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Melan

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Posts posted by Melan

  1. Remember that Himmler said to Fritz Lang: "We decide who's jew".

    Getting even more offtopic, but note that Lang's stories about his contacts with the nazis are both self-serving and extremely dubious. They are contradicted by a whole lot of evidence pointing right in the opposite direction. Modern film historians tend to consider them pieces of self-promotion Lang did in the early 40s to solidify his anti-fascist credentials, which were not quite as firm as he would have liked people around him to believe. To put it bluntly, back in 1933, he wanted that job as head of the German film industry, and saw no issues competing for it until his bid failed.

     

    And that's not even the dirtiest laundry in a long-long biography. On the other hand, he was a genius filmmaker (he is my favourite filmmaker), which shows that people can't be distilled to their individual personality traits. Which, I suppose, brings things back on topic. .)

  2. Dunno if these have been posted yet, but here are a few concept sketches used during the production of the now quite dead Crucible of Omens campaign:

     

    tumblr_p1bfn50aEB1rxmn3vo1_1280.png

     

    tumblr_p1bfn50aEB1rxmn3vo2_1280.png

     

    tumblr_p1bfn50aEB1rxmn3vo3_1280.png

     

    tumblr_p1bfn50aEB1rxmn3vo4_1280.png

     

    The shots are slightly blurry because they were scanned from a thick scrap paper notebook (sorry). The first shot was built and used as the opening area of Behind Closed Doors, and the last one was built for an unreleased campaign mission titled The Nexus (although with a central tower for better performance). The other two remain unrealised. I hope they will inspire people! :)

    • Like 2
  3. What the fuck did you just fucking say about me, you little bitch? I’ll have you know I graduated top of my class in the Navy Seals, and I’ve been involved in numerous secret raids on Al-Quaeda, and I have over 300 confirmed kills. I am trained in gorilla warfare and I’m the top sniper in the entire US armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision the likes of which has never been seen before on this Earth, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across the USA and your IP is being traced right now so you better prepare for the storm, maggot. The storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with my bare hands. Not only am I extensively trained in unarmed combat, but I have access to the entire arsenal of the United States Marine Corps and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn idiot. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.

    :wub:

  4. Not an extensive one. The list includes categories like the unquiet dead, devils (anything monstrous), whispers (humans who consort with the occult), hulls (spirit-animated machinery), vampires, demons, and summoned horrors. However, "monsters" in BitD aretreated more like obstacles than something statted up in a traditional way. Here is a review that gives an idea.

  5. Have I got a game for you: Blades in the Dark

     

     

    blades_cover-683x1024.jpg

     

    Blades in the Dark is a tabletop role-playing game about a crew of daring scoundrels seeking their fortunes on the haunted streets of an industrial-fantasy city. There are heists, chases, occult mysteries, dangerous bargains, bloody skirmishes, and, above all, riches to be had — if you’re bold enough to seize them.

    You and your fledgling crew must thrive amidst the threats of rival gangs, powerful noble families, vengeful ghosts, the Bluecoats of the city watch, and the siren song of your scoundrel’s own vices. Will you rise to power in the criminal underworld? What are you willing to do to get to the top?

    In this stand-alone game, you’ll find:

    • Rules to create your scoundrel using the following character archetypes: the Cutter, the Hound, the Leech, the Lurk, the Slide, the Spider, or the Whisper.
    • Rules to create your crew, built from types like Assassins, Bravos, a Cult, Hawkers, Shadows, or Smugglers.
    • A robust core mechanic which puts the fiction first—the strength of a character’s position (desperate, risky, or controlled) matters just as much as the character’s ability scores.
    • A lightning-fast mechanic for planning criminal operations to cut through the usual slog of planning at the game table.
    • Rules for alchemical experiments, gadget tinkering, and weird occult powers—including rules for playing Ghosts and other strange beings.
    • A setting guide to the haunted city of Doskvol, with all the maps, factions, NPCs, schemes, and opportunities you need to run an exciting sandbox game.

    GAME INFORMATION
    Number of players: 3-6
    Age of players: 13+
    Length: 2-6 hours
    Type of Game: Roleplaying Game
    Languages Available: English
    Product Number: EHP0030
    ISBN: 978-1-61317-132-5
    Page Count: 336
    Format: Hardcover black and white interior and Digital formats.
    Availability: Check here
    Game Designer: John Harper

     

    I played it when it was in an early playtest. It is good.

    • Like 2
  6. Excellent revision! I liked the original (the mood was neat and some of the set-pieces were already showing Goldwell's skills), but this is something else. It is all more expansive and significantly better-looking, with a consistent mood and some very clever puzzles. I liked how you reused the locations of the first version while expanding on them. The two would be pretty cool to enjoy side by side to see how one evolved into the other.

     

    I missed exactly 400 loot, and achieved a stealth score of 15. :ph34r:

  7. This was an excellent mission! Properly large that exploration had a meaning; it had just enough story material to get my mind going without overexplaining things; and it was properly oppressive to give you the feeling of incarceration. Maybe not quite as oppressive as Tears of Blood, but nothing is. ;) The varied architecture was full of spots which were very good-looking - those galleries are to die for. Also, the difficulty was just right. Always challenging, but never frustrating.

     

    I am happy you keep making missions, and I hope you will continue!

     

    BTW, has it been posted to TTLG yet?

  8. How anticlimactic...

    Ideas are nothing, execution is everything. The original Half-Life can be boiled down to "Experiment goes wrong, aliens attack, govt tries to shut it down, things go pear-shaped thanks to wrench-wielding particle physicist", and it is not a particularly good story on its own. It is just told very well.

     

    (However, HL was going steadily downhill IMO, and the HL2 episodes were growing more and more disappointing. So - who knows?)

    • Like 3
  9. I had a Sinclair ZX Spectrum with these two games on cassette:

    https://www.youtube.com/watch?v=WGU-Nx6VONQ&feature=youtu.be

    https://www.youtube.com/watch?v=OyLfipiR9tg

    And a first person 3D maze game my dad programmed for me (by taking and improving a simpler design). They were simpler times.

     

    Some time later, however, I got Mike Singleton's The Lords of Midnight, and it completely blew me away with its continuous eight-directional movement and complexity even though I could not make heads nor tails of it. But just the idea that this was something really big and rich was enough.

    https://www.youtube.com/watch?v=n251r73JIxY

    The game actually holds up very well (there is a 2013 remake), and has never been completely replicated. Plus I still consider it a miracle of software engineering. All of that is on a single cassette with 48 kbytes of memory, which is smaller than your average cat picture.

    • Like 2
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