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atad0007

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Posts posted by atad0007

  1. A truly fantastic little mission - it's got the right amount of readables and environmental story telling to convey the plot. Although undead have kinda gotten to be a stale trope in a lot of fan missions, they're implemented here pretty sensibly.

     

    Finally, it looks beautiful - one person summed it up well that you make excellent use of space, making the map appear bigger than it actually is. Vertically oriented maps are some of my favorites.

     

     

    Oh, and I should point out a potential work-around for escaping the pump station without having to go through the sewers. Not sure if it was intended;

    Before I went down the ladder in Grimy's apartment, I threw down a bunch of boxes and packages from the attic. They can be stacked and used to jump back onto the ladder (if a zombie doesn't knock them all over, that is,) creating a much more convenient escape route. I decided against actually using it though, lol, but I figured I'd point it out.

     

     

    Looking forward to more Penny Dreadfuls in the future! I'm guessing the Grail of Regrets will live up to its name some time in the future...

    My thoughts exactly! Well done Melan! :D Headed back in for a replay at a harder difficulty.

    I got back out the same way I came in, lots of crate stacking.

     

  2. I made a bunch of pinchable non-moveable candles into my WIP like this:

    1) Make a func_static candlestick. place light source entity candleflame on it.

    2) Give the candlestick "frobable 1."

    3) Give the candlestick S&R response frob, extinguish light and candleflame name.

    4) Done.

    5) You can copy the entity bunch around and all the params should update correctly for the new replica.

     

    Frobbing will not relight it: the player needs to relit them with a flame source.

     

    These are great for gameplay: you can put a lot of lights in your map and make them relightable by AI without remorse. The player can always pinch them out for free (ie without expending water arrows). The reason why I wanted immobile candles was that the moveable candlesticks don't look too good with AI. The AI will not light them if they are thrown on the floor and the AI cannot pick them up and put them back into use.

    Great Idea, I would love to see more of these in fan missions.
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