized.------------------------------------OpenGL vendor: Intel Inc.OpenGL renderer: Intel Iris OpenGL EngineOpenGL version: 2.1 INTEL-8.28.37Checking portable OpenGL extensions...v - using GL_ARB_multitextureMax texture coords: 8Max active textures: 16v - using GL_ARB_texture_cube_mapv - using GL_ARB_texture_non_power_of_twov - using GL_ARB_texture_compressionv - using GL_EXT_texture_compression_s3tcv - using GL_EXT_texture_filter_anisotropicmaxTextureAnisotropy: 16.000000v - using GL_EXT_texture_lod_biasv - using GL_EXT_stencil_wrapv - using glStencilOpSeparatev - using GL_ARB_vertex_buffer_objectX - GL_ARB_map_buffer_range not foundX - EXT_depth_bounds_test not foundv - using GL_ARB_framebuffer_objectCouldn't find proc address for: glCopyImageSubDatav - using ARB_pixel_buffer_objectv - using GL_ARB_draw_buffersv - using GL_ARB_syncGL fence sync availableMax vertex attribs: 16Max env parameters: 128----- R_ReloadARBPrograms -----glprogs/test.vfp 8glprogs/test.vfp 9glprogs/interaction.vfp 1glprogs/interaction.vfp 2glprogs/bumpyEnvironment.vfp 5glprogs/bumpyEnvironment.vfp 6glprogs/ambientLight.vfp 10glprogs/ambientLight.vfp 11glprogs/shadow.vp 7glprogs/environment.vfp 3glprogs/environment.vfp 4glprogs/test_direct.vfp 12glprogs/test_direct.vfp 13glprogs/interaction_direct.vfp 14glprogs/interaction_direct.vfp 15glprogs/soft_particle.vfp 16glprogs/soft_particle.vfp 17glprogs/cubic_light_point.vfp 18glprogs/cubic_light_point.vfp 19glprogs/cubic_light_proj.vfp 20glprogs/cubic_light_proj.vfp 21glprogs/test_cubic_light_point.vfp 22glprogs/test_cubic_light_point.vfp 23glprogs/test_cubic_light_proj.vfp 24glprogs/test_cubic_light_proj.vfp 25glprogs/ambient_cubic_light.vfp 26glprogs/ambient_cubic_light.vfp 27glprogs/cookMath_pass1.vfp 28glprogs/cookMath_pass1.vfp 29glprogs/cookMath_pass2.vfp 30glprogs/cookMath_pass2.vfp 31glprogs/brightPass_opt.vfp 32glprogs/brightPass_opt.vfp 33glprogs/blurx.vfp 34glprogs/blurx.vfp 35glprogs/blury.vfp 36glprogs/blury.vfp 37glprogs/finalScenePass_opt.vfp 38glprogs/finalScenePass_opt.vfp 39----------------------------------------- R_ReloadGLSLPrograms_f -----------interaction VWARNING:shaderCompileFromFile(glprogs/interaction.vs) validationERROR: 0:1: '' : version '130' is not supportedFWARNING:shaderCompileFromFile(glprogs/interaction.fs) validationERROR: 0:1: '' : version '130' is not supportedERROR: 0:24: 'u_stencilTexture' : syntax error syntax errorambientInteraction VWARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs) validationERROR: 0:1: '' : version '130' is not supportedFWARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validationERROR: 0:1: '' : version '130' is not supportedstencilShadow VWARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validationERROR: 0:1: '' : version '130' is not supportedFWARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validationERROR: 0:1: '' : version '130' is not supportedshadowMap VWARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validationERROR: 0:1: '' : version '130' is not supportedGWARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validationERROR: 0:1: '' : version '400' is not supportedERROR: 0:3: 'layout' : syntax error syntax errorFWARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validationERROR: 0:1: '' : version '130' is not supportedoldStage VWARNING:shaderCompileFromFile(glprogs/oldStage.vs) validationERROR: 0:1: '' : version '130' is not supportedFWARNING:shaderCompileFromFile(glprogs/oldStage.fs) validationERROR: 0:1: '' : version '130' is not supporteddepthAlpha VWARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validationERROR: 0:1: '' : version '130' is not supportedFWARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validationERROR: 0:1: '' : version '130' is not supportedfog VWARNING:shaderCompileFromFile(glprogs/fog.vs) validationERROR: 0:1: '' : version '130' is not supportedFWARNING:shaderCompileFromFile(glprogs/fog.fs) validationERROR: 0:1: '' : version '130' is not supportedblend VWARNING:shaderCompileFromFile(glprogs/blend.vs) validationERROR: 0:1: '' : version '130' is not supportedFWARNING:shaderCompileFromFile(glprogs/blend.fs) validationERROR: 0:1: '' : version '130' is not supportedcubeMap VWARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validationERROR: 0:1: '' : version '130' is not supportedFWARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validationERROR: 0:1: '' : version '130' is not supported---------------------------------using ARB_vertex_buffer_object memoryFont fonts/english/stone in size 12 not found, using size 24 instead.--------- Initializing Game ----------The Dark Mod 2.06/32, win-x86, code revision 7400Build date: May 16 2018WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1Initializing event system...835 event definitionsInitializing class hierarchy...170 classes, 410820 bytes for event callbacksInitializing scriptsCompiled '': 146.0 ms---------- Compile stats ----------Memory usage:Strings: 46, 5712 bytesStatements: 20266, 405320 bytesFunctions: 1261, 128764 bytesVariables: 92256 bytesMem used: 1125900 bytesStatic data: 2277600 bytesAllocated: 2829456 bytesThread size: 7068 bytes...6 aas typesgame initialized.--------------------------------------Parsing material filesFound 0 new mission packages.Found 3 mods in the FM folder.Parsed 0 mission declarations.-------- Initializing Session --------Font fonts/english/mason_glow in size 12 not found, using size 48 instead.Font fonts/english/mason_glow in size 24 not found, using size 48 instead.Font fonts/english/mason in size 12 not found, using size 48 instead.Font fonts/english/mason in size 24 not found, using size 48 instead.session initialized----------------------------------------- Common Initialization Complete ---------------- Warnings ---------------during The Dark Mod initialization...WARNING:file materials/tdm_epi_shader_2.mtr, line 462: material 'wizard_cloth_001' previously defined at materials/tdm_epi_shader_2.mtr:366WARNING:file materials/tdm_water.mtr, line 1208: material 'textures/particles/ripple_1' previously defined at materials/tdm_particles_ripple.mtr:1WARNING:shaderCompileFromFile(glprogs/ambientInteraction.fs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/ambientInteraction.vs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/blend.fs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/blend.vs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/cubeMap.fs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/cubeMap.vs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/depthAlpha.fs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/depthAlpha.vs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/fog.fs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/fog.vs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/interaction.fs) validationERROR: 0:1: '' : version '130' is not supportedERROR: 0:24: 'u_stencilTexture' : syntax error syntax errorWARNING:shaderCompileFromFile(glprogs/interaction.vs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/oldStage.fs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/oldStage.vs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/shadowMap.fs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/shadowMap.gs) validationERROR: 0:1: '' : version '400' is not supportedERROR: 0:3: 'layout' : syntax error syntax errorWARNING:shaderCompileFromFile(glprogs/shadowMap.vs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/stencilShadow.fs) validationERROR: 0:1: '' : version '130' is not supportedWARNING:shaderCompileFromFile(glprogs/stencilShadow.vs) validationERROR: 0:1: '' : version '130' is not supported21 warningsCouldn't exec autocommands.cfg - file does not exist.GL_VENDOR: Intel Inc.GL_RENDERER: Intel Iris OpenGL EngineGL_VERSION: 2.1 INTEL-8.28.37GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadowGL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_NV_texture_barrier GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod WGL_EXT_extensions_string WGL_EXT_swap_controlWGL_EXTENSIONS: WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pixel_format_float WGL_ATI_pixel_format_float WGL_ARB_multisample WGL_ARB_framebuffer_sRGB WGL_ARB_pbuffer WGL_ARB_render_texture WGL_NV_render_texture_rectangle WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_framebuffer_sRGB WGL_EXT_pixel_format_packed_float WGL_WINE_pixel_format_passthroughGL_MAX_TEXTURE_SIZE: 16384GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 16GL_MAX_TEXTURE_COORDS_ARB: 8PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)MODE: 5, 1024 x 752 windowed hz:N/ACPU: Intel CPU with MMX & SSE & SSE2 & SSE3ARB2 path ENABLEDglFinish not forcedswapInterval not forcedTwo sided stencil available and enabledDumped console text to mylog.txt. -
... Or perhaps this is the log, I don't really understand the log system:
Process: strings [2610]
Path: /Volumes/VOLUME/PlayOnMac.app/Contents/Resources/unix/tools/bin/stringsIdentifier: stringsVersion: ???Code Type: X86 (Native)Parent Process: bash [2609]Responsible: bash [414]User ID: 501Date/Time: 2018-10-07 17:05:03.432 +0200OS Version: Mac OS X 10.9.5 (13F1911)Report Version: 11Anonymous UUID: 1098F43C-2BFF-6D8B-32BF-4933829A07DACrashed Thread: 0Exception Type: EXC_BREAKPOINT (SIGTRAP)Exception Codes: 0x0000000000000002, 0x0000000000000000Application Specific Information:dyld: launch, loading dependent librariesDyld Error Message:Library not loaded: /usr/local/MacGPG2/lib/libiconv.2.dylibReferenced from: /Volumes/PlayOnMac/PlayOnMac.app/Contents/Resources/unix/tools/lib/dyld/libintl.8.dylibReason: Incompatible library version: libintl.8.dylib requires version 8.0.0 or later, but libiconv.2.dylib provides version 7.0.0Binary Images:0x8fe26000 - 0x8fe58497 dyld (239.5) <86B9ED65-6A74-340B-A990-2E21CAF0BB21> /usr/lib/dyld0x93b6c000 - 0x93b7aff7 libz.1.dylib (53) <858B4D9F-D87E-3D81-B07A-DF9632BD185F> /usr/lib/libz.1.dylib0x991ce000 - 0x991cffff libSystem.B.dylib (1197.1.1) <6AA4060A-CA4A-3243-B616-6ACE19EE8E6E> /usr/lib/libSystem.B.dylib0x9aead000 - 0x9af9dffb libiconv.2.dylib (41) <848FEBA7-2E3E-3ECB-BD59-007F32468787> /usr/lib/libiconv.2.dylib -
Do you know where to find vcrun2015? It doesn't seem to be among the other components.
The video problem (the black screen) remains when I launch the game in windowed mode with low screen resolution. The screen also stays black when I try to start the game using start argument "+set r_customHeight 600 +set r_customWidth 800 +set r_fullscreen 0"
I created a log (I think) using your instructions:
[game\DarkModGlobals.cpp ( 374):INI (INIT) FR: 0] LogFile created at 2018.10.08 13:37:14[game\DarkModGlobals.cpp ( 377):INI (INIT) FR: 0] Executable last cleaned and rebuilt on May 16 2018 15:57:22[game\DarkModGlobals.cpp ( 380):INI (INIT) FR: 0] The Dark Mod 2.06/32, code revision 7400 (7400M)[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogBegin: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogEnd: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogInfo: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogDebug: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogWarning: 0[game\DarkModGlobals.cpp ( 426):FRC (FORCE) FR: 0] LogError: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FRAME: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SYSTEM: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MISC: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FROBBING: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AI: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_SOUND: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_FUNCTION: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_ENTITY: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_INVENTORY: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LIGHT: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_WEAPON: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MATH: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MOVEMENT: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STIM_RESPONSE: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_OBJECTIVES: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_DIFFICULTY: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_CONVERSATION: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_MAINMENU: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_LOCKPICK: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_AAS: 0[game\DarkModGlobals.cpp ( 436):FRC (FORCE) FR: 0] LogClass_STATE: 0Any ideas?
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Ok, so I did what freyk suggested and installed the "vcrun2013" component. This time, the game will actually launch - the music starts and when I move the mouse around or hit the buttons it is clear that I am "making contact" - but the thing is, the screen is all black. Any further ideas?
Btw, thanks a bunch for the help, I really appreciate it!
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Thanks for replying!
PlayOnMac_4.2.12.dmg is the version I use. I followed the step by step-guide listed in my first post and did an online installation of TDM.
The error message when I try to launch TDM is:
Error in main
TheDarkMod crashed.
Select its shortcut and click on "Debug" in the side panel to get more details.
More details are here:
[10/07/18 17:08:41] - Running wine-1.7.16 TheDarkMod.exe (Working directory : /Users/gustav/Library/PlayOnMac/wineprefix/TheDarkMod/drive_c/games/thedarkmod)
err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\games\\thedarkmod\\ExtLibs.dll") not found
err:module:import_dll Library ExtLibs.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found
err:module:import_dll Library mfc120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found
err:module:import_dll Library MSVCR120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found
err:module:import_dll Library MSVCP120.dll (which is needed by L"C:\\games\\thedarkmod\\TheDarkMod.exe") not found
err:module:LdrInitializeThunk Main exe initialization for L"C:\\games\\thedarkmod\\TheDarkMod.exe" failed, status c0000135
wine(4505,0x401fb000) malloc: *** error for object 0x406625e4: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
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Hi!
I'm a Thief-fan since almost 20 years now (times flies!) and have finally decided to treat myself this seemingly excellent game that is the Dark Mod. I've installed TDM on my mac using PlayOnMac, following the procedure outlined in the thorough step-by-step-guide found here:
Still, when I try to launch TDM I get an error message saying TheDarkMod crashed. Any ideas on how to move forward from here? (I have btw not forgotten to install "mvsc100").
Thanks in advance, I am really looking forward to exploring the game!
Mac problems launching TDM
in TDM Tech Support
Posted · Edited by Vagabond
All right, which way of installing would you suggest that I try next, freyk?