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Posts posted by someTaff
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Hell, i went steam-berserk and bought Portal 2 too))
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The steam versions of thief are mod friendly.
They come with DDFix already installed. You should replace
The executable with new dark of course.
Maybe they incorporate Thief Series Workshop someday! Just like they did for Left for Dead2
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Just installed Thief Gold. it looks like it optimized allready for modern pc, no need to check core affinity issue.
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Is this mod / FM friendly ??
haven't check this out yet. just brought, still downloading. Well if it does not theres a plenty of mod-working thief in the nets.
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Only 5,24 fo 3 games - Thief 1, Thief 2 and Thief 3!
5,24$ a pack!
Five-twentie-two
Omy GoD!!!
Can't really believe this!
Sweet-jack-pack-taffing Jesus and Mary, i'm buying myself TWO!!
P.S. It expires in 20 hours, so If you haven't bought it yet better hurry
and the regular price is 20 and something $
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Another WIP shot from the square of Castle, but im out of ideais for the place.
Uneven ground will improve scene's look. Like one part slightly lower that the other, maybe some depression at center. And maybe a tree?
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If there is a nice looking map - great! If not - well maybe story itself dictates that no map is given. So it's up to fm maker IMHO. And a shop, not every fm has a shop. And if it is - why map should be there? What if an old accociate of mine gave me this map? Too many possible options wich adds to overall story, why hardcode map in shop?
Btw, is someone accually draw their own map's?))
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If you hit him on the head, instead of KOing him, it makes a bell-like noise with 10s after-harmonics that carries about 2km in open fields, and about 500m..1km in a city depending on the height of where the guard and you where standing Afterwards both you and the guard are deaf for 3 minutes
that defenetly will blow someone's cover, wich is the point of No-KO helmet use - u can't knock guy in it, and if attempted - prepare to meet it's owner) Wich reminds why the need to diffirentiate helmets better, it has to have some outstanding feature - different shape is the easiest to percept
Here's some good knocking on 0:50, 1:00, and 2:56)
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I prefer not to knock, it adds suspense when everybody walking around, not resting somewere in the dust)
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EDIT: Another option would be to give elites Sallet helms, as they feature a distinct neck protection that's very easy to associate with KO immunity.
It's round, most of the helmets in TMD is round, thats why we need large square helmet - its easy to see it is a different type of helmet
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would be nice to have square helmets, so it would stand out easily: this guy in square hlemet - no KO (and no charging arrow in the face?)
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Can we just make face protection for the guards
so when they charge, they put mask on?
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I love Theif 2 soundtrack for inspiration, and in part, Thief DS. Man, what an outstanding piece of work it is! I wonder what game that guy Brosius doing right now.
Especially "Shipping and Receiving" piece
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Ah wow this place is just as cool, yet another place to go on holiday!
How do you find these places, have you been there..?
Italy? no i have not(
site has more neat arcitecture photos, would recommend to bookmark or something)
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Man, I would love to go on holday there, what language is that page ins (russian..?) or is there an english version of the site..?
[update] its ok I found it, its in itally, and I if wanted to go this weekend it would only be £44 per night, but there in lies the rub, if wait till June its £440 for 6 nights.
try this as well http://fototelegraf.ru/?p=111114
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http://fototelegraf.ru/?p=114957 awesome medieval interior stuff
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Thanks guys, all good stuff....Im home from work today busy editing some side stuff, I'm going to delve in to the sounds later today
Any luck with some thief-like ambient? It would be great to have more of them in TDM
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I took a break from mapping to work on the last D3 head replacement. This one was very frustrating and there's still a few things I'm not happy with, but I hope I'm just being too picky and it looks fine to everyone else. Here is the comparison below, and then a bunch of the alternate versions--different hairstyles, different facial hair, etc.
That's the last D3 head that needs replacing. Not much more to do as far as regular characters go...there are a few characters using limbs from D3...the noblewoman and the beggar, but they shouldn't be too hard to replace.
The biggest needs right now are the replacement werebeast, a skeleton mesh, and zombie animations.
this one looks funny, espesially hammer one, like "Whoaa??.."))))
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I shortened the stride a little more, by one frame. I want to get rid of that slow motion feel. Arms move slightly more, perhaps still too little? I opened hands a bit more.
http://www.youtube.com/watch?v=uYpBcqol9WM&feature=youtu.be
Compared to the current walk.md5anim, upper part of the body moves a little more, legs are more straight. If you take a look at 00:12
when idle animation takes control over the upper body, NPCs sway funnily. That's because pelvis bone is animated. I fixed that. Also shorter stride means that less likely NPC will take two steps on stairs which happens sometimes and can look silly.Thanks!
they definitely look more relaxed and natural
and then they burst into kungfu grip like this
)) Awesome -
Check this out
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Too bad TDM does not have an EAX alternative that would work on all sound cards. The acoustics of such a claustrophobic cellar would be startling and like VENOM said in some other thread: the sound side of the games seldom earn the attention it deserves.
Valid poind there! I remember first Thief game EAX-trailer did come with Creative! Sound Blaster long ago (some neat Bonehoard gameplay). Sound was just fantactic. Wich reminds me, i have Xonar DXG but no EAX support. How TDM sounds on EAX-soundcards, is cellar sounds like cellar and open street like such?
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Also, these AAS areas are color coded, mainly purple. What white and blue areas mean?
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Thanks grayman, will try
Binding console commands to keys is great, how to bind something else, r_showPortals f.i.?
What this negative numbers in doorways mean, is it bad?
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UPD: repalced brush on the photo with simple brush and it's working, ai runs up and down
You know what day today is? Thief Series day on Steam Day!
in Off-Topic
Posted
and Bioshock 2!!