Thanks for the quick reply. I must've been unclear. I've been modelling in Max for a little while now, honing my skills and all. I just have no clue how to export characters and weapons and implement them in the game. I found a video tut telling me how to place static meshes made in Max into the game, so I'm a third of the way to my goal.
I've spent the last few days searching the net for Doom 3 editing tutorials. Whilst there's a plethora of mapping video tuts, which were extremely helpful, I failed to find any weapon modelling/editing tutorials. Character production (in Max) and implementation tuts were equally lacking. I decided to ask for help on this board because I'm very impressed with the work that you're all doing and am hoping that you might be able to pass some wisdom on to me. So how about it? Any aid for a wannabe modder?