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DeepOmega

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Posts posted by DeepOmega

  1. The normal map was laid out with a wooden handle and a metal top. I kinda imagined this as being a pagan torch, so it doesn't burn wood (would be a waste!) but instead has a metal basin sorta thing, for endless relighting. It's not entirely metal, however, since that would be too expensive and heavy. So, wooden handle, metal everything else.

  2. Yeah, now that you mention it, the handle's thick. I'll slim her down and and upload her to the FTP. (Don't use the current version till I post, as that's the older version right now).

     

    Yes, 1024 is gigantic, but it's easier to shrink a texture than to make it bigger.

  3. Locks2.jpg

     

    Had a ton more but ended up culling it down to these. I kinda want to leave the bolt things - especially if we're zooming in on them. They're only 4 polys each, which is nothing.

     

    The thing is, these things are waaaay heavy, poly-wise. However, I can make a few supersimple handles as well, to use on general, non-picked locks. Nonetheless... sketchy. As in, these five handles are over 1900 polys. Ouch.

     

    Thoughts, anyone?

  4. Locks1.jpg

     

    Guess which is the simple one and which is the complicated one.

     

    Go on, guess.

     

    Polycount is as follows:

     

    750, 521, 286 from left to right

     

    These polycounts are kinda high, especially for common objects. I can maybe drop some flanges, but I'm gonna try to optimize the handles first. They're not very efficient.

     

    Edit: Scratch those previous numbers. Got it down to 646, 459 and 201.

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