Tom burns
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Posts posted by Tom burns
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Heh. "thiefy".
Thanks.
Um...how does this all work?
Do I get a specific email that tells me if I'm on the team, or something?
I've never been a mod guy before.
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Thanks!
Too bad you don't own a game company and pay your employees bucketloads of dough.
I need work in a big way.
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Hello:
I saw this message on the Polycount website and although I haven't played Thief, I've long known about it and I like the look of the franchise.
I specialize in environments (textures, lighting and modeling) but I've no practical experience to speak of as yet.
I can also do graphic design (logos, HUD stuff, and general promo stuff) on top of game graphics.
I'd like to hear more if you think I can be of use to you all.
Here is my website which has high and low poly work:
http://www.tomburnsportfolio.com/
These were done in 3DS Max and Strata 3DPro in case you were wondering.
Just a warning: I am an art guy and may need some hand-holding around the technical aspects at first. But if you think I can be of use, let me know.
Emailing me directly is fine: tomburns@sympatico.ca
thanks, eh.
Tom
Environment Guy Looking For Experience
in I want to Help
Posted
Hi Alan:
Thanks very much! I appreciate your compliments.
I do environments because:
a) I suck at doing characters/animals. I CAN do them but it takes me way too long to get good results.
I started doing environments because I just had all these ideas of cool places I'd like to check out/explore. Like in Myst and Riven (which I've obviously been influenced by).
I have had one job as a texture artist but I'm not employed in games right now. I'm desperately seeking a job as an environment artist, but it's not looking good. After sending out tons of applications all over the planet, I've yet to have a reasonable offer from anyone.
Any takers?