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someTaff

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Posts posted by someTaff

  1. Why cant Mr Russel mumble a few lines in skype))

    Thus recorded they could be implemented in TDM

     

    If there would be 100 lines, i think such deed subject to some form of compensation

    Kickstarter "Help us fund Mr Russel for 100 lines" sounds weird, but there is things ever weirder, so why not to try))

    Acctually, how much would it take for 100 lines?

    Contact his agent and ask?

     

    Or even "Help us fund for Eric Brosious quick-15-seconds-and-looped-intro for TDM menu screen"

    It would attract some media attention imho

    thus TDM would appear the bearer of true Thief-series spirit, and new Thief-game would be compared against, thus media coverage))

     

    this is essence of thief-series http://www.youtube.com/watch/?v=cHyPS6b4thQ

  2. Can you detect the leak point with the DR pointfile? If it is easy to fix, fix it and leave it. In any case, I advice to try to avoid non-90-degree sealing geometry if possible.

    No, i got one huge skybox area and entire map is within

     

    How bad is overlapping brushes? I mean substract often leaves gaps and leaks

    If portal not visible - it means area leaking?

  3. Thank you Sotha!

    How seal non-90 degrees room?

    leak_01.jpg

    Looks like seams are messsd up. I got similar problems in other areas. What is best to do? Overlap seams? Pointfile leakpoint?

    Thanks!

    Noticed just now the other side of room wall became transparent))

  4. So, Eidos Montreal have ditched Stephen Russell...unreal.

     

    Sign the petition to get him back. https://www.change.o...ll-for-thief-4#

     

    A petition won't be enough I'm sure, but it's a start.

     

    Share it and push the numbers through the stratosphere. I don't even care much about this game, but this has to be the most bone headed decision I've ever seen. If they don't want him, perhaps we should get a kickstarter going and hire him to play a new character in TDM. lol

    :smile:

  5. Some advices: You could use more different textures, as at the current state everything looks a bit alike. You should also try to add more plasticity by letting the top levels stand a bit out on the outside for example.

     

    The lighting looks good so far, although there are way too much shadows. More lights and a higher variety of light colors should do the job. :smile:

     

    (The texture on the side of the wooden stair in the last shot is misaligned)

     

    Same texture - thats on purpose) Lights is yet to be done(

    Anyways geometry is 90% done and its looking pretty good, oldschool good) Time for lights and furniture, more chairs!

     

    as for detail --looks like portaling streets is more of a mission imossible, so adding detail will drop performance below 29 at some places((

    More bothered what to do with all empty interior spaces. will try place some more chairs here and there)

  6. It's so cheap! I'm really tempted to buy it. On one hand, I have played all 3 games more than once, so what's the point? On the other hand, when the first two thiefs... thieves(?) were released I didn't find them to sell anywhere. Plus I can play them all again, which is always fun :P

    Thats the point! At these prices theres no point to bother torrent theese games for free but with no multiplayer enabled.So yeah, worth trying :rolleyes:

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