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Ubersuntzu

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Posts posted by Ubersuntzu

  1.  

     

    The apartment with the statue and candles expands throughout the campaign. The first mission is just to plant the seed of curiosity, in later missions you learn more about it.

     

     

     

    Ha, I quoted you last time but forgot to ask. You mean future missions involve something going on in there? Or is there more to it?

     

     

    Because the way you said it made me imagine the next time you walk in it'll be as big as a house and look like it's slowly turning into the Maw. 0_0 Probably way more than you meant, but it got me thinking.

     

  2. Consider using your blackjack.

     

    Yeah, that's what I would normally do, but the mission in question doesn't give you one by default. Not until you reach and unlock an evidence lock-up room deep inside the building, and being forced to ghost up until that point is what got me thinking about these issues.

  3. Yeah, I understand what you're supposed to do under normal circumstance, but those are a lot more helpful in your standard low difficulty missions then in well patrolled areas with more realistic lighting.

     

    It wasn't really a question of *if* there are any guards. I knew there were guards constantly coming and going, but I had no choice. The problem was that I was trying to pass through a long hallway with a door on each end and two on each side with a different guard rotating through on a different patrol path roughly every 20-30 seconds, with only a small opportunity to dash to a shadow in the middle. Listening wouldn't really help in that situation because it wouldn't tell me if someone was coming or going, and peeking through a doorway helps more if what you're hoping to look at is close by, not at the opposite end of a hall while you're lit up by an electric light.

     

    I guess what I'm trying to say is that the standard mechanics only help if the map isn't set up like a fortress, and of course some are.

  4. A bit late to the party but I'm playing through Thomas Porter 2: Beleaguered Fence and the lack of ability to peek into rooms before entering them in close quarters map with this many guards is downright painful. It's all luck and save scumming and no skill or finesse.

     

    My ideal solutions would be either the keyhole system that Dishonored as was discussed earlier or maybe a mirror tool that you could slide under doors.

     

    I know Springheel said keyhole peeking isn't very realistic, but nothing is less realistic than constant reloading until you get the result you want.

  5. Really amazing mission marred by apparent limitations within the engine. I had to noclip roughly every 10 minutes. :/ Although the sticking seems to happen a lot more often going up slopes than walking down them, so I was already hooked by the time it became an issue.

     

    Very pleasantly surprised to see a fan mission using these themes in a way that both feels fresh and stays true to the game its inspired by.

     

     

    Am I right to think the client you rescue is really suspicious based both on his seeming casualness and the fact that you're pulling him through from the "other side"?

     

    • Like 2
  6. You madman! You told me to get ready to be disappointed! But the Accountant maps are just as amazing, and only a little less open and sprawling. My only criticism is that the 2nd part of Accountant II felt like it would have been better served being expanded into its own full mission instead closing out what already felt like fully fleshed and self-contained mission. But it's just an issue with the pacing than any complaint about the content, which went well beyond anything I ever expected to see from a Dark Mod mission.

     

     

    I really dig the Trickster/Outsider vibes going on, and I'm eager to see more supernatural elements that not only feel earned by the plot, but also feel natural in their own space.

     

    • Like 1
  7.  

     

    Thank you for the kind words!

     

    Implementing the contracts system wasnt too hard actually, Ive got plenty more contracts in act 2 coming too! ;)

     

    The apartment with the statue and candles expands throughout the campaign. The first mission is just to plant the seed of curiosity, in later missions you learn more about it.

     

     

     

    Part 1 was already the most finely polished Dark Mod mission I've played. Can't wait to see how the next installments turn out. :D

    Now I'm downloading the Accountant missions and Lord Edgar's Bathhouse in hopes that they're anywhere close to as good as Shadows of Northdale.

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