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Posts posted by Nyarlathotep
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Done. Sneaksie, meet pm_lean_toggle; pm_lean_toggle, meet SneaksieDave. It defaults to hold for lean, btw.
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I've uploaded a new pk4 to svn. Lean is now a hold, rather than a toggle. Still a bit buggy, though, if you quickly press and release the button.
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No. Darkmod issue.
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Very nice! I doubt I could do anywhere near as well on my first model!
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Ah. Could you point out (approximately) where it is in the code? I can probably fix it myself, although there may be some problems getting the lean-code to handle non-ASCII inputs.
I should point out that the supposed problem here is entirely dependent on not being able to read Doom 3's impulses--which is exactly what ButtonState() does. Please forgive me for my momentary lapse in intelligence. I bloody well should have remembered that, considering all the pain I went through to figure out what ButtonState() and KeyState() do.
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Ah. Could you point out (approximately) where it is in the code? I can probably fix it myself, although there may be some problems getting the lean-code to handle non-ASCII inputs.
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New button-handler? Do you mean KeyState() in Common.h, or a named pipe like we're using for the lightgem?
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edit2, low-poly version (6 sides, pentagons for tuning keys, 270 polys), with separate layers:
Er... Tuning keys usually aren't round; they're flat.
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I had to read it twice to realize that was retired nuns, and not retarded nuns.
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Yes, a D3 map is compatible with the Dark Mod (although, obviously, not the other way round).
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This line is just to
squirrel
confuse people reading
giant pancreas
between the black bits.
Oh, I know exactly what you mean!
I was doing a bit of that myself. Though, I do have to commend you for that Family Guy reference.
toothpaste
I had just been sticking to
lubed up
actual phrases or comments that
Episcopalians
naturally seemed out of place
extension cord
, despite being perfectly in context.
with the parking ticket. That was the best!
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Glad I'm not the only one who was thinking along those lines...
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Huh?
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That's actually a good point, Komag! I never thought of it that way!
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Please stop putting words in my mouth.
But it's so fun!
I think it's completely reasonable to list a sound card under "requirements". Okay, so HL2 didn't, so what? Maybe it slipped the mind of the person at Valve who put together the requirements list. Maybe sound is more important to Bioshock than it is to HL2 (given that Bioshock is a spiritual successor to SS2, I'd call this likely - you really don't get the full experience in SS2 without sound.)I wish I knew where I could find the original requirements for Doom 3, pre-Creative.
At this point you're just shifting your argument to support your previous statements, and your stated dislike of Creative.No, the whole point of the sound card issue was to support my argument about Creative making a buy-in, not the other way around. It just got a bit out of hand, that's all.
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Heh. I guess I must have missed the
"lure for fools"
line, or missed its significance, at least. I guess I'll have to reread the ending.
But the contents are more sensitive.That's what Bush thinks, at least when it comes to his favorite whipping boys, the CIA.
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Alright, fine, let's play this game.
Half-Life 2:
- Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection
- Recommended: 2.4 GHz Processor, 512MB RAM, DirectX 9 level graphics card, Windows 2000/XP, Mouse, Keyboard, Internet Connection
What? No mention of a sound card? Gasp! Seems to me that would be pretty important... Except it isn't. Bioshock mentioning a sound card in its basic requirements is bullshit, and you and Crispy both know that. Hell, you both practically came out and said it directly! The X-Fi does produce better sound quality--if you spent the $200+ for a sound system good enough to make a difference. Most people, me included, have speakers that muddle any gains over software sound that the X-Fi could make. If the X-Fi could provide a true enhancement to the Bioshock experience, without the super sound rig to match it, I could let it pass.
My problem is that as a sound accelerator, the X-Fi is by and large a complete waste of space. There's not much acceleration here, folks, and unlike the Vortex 1/2, there's little to be had in the way of improving the experience. Move along. The fact that the developers saw fit to recommend the X-Fi tells me that they're getting money from the dirty whores at Creative. That whole sound card mess is Creative's dealings, I'm certain of it. Who wants to bet that there's going to be a "Sounds best on X-Fi" or equivalent bullshit video playing whenever you start Bioshock?
(I will admit that someone could make the case for the ram on the high-end models of X-Fi. It is however, a fairly weak case.)
- Minimum: 1.2 GHz Processor, 256MB RAM, DirectX 7 level graphics card, Windows 2000/XP/ME/98, Mouse, Keyboard, Internet Connection
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Bleh. Revisionist.
I can't help it, especially when I hit the wrong button!
Fred's death hasn't really sunk in for me at all. Possibly because I never really differentiated him from George, and George is still around... And on the subject of Remus and Tonks, I think that's the point - you're not meant to be able to accept them! It's supposed to be traumatic. See my comment about emotion above. If there weren't some seriously sad deaths, it would be way too Happily Ever After for my liking. It still is a bit like that even despite the deaths. As much as I would have hated to see Ginny (for example) die, I think it would have been a more believable story if she had.
I don't mind the fact that they were killed off; I mind that poor child. What happens to baby Tonks? Now he's an orphan, with no mention of him in relation to his godfather, Harry, not even in the fucking epilogue!
@"Deathly Hallows" - that's not the name of the artefacts, just the book. Blame the publisher if you will... personally I think Hallows is a pretty good name for the artefacts.
I'm completely the reverse. I'm fine with the title being "Deathly Hallows", but
the artifacts themselves? Fuck no
!
Reply to biggest spoiler ever, which itself contains several of the biggest spoilers ever (seriously, HUGE HUGE spoilers here):I think you've got the wrong end of the (Death)stick there... Which is easy to do; I actually went back and re-read the ending to get it all clear in my mind. The way I read it, the Hallows didn't have anything to do with Harry's "resurrection"; he was never actually dead. What happened was that because Voldemort's blood is Harry's blood, and thus contains the power of Lily's sacrifice, Harry can't die as long as Voldemort is alive. Instead, he just got knocked out, as did Voldemort (hence the Death Eater's concern in the scene when Harry awakes). Basically, just like Harry is (was) Voldemort's horcrux, Voldemort is Harry's "horcrux"; with the advantage that Harry didn't actually have to split his soul to get that effect, just share his charmed blood. As Dumbledore says, "He took your blood and rebuilt his living body with it! Your blood in his veins, Harry, Lily's protection inside both of you! He tethered you to life while he lives!"
Okay, then why did it work the second time? Yeah, I get he was still alive, that it wasn't truly a resurrection, but why should Harry be able to kill Voldemort the second time when it didn't work the first time around? The horcruxes didn't keep Voldemort alive; they allowed him to resurrect himself. If the hallows had absolutely nothing to do with Harry's survival, then what the fuck did they do at all? Well, besides giving Voldemort impotency. By you reckoning, J.K. basically says that neither Voldemort nor Harry can kill each other, yet neither can survive while the other lives.
Contradiction, anyone?
Oh by the way, in case you didn't figure it out, the baby in the train station was Voldemort. I thought that was an interesting touch J.K. added to that whole conversation.
@limpness:That's not a "Master of Death ability" (if indeed there is any such thing - IMO it's not clear that there is any particular special advantage to having all the Hallows, except that you have them all). It's just a logical consequence of wandlore. I thought that was made pretty clear...
It was made pretty clear that it wasn't; it's just that that's the impression that was given. The problem is that even Dumbledore himself makes out the artifacts to be somehow all-powerful. Then, it turns out to be nothing at all?
Hasn't that bitch ever heard of a Chekhov's Gun? :shakes fist:
I think the story would be significantly weakened if the Master of Death was able to resurrect people (properly, without the side-effects of the resurrection stone); with death being (rightly) treated as a serious subject, it wouldn't do to suddenly turn around and trivialise it like that.
Well, like I said, the recently dead only. Besides, it was only a suggestion. It just needed to be something, not just nothing--not just Voldemort's fucking limp dick.
Edit: this post has more blacked-out lines than your average NSA memo!
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I'm no good, either! Besides, I can't run D3 at resolutions above 1280x1024 (stupid monitor).
I haven't explored too much of your latest build, I admit. Although, I did find at least one of your new sections. Besides, I haven't been able to load the map ever since Greebo refactored readables.
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So what if I want a good wank or two?
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If you'd mentioned that to begin with, this conversation would have ended much more quickly.
I figured you could deduce it from my original statement, rather than simply assume I was so terribly confused.
EXACTLY!Then why is it requiring hardware support?
Sigh. Okay, let's start again.Please point out where they say that they require sound hardware acceleration.
Sound Card: 100% direct X 9.0c compatible sound cardYes, I know that many motherboards support this, but it's still in hardware. How am I, the average user, to be sure that this feature is universal in motherboards, and therefore don't have to run out and buy a sound card (read: Creative POS)? I'm bothered when mainstream trash is pulling the Creative card, but I've always trusted Levine as a game designer. I feel almost as though he's betrayed my trust and slept with that slut, Creative.
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I've edited my post, mate. I know what you were talking about, but nobody else will!
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Well, alright.
My first problem is no fault of J.K.'s, but I saw The Order of the Phoenix last week. I kept hearing all the actors' voices in the book! It started to drive me nuts towards the end!
Most of my real issues, however, come from
how J.K. handled death in the book
. Let's take a brief excerpt of the list (not just gripes, some highlights as well ), shall we? Achtung! Massive spoilerage ahead, highlight at your own risk:
- Hedwig dying completely shocked me. Honestly, that was actually a stroke of genius on J.K.'s part. It never even occurred to me that she would kick the bucket!
- I can easily accept most of the deaths. Hedwig made for great shock value, Mad-Eye had to be gotten out of the way to make three-quarters of the book work, Fred (although admittedly gratuitous) helped sell home the point that people were dying left and right (I had to read it twice it to sink in), but Remus and Tonks were just a little too much. I could have accepted one, or the other, but not both. Think of their child, J.K.! At least she didn't kill Tonks while she was still preggers.
- I hate to admit it, but I cried a little when Harry was walking to his death.
- Biggest spoiler ever: Harry's "resurrection" pissed me off. Admittedly, she'd been leading up to it for a long while, but the one character whose death was inevitable got a goddamn Get-Out-of-Jail-Free Card with the Deathly Hallows!
- a limp dick wand!Worse than that, is how J.K. keeps emphasizing throughout the second half how the person who collects all three Hallows becomes the "Master of Death," only for it to turn out to be the power to give VoldemortC'mon, at least she could have given the "Master of Death" the ability to bring back the recently dead, or something!
- Also, "Deathly Hallows" just sounds stupid. The idea's cool, if not entirely original, but "Deathly Hallows?" I suppose it's supposed to sound scary, but honestly, it just sounds childish!
I've unfortunately forgotten a lot of my gripes with the book, already. What I've listed should do for now.
Edit: whoops! Missed the "More Options" button!
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Any way to change leaning to hold (instead of toggle)?
in DarkRadiant Feedback and Development
Posted
I hacked in a simple fix to keep players from being able to toggle lean on (with pm_lean_toggle set to 0) by leaning then double-tapping the same lean key, but I haven't committed it yet. It forces the player to wait a lot longer than I'm comfortable with. I would say that the overhaul needs to support going back into a lean before finishing the return to vertical. That is, do like in Thief, where you release the button, and then press it again before you finish returning to vertical, you immediately start moving to the (potentially new) lean direction.
Wow, I really wish I could explain that better. Perhaps I should add it to my to-do (eventually) list?
Edit: Oh, my current version also fixes the typo I made with pm_lean_toggle. (pm_lean_togggle? Oh no!) I should probably upload it already.