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Showing results for tags 'pickpocketing'.
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This isn't a gameplay suggestion, it's a question how to fix a bug. Some small moveable items, such as keys, have "frob boxes" surrounding them to make them easier to pick up. A frob box is an invisible box that's larger than the item it encases. You can frob anywhere on the box to frob the item. That makes keys easier to frob from chests or cluttered tables, where other items are competing for your frob-highlight. We have a bug with frob boxes: if the key or necklace is bound to something moving, such as an AI's belt, the frob box doesn't move with it. That means that you can "pickpocket" the item from two different places in the map: the AI's belt, or the other place in the map where the frob box got left behind. For def_attached items, that's always the map origin, so if the player can find the map origin and does frob-frob-frob-frob-frob, they can pickpocket every key off every guard in the map. Clearly we need to clear up the misplaced frob boxes. The question is whether to fix them so they move with their item, which would make it easier to pickpocket keys, or to remove them from the game world completely, which will leave pickpocketing the same as it is now. Right now frob boxes only help with stationary objects like keys in chests and push-buttons. Objects attached to AI are easier to grab anyway because they are not surrounded by other frobable objects, so I'm not sure we need them carrying frob boxes too. What do you guys think?