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HAL-Fan

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Posts posted by HAL-Fan

  1. Thanks Airship! I'll have to replay it since happy with the amount of loot I found only 2/3 of it. Great mission with great design where every place, even the bathroom, has its specific function. My impression is that in many missions there are such places (bathroom, toilet) mostly for the sake of realism. Sure, nothing wrong with that

    but bathroom as a part of lascivious story brought life there :)

     

     

    I did not stumble on the before mentioned bugs except one: walking on the carpet in the manager's office sounded like stepping on the wood.

     

    Maybe I'm stretching a point but one moment of the story I find quite curious:

    The guy in madame's bedroom was meant to be a guard or a husband? If guard is the case, maybe it's strange to have him in such intimate place as bedroom. If it is a husband, as I suggest from the letter on the desk, than he has rather too poor appearance, even though one might think that he looks this way because of his miserable wife

     

     

    Speaking of miserable wife, maybe it is because of my playing on lower resolution that is a standard nowadays or by sheer accident, but I really liked the Madame Manager's face after I K.O.ed her: it had somewhat "I'm not happy with the course of my life" alcoholic expression.

     

    In the end, I understand and even concur with your reluctance towards polls. Nonetheless, it seems that we need a contest to have because your missions should be judged

    • Like 1
  2. Thanks for bringing the anniversary into light. It brings a lot of memories, like when I first stumbled upon TDM in video from Training mission some 3 years ago... I was really struck! It looked like original thief but with better graphics and more interactive. I thought that to make it nicer would somehow be wrong (and I'm happy to be wrong about it). And by playing Tears of St. Lucia I became definitely a fan. Great years so far... ;)

  3. Finished all objectives but I can't find the exit. Nevermind though, I want to download new version and try it again, and since it is such great mission, I don't mind replaying it right away. Reminds me of comment on one of the older missions, that playing Melan's fan missions is like making love to beautiful women. And mission by Melan and Bikerdude? Well, I'll let your fantasy to work it out!!! :)

     

    Anyway, it seems that there are loads of areas I did not explore. Truly great design.

  4. I haven't played previous version(s), so I can't compare. I just played it for a while, but it is clear why this mission had been favourite for so long time! It's huge! Beautiful (mostly because of overhaul?) and with GREAT STORY (at least from the notes I found, I got really absorbed by awaiting to to find what happened).

     

    In other words, you guys are to blame that I don't have enough time for work, cause I can't concentrate until I finish this!

  5. Hehe. My first thought was, "OMG! Another person who has played Syberia!" (Since I've never met another person that has played Syberia). Then I realized that its not Syberia, its Cyberia and that I still haven't met someone else who's played this game.

     

    Hope that it isn't too off topic in this off topic thread. Never heard of Cyberia till your post. After reading some reviews I'm somehow not surprised that you are in relation to it lonesome wolf. The reviews had been quite "discouriging". But reviews are sometimes wrong. Why did you enjoy it?

     

    I've played Syberia 1 and 2 but judging by your tone you enjoyed them far more than I did =P

     

    Also played both of them and liked them, especially the first one, maybe because adventures were in decline and the indie adventure revival only far future. But mostly because of the specific aesthetics (after playing Valadilene I realized that the old industrial architecture in my city has its beauty). On the other hand, the music is quite boring without the sentimental relation to the game.

  6. As a smaller, weaker sibling, all you need is a little bit of cunning use of household objects to gain dominance over the electronics. That music was, in some ways, the stuff of nightmares. At the same time, it was pretty nostalgic =P

     

    Funny though, after loading on ZX Spectrum, I felt double relief: that the loading is over (sometimes it took too much time), and that the sound of loading's over.

    And our fightings had a set of rules, like no punches in the head and you know where and also no use of external household objects :)... Actually I remember that in the course every single time a rule had been broken... And then the real fight began :)

    • Like 1
  7. Take this post as half recession, half homage to the time when the squeekee "music" meant upcoming fun!!!

     

    Johann Strauss Jr. and Edvard Grieg presented by Manic Miner (the music starts at 1:47):

     

    https://www.youtube....h?v=3Yf9HX0zCdk

     

    This was one of my first games ever and I had to fight with my brother to play it .. Didn't play it much though... As younger... And weaker...

    • Like 1
  8. Finally finished! BTW I always liked the look of your missions (The Gatehouse is my favorite). The Cathedral in the mist from the outside is simply great! Très gothic.

    And I especially liked

     

    the catacombs, even with only one zombie they had good claustrophobic atmosphere. Although I mostly did not enjoy the constant finding my bearings in the upper levels, in the catacombs I felt that a disorientation is quite right!

     

     

    And regarding the exterior, have you evet thought about making a mission in a sort of pagan village?

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