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Posts posted by someTaff
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Take a look at collada xml style
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Looks like there's two of us now and pre-alpha code being repoed to bitbucket. Three more spots left so join in if you like Total War and Warhammer and can do something in Blender or Unity.
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How about this cosplay
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Shooting in progress, and Rocky forgot he is still dressed
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This is the girl on the poster for Billy Smart's circus going round the UK at the mo: -
This picture is probably already giving the devs at EM exciting ideas for new contextual-button-triggered QTE animations for ©NuGarrett™®.
She would probably loot guards with her teeth...
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Someone someday will shoot pron thief style. Like the one with the plumber only there would be no plumber..
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Lots and lots of undead!
Flawless visuals!
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basic footman (grudgebringer infantry) with idle animations
http://www.youtube.com/watch?v=lcvQkc7VE9U
And thats the perspective and distance from wich will be viewed
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Crappy zoom in, decent from a bird view! Now to walk, run and fight cycles
Speed painted in Blernder Texture Pait - symbol on the chest supposed to be a hammer but in stretched out and turned into a tree
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Not much here
Kinda what stealth that is?
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Finally figured out formations..
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Vicrtoria??
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Yep I can see me doing aal the engine stuff from skratch... thanks but no. Unity works- thats good enough and has huge community. Found free pathfinding toolset today! Making a multitouch camera controller half from examples half from reference and I never did a line of c#. For every thing one might need someone did and left a forum thead. So I hope this will be fast.
Btw there new engine coming - Anarchy Havok, supposedly better.
Played wshr today on ps emulator - controls are main downside.graphics still Good.
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Zergrush u no like unity? It runs pretty well on low-mid-end phone (as for demo with terrain, skybox and camera). Peeformance is my main concern. Would they sue for game mechanics?
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Edit: actually I played rip months ago and did found out that AI is kinda lousy-stright-a-go type, and what seemed as hellish hardcore challenge was in fact a result of dull strightforwardness of enemy units hehe. . . So what!? It's even easier that way! Join before I finish this baby all by myself and make tons of googlewallet money!
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Just curious if anybody have seen this hardcore masterpiece in the time of Win95. Twas so cool at the time or seemed so. Followed by Enslaved on stereo twas a blast.
Point is it's time to make a remake ow yeah! On unity. For android. Shadow of the hammer or something like that. So if you an artist or you know unity fell free to join!
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Fair enough. But the people here are already putting in work and money isn't going to get things done faster unless you bring in freelance artists/coders or prop an existing team member up so they can work on TDM full time. How much of a financial contribution are we talking about here?
I'll start. I am a hobbyist modeler, and texture artist. I've also done a small amount of programming but I'm not very confident in my abilities there. I have not gone to school for any of this. I am completely self taught. I would be willing to quit my job for about $1500 a month but I'd need to receive at least a years worth to feel secure enough to go through with it. Anyone else?
Yeah..yeears of $1500..i like that. Count me in, please.
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i just thought it may be used as a "stolen by my fence" architect plans of some building, if being stilyzed to look more weary
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Nice! Now grab ahold of DR and start mapping! Glory to Bridgeport!
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Think its great idea! Can u post some of that?
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It is absolutely hideous... The stuff on nightmares...
But I made it with blender. And it contains two material textures in a single .ase. And I got it into DR and in game. And it seems to work. And it is ingame and exactly the size I wanted it to be.
Progress. Now I have re-learned something I knew how to do few years ago. (The workflow how to get blender created models into TDM.)
Great! Can u by chance outline basic steps for that?
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My experiments with one camera homemade mocap were failure. What I managed to do was that I created a rig in Blender for proguard. That rig steers the imported MD5 rig. All animation I did recently were done manually.
Arcturus did u try kinect? One need two of them set on different angles for best results
Help with Blender Animation Export Scripts
in Off-Topic
Posted
Opopop