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Labeeb

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Posts posted by Labeeb

  1. 13 minutes ago, Goldwell said:

     

    Thank you! An explanation re: your spoiler

      Reveal hidden contents

     

    If memory serves me correctly, there is a bug in which if you either interrupt or don't let a safe door open fully it wont make the insides be interactable.

     

    The reason for this is that safes require an entity inside to be triggered to tell the game "hey the safe is open, you can grab the stuff inside", otherwise the player can just pull things out from the safe without opening it. What happened previously (and this is a result of me being a naive mapper back then) was that the safe door was set to only trigger that action on being opened. And so anything that interrupted the door would cause that to go wry and so you could see the inside of the safe, but couldn't interact because the game still thinks the safe door is closed.

    To resolve that issue on your end, you'd have to go in and reload before you opened the safe and make sure that you don't interrupt/stop the door while it's opening. As I just tested this on 2.09 and can confirm if the door opens fully and the loot inside is frobable:

    mmAC6G4.jpg

     

    I do apologize for your negative experience there, and when I update this mission next I will be sure to make a note of that fix.

     

     

    Many thanks for the quick response and explanation. That worked for me.

    • Like 1
  2. On 8/9/2020 at 5:32 AM, thebigh said:

    I got the same low fps problem when opening the footlocker in the tavern and picking up the triangle lockpick. Reloading didn't help; neither did quitting and starting again.

    
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    huge translation for clip model 0 on entity 1085 'atdm_playertools_lockpick_triangle_1'
    WARNING:idClip::EntitiesTouchingBounds: max count (2) reached.

    Frame rate drops permanently to about 2. Yuck.

    I have the exact same problem. Playing on 2.09.

    It's unfortunate because I was really enjoying the mission up till now.

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