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Nighthound

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Posts posted by Nighthound

  1. 11 hours ago, datiswous said:

    I don't see a retro-aesthetics-charm in TDM, so I don't know what you mean by that.

    Yeah I get why this sounds confusing.

    I guess the game did try to look as realistic as the engine permits it to be,

    but there are some elements that look heavily stylized,

    like trees

    or the lit window panes on buildings, that cannot be accessed.

    Return to the City - The Dark Mod | the abandoned workshopsTreecompare.jpg

    But yeah other than that, its not all that retro, you re right.

    Still I fill that by making it 100% photo real and losing everything stylized, it might turn out a bit boring looking.

  2. 2 hours ago, nbohr1more said:

    Going back to my previous post, it seems there is a workflow to convert PBR to Specular:

    https://marmoset.co/posts/pbr-texture-conversion/

    but I can't find any automation that does it.

    I am pretty sure there is a good reason for using the DOOM 3 engine,

    but it does make me wonder for how long this project can remain active if it doesn't get transferred onto a modern game engine eventually.

    Although I am afraid that if it gets transferred to a modern engine,

    the temptation to make everything look photo realistic, will take away its retro-aesthetics-charm.

  3. Hey everyone!

    I discovered the Dark Mod back in 2017 and as a fan of the original Thief 1 game, I instantly became a fan of this Mod's gameplay style and amazing content!

     

    This is my first post here so excuse this short intro,

    I just wanted to thank everyone that made this mod possible and for continuing working on it.

     

    I was wondering, has anyone tried to see if Nvidia's latest tech, REMIX can be applied on the mod?

    It looks SO promising!

     

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