The latest dev build (dev16629-10139) contains some changes regarding frob highlight.
The full explanation is given in 5427.
Most importantly, the material stages are now generated by default if they are missing.
The core materials will be cleaned accordingly in near future.
Also we added new syntax for customizing frob-highlight in simple cases.
First of all, you can set frob-highlight with custom texture (e.g. it can be specular map) and arbitrary coefficients:
fr
Hi,
I recently created a mod (script) that makes use of the parm11 parameter to force a blink when some objects are within frob distance.
I was made aware by @stgatilov of some changes in relation with parm11 in the development branch and I gave dev16818-10434 a try and I noticed the beat or blinking pattern is slower than in 2.11a and therefore slower than intended.
While I don't expect any support for mods I thought it was worth mentioning it because something definitively isn't