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Labeeb

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Posts posted by Labeeb

  1. 16 hours ago, joebarnin said:

    To leave you just need to

      Hide contents

    have the heart. It is optional to "cleanse" the heart. If you cleansed it, you have to pick it up again - you have to actually have it in your possession to leave. 

    Oh, and you also have to complete the "investigate Neimath" objective.

     

    Thanks. But, yes, I've

    Spoiler

    cleansed the heart

    and completed all objectives (optional and non-optional) except for

    Spoiler

    "all loot"

    . I still get that message about not being able to exit

    Spoiler

    the front gate

    without "completing my objectives". Playing latest version, fyi.

  2. I've really enjoyed this mission. Playing most difficult setting, but I can't seem to finish it despite completing all non-optional objectives. I've got the

    Spoiler

    key to the front gate

    , but it tells me I need to

    Spoiler

    complete all my objectives before going through to exit

    . So are the optional objectives in fact not optional? (I've actually completed all objectives except for "all the loot".)

    Thanks for any help!

  3. Really enjoying this campaign. Thank you for all the work you put into this!

    I'm on Mission 4 and discovered something that may or may not be a bug. 

    Spoiler

    I'm in the room at the top of the elevator, after disabling the alarm with the moulds. I gave up on the combination even though I've counted the dots in drawings in Maria's room and have Jonus' poem. (No combination seemed to work!) So then I just decided to shoot a broadhead arrow at the button on the far side of the elevator. The left hand elevator door then opened and the elevator started to descend. I tried to simply jump on board for the ride down, but I found I was unable to move anywhere, as if I was paralysed. I had to go back to an earlier save. I tried again with the arrow from different locations in the room, always opening the elevator door, but then I was permanently stuck.

    Weird or intended, I don't know.

  4. 13 minutes ago, Goldwell said:

     

    Thank you! An explanation re: your spoiler

      Reveal hidden contents

     

    If memory serves me correctly, there is a bug in which if you either interrupt or don't let a safe door open fully it wont make the insides be interactable.

     

    The reason for this is that safes require an entity inside to be triggered to tell the game "hey the safe is open, you can grab the stuff inside", otherwise the player can just pull things out from the safe without opening it. What happened previously (and this is a result of me being a naive mapper back then) was that the safe door was set to only trigger that action on being opened. And so anything that interrupted the door would cause that to go wry and so you could see the inside of the safe, but couldn't interact because the game still thinks the safe door is closed.

    To resolve that issue on your end, you'd have to go in and reload before you opened the safe and make sure that you don't interrupt/stop the door while it's opening. As I just tested this on 2.09 and can confirm if the door opens fully and the loot inside is frobable:

    mmAC6G4.jpg

     

    I do apologize for your negative experience there, and when I update this mission next I will be sure to make a note of that fix.

     

     

    Many thanks for the quick response and explanation. That worked for me.

    • Like 1
  5. On 8/9/2020 at 5:32 AM, thebigh said:

    I got the same low fps problem when opening the footlocker in the tavern and picking up the triangle lockpick. Reloading didn't help; neither did quitting and starting again.

    
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    WARNING:idClip::EntitiesTouchingBounds: max count (2) reached.

    Frame rate drops permanently to about 2. Yuck.

    I have the exact same problem. Playing on 2.09.

    It's unfortunate because I was really enjoying the mission up till now.

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