I see wrong stencil shadows near setviewpos -88.3 907.08 -907.75   18.3 27.2 0.0. They disappear if I set r_useOptimizedShadows 0 and do reloadModels. Which means they are caused by the precomputed shadow volumes in .proc file. Also, I see that the mission was last-modified and last-dmapped at 16.10.2019 (timestamp inside .zip). Which is pretty strange because @kingsal's latest post about 2.08 update was much later. I have downloaded it afresh in in-game mission downloader. Now that I l