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Gord

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Posts posted by Gord

  1. I've heard that we're lacking city textures the most. In truth any nicely done texture is welcome (including non-city textures), but if you want suggestions, I would recommend masonry, wood beams and the sort of stucco/plaster that you see the outsides of houses made from. Also, we only have a couple of different roof textures.

     

    The images you use need to have their dimensions be powers of 2 (eg, 1, 2, 4, 8, 16, 32, 64, 128, 256, 512, 1024, etc), but they don't have to be square; things like 256x1024 are fine. The recommended image size is 1024x1024 or 512x512. Since we'll be using DDS files, we'd prefer 1024x1024 images. (but an individual source image shouldn't be more than around 1.5 megabytes in size when compressed via DDS)

     

    Okay; well, I'm in some major luck; I discovered a backup CD of my texture library, which I'd believed lost. And as luck would have it, it has many excellent components for creating masonry, wood, stucco/plaster and probably roof images. Is there a repository of existing textures somewhere so I can see what types of things have already been done?

  2. Why wait?

     

    Well if you'd like me to start immediately, texturing is the best bet; I'm good to go right away. It'll take me a short time to get set up for modeling/animating, I'll need to track down my software and get it set up. Not long, a day or two at the longest I would hope; less if I can find one of my archival CDs. But texturing, I could be going in 5 minutes if you needed it.

  3. You also mentioned animation, how experienced are you at that?

     

    I've had training, but it wasn't my focus... the rust on that would be a lot thicker. I'd have to practice. I know enough to help though, and actually I would love an excuse to brush up on my animation skills a bit. Probably best to start me off on simpler animations first.

  4. Yeah! Would be good if he can do his stuff. :)

     

    Sure can, especially the texturing. There'll be no problem with modeling either, I'll just have to get software reinstalled for that and brush off a small bit of rust, but that's easy enough. I understand there are a variety of 3D packages being used in the modeling work on this project? My primarily familiarity is with Max, though I've played a little with Maya too.

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