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Dram

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Posts posted by Dram

  1. NVidia 8800 GT or GTS are quite cheap now, and still very good. You can jump up one notch with the 8800 GTX, though that will be a tad more expensive.

     

    All three should work fine with dark mod. I personally have a 8800 M on my notebook, and an 8800 GTS 768mb on my PC back in Australia (moved to Czech Republic two weeks ago).

  2. Yeah, fingers crossed. At least they're unlikely to make the same mistakes!

     

    (That goes for DX3 too.)

     

    I don't really care what the subtitle is, unless its quality/tone is questionable and turns out to reflect the game content/gameplay.

     

    In that sense, Deadly Shadows reflected the game quite well - you were no longer a thief, but a murderer.

  3. Specifically, Maha_X allowed us to use bloom in TDM, and I added his code into the SDK and tweaked it a bit so it adjusts the brightness of light rays, glares etc when on.

     

    Unfortunately, it seems it does not work properly on some ATI cards. It is purely optional of course, and is default off.

     

    The problems like skybox not showing correctly, morphed view etc I am unable to fix.

  4. Well doom 3 does have animation blending, so it would be possible imo. Might be as simple as blend to a lying on floor animation. Something like ragdoll pose to kneeling pushup pose to get up and stand up pose. Also make an alternative where the guard goes to a sitting position instead then gets up. Could have it check the chest angle:

     

    * if aiming up, do sit up -> get up

    * if aiming down, do kneeling pushup -> get up

    * if on either side, do kneeling pushup -> get up

    * if the guard is in a seat (thus angle would be standing up), do get up

     

    Though there would probably be certain situations where it would not work correctly (crawlspace), but I guess if another AI is able to get to him to wake him up it would work, as there would be sufficient room and clearance for them both.

     

    Code-wise it is another matter, though I don't think it would be that difficult.

     

     

    Mind, this is just humouring the idea, it will most certainly not be in TDM V1.0

  5. It is almost impossible for them to have not seen TDM. In the most likely scenario, they have tried TDM.

     

    I do hope that T4 is good, I am in no TDM vs T4 situation here, because as I see it, they are going to make a singleplayer campaign, with possibly even multiplayer. Sure, FMs will probably be better based in TDM, as it gives the creator access to everything (enough so that you can create a modern setting level with equivalent tools if you wanted to), while T4 will most likely have an excellent campaign. So either way it will be worth getting, and will not de-rail TDM unless they go open-source or release a ground-breaking SDK.

     

    That is of course assuming they learnt from T3. I am actually glad it is being made, and don't really see a threat to TDM, but rather a welcome addition to the genre.

  6. You may want to search for a guide online to replace Vista with XP on your specific laptop. I know my laptop - a Gateway one, came preinstalled with Vista (which I hate with a cause...ironic that I must now use it at the company...gyah..), so my brother suggested a guide to installing XP on it instead, a step-by-step guide with links to working drivers. I did so, and although it took a while to do, it was definitely worth it.

  7. I'd say he's talking about Norton's Ghost backup program, which I believe is still dos-based, and basically partitions and creates a mirror image of your hdd.

     

    It has a proper windows interface now, and allows restoring/saving a full OS or HDD etc backup from/to DVDs or HDD or other removable media. I use it atm, and if I get a virus or any other OS stuff up, I just restore the backup. I have Norton Ghost v14

  8. It's a decent start. Look up some tutorials on how to uv map etc and you could get much better. Unfortunately in its present state we cannot use the model as it has no uv, no rigging etc.

     

    But thanks for the offer, I'm sure you'll continue to improve :)

  9. The zombie one is so-so to tell the truth. IMO he could do with a little more decay (green-ish etc) and definitely more pale - he looks like he has just taken a nibbling from rats but is still going. The teeth are way too white, could do with a little dirt, as well as the face.

     

    Also, I know you tried to get a "falling apart" look on his face using alpha cutting, but it really does not look right. It looks too low res beneath the falling off flesh, plus it is red, which it should not be. Remember blood goes brownish after a while. His facial expression is dopey, almost cartoony. IMO a little less vague of an expression would make him all the more scarier. Even an evil grin or an emotionless straight face could work. ATM he looks like he just woke up from a bad dream and is going "Huh? What happened?". If you bend the eyebrows down more into a frown it would work better.

     

    Lastly, his armor looks quite clean - cover it with dirt, grime, muck etc. Just look on the net for pictures of moss, grime, muck etc and just clone brush it onto the armor in joints, holes etc, everywhere it could get after sitting in a grave for some time.

     

    Don't take this too harshly, just being brutally honest, as it were. Otherwise the other two look splendid!

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