Jump to content
The Dark Mod Forums

Mz3D

Member
  • Posts

    35
  • Joined

  • Last visited

Posts posted by Mz3D

  1. I re-modeled the oil lamp since there was no way to decrease sensibly the polycount of the old model.

    Here are two screens of the new model (hi-poly for the normal map, and low poly for the game), it's more simple, but this is the only way to keep low the polycount.

    The new low poly model has 430 triangles.

    post-673-1165164233_thumb.jpg

    post-673-1165164299_thumb.jpg

  2. don't pay too much attention to the stupid title i invented.. i'm tired, it's late here..! (02:35 a.m. - Rome, Italy)

     

    ooh! finally i can enter the real forums hah ah...

     

    Let's get to work! First problem.. the oil lamp model i did has too many polygons, i tried to reduce as much as i could their number and to delete some parts but it still remains a model of 7000 polys.. (it was of 42000 polys before..) anyone know some tip to reduce sensibly the number of polys?

     

    The general problem we should talk about is the modeling of round objects. A round object, as anyone knows here, in computer graphics appears round but is made of thousands of straight segments. So my general question is: how can i build round models without using thousands polys? which are the techniques to do this? I want to avoid what happened with the round stool model... it's named "round" but it has 7 VISIBLE sides. Are there techniques to make a segmented model appear round??

     

    Changing subject, i started learning Dromed! it's great! i liked very much, it's so easy to use! i think i'll make a thief2 FM in a near future.

  3. I entered eagerly the dark mod project... i just found out that it is much more ambitious than i tought, i read that the dark mod is either a tool set and a campaign. Just some quick questions..

     

    What do you intend for a complete tool set? a level editor with a library containing textures, models, voices etc etc?

     

    The campaign is just a project still not started ? i mean, the tool set is the main objective of the dark mod team? and only after having completed it, will the missions developement start? i ask this because i'm mainly interested in developing the campaign part.

     

    and.. last but not least..

     

    my precious stools models :) will be inserted on the library of the tool set or in a mission?

×
×
  • Create New...