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Dave_Billing

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Everything posted by Dave_Billing

  1. Four years ago I was in the process of creating a PDF guide for DOOM 3 mapping using Darkradiant and it's been on my HDD ever since waiting to be finished. I've been updating it to the latest version of Darkradiant and I've noticed that the anim property for enemy entities has now been removed. How are enemy animations added for DOOM 3 maps in later versions of Darkradiant?
  2. I've found the best way is to simply go into Doomedit and shift k all the lights with their appropriate light patches. I've managed to get Doomedit running properly and it hasn't caused any issues so far when I load the map in Darkradiant.
  3. The patch is the light texture itself. In Doom 3, the breakable lights resemble a light entity surrounded by a brush with the default texture. Interestingly, after pulling apart the Doom 3 maps, the light patches which are merged or grouped with this light entity appear green in the main viewport and some distance away from the main light entity itself. Obviously, in order for the effect to work properly they must be grouped together, but there is no discernible way to do this in DarkRadiant. As you can probably tell, I'm learning mostly through reverse engineering and trial and error haha.
  4. Group, as in combine entities as one. Selecting a light entity that is grouped with a func_static patch selects both instead of just the light entity. This is evidently necessary in order to make proper breakable or flickering lights in Doom 3.
  5. Hi I use Darkradiant primarily for making base Doom 3 maps, and apart from its propensity for causing windows to think it has frozen when switching between lighting and other modes (in some cases it actually does) it is a very good editor. However, when it comes to the issue of creating breakable lights, I am unable to do so due to the fact that this requires 'grouping' the light entity with the light patch. Doom 3's built in editor allows for this, but I cannot find this function anywhere in Darkradiant. I could use the built in editor, but I am accustomed to using Darkradiant, and am reluctant to edit maps in another editor for fearing of creating problems with the map. How do I 'group' two entities in Darkradiant? I must emphasize the difference between 'group' and 'connect' or 'bind' as I understand the latter two.
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