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Alex-X-x

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Posts posted by Alex-X-x

  1. "Picknick am Wegesrand". Not exactly the same story as Stalker but it's a good book.

    stalker is based on it, but the book is not about clans, populated zone and shooting, it's actually the opposite.

     

    About athmo. Misery for Call of Pripyat, has imo best athmosphere so far, geting close to metro games in some way..

  2.  

     

    I wonder the same thing, IMO if you guys are talking of EFX is better to forget the EAX name, just to not cause confusion.

     

     

    EDIT: It seems Bikerdude made a typo so EAX is indeed dead so forget it, will leave the tut below tho, perhaps it will apply to EFX as well.

     

     

     

    Forget EAX it will be removed in the next TDM version, if you don't mind, it indeed works, and you want to implement it, then you need to do this: Put in every "Room" an info_location (with the name of the EAX sound space ex: "small_room"), and an overlaping info_location_separator on every portal that separates them, if a room has more than one portal you need to put a info_location_separator in all of them , then you need to make a new folder called "efxs" in the TDM base, make a simple yourmapname.txt file change the extention to yourmapname.efx and place the below code in it. You can tweak the EAX valious and make other "room" sound spaces of your own, for example a underwater sound space. You also need to make sure s_useEAXReverb and s_useOpenAL are both set to 1 (requires restart).

    .

    Version 1
    
    // reverb small_room
    reverb "small_room" {
    "environment" 26
    "environment size" 1.0000
    "environment diffusion" 0.5000
    "room" 0
    "room hf" -1081
    "room lf" 0
    "decay time" 1.1969
    "decay hf ratio" 0.9228
    "decay lf ratio" 1.0370
    "reflections" 140
    "reflections delay" 0.0260
    "reflections pan" 0.0000 0.0000 0.0000
    "reverb" -1200
    "reverb delay" 0.0000
    "reverb pan" 0.0000 0.0000 0.0000
    "echo time" 0.0750
    "echo depth" 0.6220
    "modulation time" 4.0000
    "modulation depth" 0.0000
    "air absorption hf" -5.0000
    "hf reference" 5000.0000
    "lf reference" 250.0000
    "room rolloff factor" 0.0000
    "flags" 0
    }
    
    
    // reverb corridors
    reverb "corridors" {
    "environment" 26
    "environment size" 1.7795
    "environment diffusion" 0.4803
    "room" 0
    "room hf" -393
    "room lf" 0
    "decay time" 2.4504
    "decay hf ratio" 0.1299
    "decay lf ratio" 1.1921
    "reflections" 220
    "reflections delay" 0.0000
    "reflections pan" 0.0000 0.0000 0.0000
    "reverb" 299
    "reverb delay" 0.0134
    "reverb pan" 0.0000 0.0000 0.0000
    "echo time" 0.0805
    "echo depth" 0.0000
    "modulation time" 0.3650
    "modulation depth" 0.0000
    "air absorption hf" -5.0000
    "hf reference" 5000.0000
    "lf reference" 250.0000
    "room rolloff factor" 0.0000
    "flags" 0
    }
    
    
    
    // reverb small_corr
    reverb "small_corr" {
    "environment" 26
    "environment size" 1.7795
    "environment diffusion" 0.4803
    "room" 0
    "room hf" -393
    "room lf" 0
    "decay time" 2.4504
    "decay hf ratio" 0.1299
    "decay lf ratio" 1.1921
    "reflections" 220
    "reflections delay" 0.0000
    "reflections pan" 0.0000 0.0000 0.0000
    "reverb" 299
    "reverb delay" 0.0134
    "reverb pan" 0.0000 0.0000 0.0000
    "echo time" 0.0805
    "echo depth" 0.0000
    "modulation time" 0.3650
    "modulation depth" 0.0000
    "air absorption hf" -5.0000
    "hf reference" 5000.0000
    "lf reference" 250.0000
    "room rolloff factor" 0.0000
    "flags" 0
    }
    
    
    
    // reverb small_room_2
    reverb "small_room_2" {
    "environment" 26
    "environment size" 1.0000
    "environment diffusion" 0.5000
    "room" 0
    "room hf" -10000
    "room lf" -10000
    "decay time" 1.1969
    "decay hf ratio" 0.9228
    "decay lf ratio" 1.0370
    "reflections" 140
    "reflections delay" 0.0260
    "reflections pan" 0.0000 0.0000 0.0000
    "reverb" -1200
    "reverb delay" 0.0000
    "reverb pan" 0.0000 0.0000 0.0000
    "echo time" 0.0750
    "echo depth" 0.6220
    "modulation time" 4.0000
    "modulation depth" 0.0000
    "air absorption hf" -5.0000
    "hf reference" 5000.0000
    "lf reference" 250.0000
    "room rolloff factor" 0.0000
    "flags" 0
    }
    
    
    
    // reverb outside
    reverb "outside" {
    "environment" 26
    "environment size" 8.0157
    "environment diffusion" 0.7874
    "room" 0
    "room hf" 0
    "room lf" -551
    "decay time" 1.5102
    "decay hf ratio" 0.7134
    "decay lf ratio" 0.3094
    "reflections" -2291
    "reflections delay" 0.0898
    "reflections pan" 0.0000 0.0000 0.0000
    "reverb" -2251
    "reverb delay" 0.0945
    "reverb pan" 0.0000 0.0000 0.0000
    "echo time" 0.1659
    "echo depth" 0.7087
    "modulation time" 1.4120
    "modulation depth" 0.2756
    "air absorption hf" -5.0000
    "hf reference" 5000.0000
    "lf reference" 250.0000
    "room rolloff factor" 0.0000
    "flags" 0
    } 

    thanks for tut, that sound interresting, but it's not clear for me, do i have edit the maps itself or what? I've never edited for TDM, so i have no clue

  3. since you guys are speaking of EAX, could anyone explaim me, how to get EAX working, btw. does it apply in any TDM FM, or just in few? I have creative x-fi xtreme music + win8.1x64, alchemy seems not to make EAX work, with both enabled or disabled OpenAL. I saw a vid, someone showing how EAX is sounding in DarkMod, and i wish it would work by me too^^ Sry. for offtop.

  4. Maybe we shouldn't be bringing an entire nation into account for the action of a couple of......im guessing bored teenagers. ^_^

     

    Not a bad time to mention that im American and my favorite plane is the Su-27 and my favorite games have been Russian and by people who.....live...well....close by'ish... :P

     

    then Russian woman, should be your favorite too, they are most beautiful on the planet. :wub::P

  5. чувак, не поддаваися на провокации тролей, кстати это скорее всего, diSpair новый акк создал. чтобы потролить.

     

    Ignore this trolls dude, this is probably diSpair, trolling under another account. Don't get provocated!

  6.  

     

    IF one's intention is to invite people from another forum to register here to "discuss criticisms, improvements ... constructively" then getting emotional and attacking those who post criticisms is not going to help achieve that goal.

     

    good point there, now it feels, like we were invited here, to being trolled about, this looks like thread is going to his end.

     

     

    So what can we sum out of this thread after all? 

     

     

  7. i just say, if there is nobody who doing critics to your work, and everyone is saying: Man, great job, thats cool etc., then it's something wrong there. If there are people, who have different opinion, and aren't much fanboish like others, i actually would be happy to listen on them, rather trying to ignore or shout at them, that they should do things better.

     

    Maybe some people here, are taking my posts to harsh :wacko: , cause im not using smilies everywhere :laugh: Maybe they helping to keep things cool a lot. B)

     

     

  8. why don't you like critics? What does mean, we are waiting, but not doing big FMs by ourselves? Why if i'm a Dark Mod fan, i should be a mapper?

     

    If i'm listening to my favorite music band for example, i might also like and dislike some things and have some wishes, how the music could be etc., and might want to discuss about that with someone, but  i should not be a musician at all.

     

    If you cant stand critics, just ignore them, but you might miss something important, what could change your mind, and you might say: hmmm, why i didn't though about that earlier, how could i miss that?

     

    I understand if you're reading something like that: "This mod sucks", it doesn't bring us further at all, but if people are sharing their opinions, in more clear and friendly form, why should that be bad at all?

     

     

  9. Let's not get overly defensive here, I do believe that the wrong people are accused of being "anti-TDM".

     

    I think it's cool of the darkfate people to actually come over here and offer their opinion, despite the language barrier. While some of their opinions might be transported in a slightly harsh way (foreign language!), 

     

    thanks for some warm words there! ;) 

     

    Cheers.

     

     

     

  10. dude, i know this, thats why it's a MOD, not an standalone game, mod means free, i already thanked TDM team, for their work, then, we were asked to post here our opinions too, not only at darkfate.ru forums.

     

     Some people here said, that  we are only blaming this mod badly, it's a bullshit, most people at darkfate are impressed by this mod, and only few didn't like it, and mostly cause they have a slow pcs, and it lags by them.

     

    And many are also impatient to wait, for really huge and interesting FM's are out, and they have to blame, most small and boring FMs we've got until yet.

     

     

  11. i would call a mission successful, if it would keep me busy for few hours, without make me bored, actually to make me want, to find out more interesting things on level, to enjoy this atmosphere of level, etc. I played most TDM Fms, and only few were quite interesting, but still, i couldn't enjoy the atmosphere much, i never got this "ingame presence" feeling, like in thief 1-2 series, or even Thief 3 "The Cradle" level for example.

     

    There is still something missing in TDM/FM's, what would literally "drag me out of my seat" and place me inside the game.

     

     

  12. Hello to you, from darkfate.ru  :ph34r:

     

    First of all, a big respect to darkmod team, for killing a lot their time, and bringing this really huge community project to the finish.

     

    I'm a thief fan, like many of us here, thief have this incredible atmosphere, especially the sound makes a great job, for it's unique atmosphere.

     

    In darkmod, everything looks so clear, new (glamour :laugh: ), sounds are not a bad quality, but they not giving this kick to atmosphere, like in thief series, even ambient soundtracks, are just... standard. In all together, this mod looks to me more like engine presentation, sort of Crysis, for marketing their cry engine stuff, and not like a deeply inspired thief series mod, but yes it's very familiar to it. 

     

    All i wish is, darkmod to get close atmosphere to thief as much as possible.

     

    Best wishes to you, Alex-X-x

     

     

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