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Serpentine

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Posts posted by Serpentine

  1. One of those Tokyo downloads is me anyway. ;)

    There has been a pleasantly surprising number of .jp downloads. I will do some per-country numbers in the next little bit. Currently waiting on the server so that I can start getting a fresh svn checkout to start work on :( Edit : See next post!

     

    Any idea how many downloads there have been since the mod went standalone?

    My mirror has seen about 13k people that have downloaded 100mb or more. I started mirroring about 18 hours after release, when the servers initially started to fall over. So between then I'd say maybe 3k downloads happened. In the first day of seeding the torrent, we saw about 2.2k peers finishing - however this is not always very accurate as people using pure DHT or not using the only tracker I could see would not be counted, so make that about 3.5k. I didn't check the torrent later on as it seemed to slow down quite a bit. However I would guess maybe 6-7k in total. So that would put us around 24-25k?

     

    Then you need to count the number of downloads from places like ModDb. However it seems a fair number of people also got it off some German sites, and other torrents. So really, guessing those... I have no idea.

     

    I think the more interesting number will come from people downloading fm's. I only started mirroring a bunch of them 2-3 days ago, so I cant comment, but within about 10 minutes 16 fm's had been downloaded. Pretty good I think.

  2. Did you perhaps alt-tab out of the window during your session on those maps? Or could you try doing that a few times and see if it does anything strange? You might need to open the console first. Maybe try it at the main menu beforehand.

     

    I'm not entirely sure, but I seem to recall someone saying that after alt-tabbing their inverted mouse stuff was not applying. I think it was in IRC, will check my logs in the morning.

  3. Yeah, its a problem when mappers have good monitors (or ones with a very low black point). They are often able to easily see things with the lights down very low, while others might struggle.It's neither party's fault, merely a reminder of how much nicer dark games look on old CRTs :)

     

    Some of this is also down to how course the ambient lighting level range is. If you average out the RGB value of the ambient light, each of which are on a scale of 0-255, you end up with something like 12 on a normal mission. Increasing this to something like 24 and it looks like a well lit room. So when you drop that 12 down to something like 8, it might look great on my fancy panels here, but it could cause your monitor to be so dark that it starts to clip the black point, or at the very least wash out a lot of darker details.

     

    There are a few tradeoffs that can be made to help, specially in outdoor areas. A mapper might bias the ambient a little more in the green channel, which is the best for your eyes to pick up on variations in, but tricky to make look ok, or the easier road is using blue, which has the added benefit of looking like moonlight.

     

    At the end of the day, a good monitor is always going to help. Annoyingly however the nice cheaper eIPS panels do not have a full set of polarising filters, leading to some 'ips glow' in the corners. That said, Samsung do offer some other tech which gets very low black levels, but are very tricky to find. Splurging on monitors/headphones/keyboards, when its quality over gimmicks, is always a little more acceptable :)

  4. iirc, if the spoiler tag bbcode has been added via the 'Custom BBCode' screen in the admin panel, then it has an option to add a button/icon there.

     

    If it's added using a plugin, then it's a bit more tricky.

  5. Not totally related: But do any of the mirror hosts have logs of downloads from launch of 2.0 onwards? Mine only started a day or two later.

     

    I just rewrote my little heatmap script to a fully pythonic solution, so I'd like to try do a little time lapse video of the downloads :) Hopefully be able to see the solar terminator moving, news article timing.

     

    Edit: Updated map with new softer points, a little hard to see at sea. Semi-related : 12.1k unique downloaders (>100mb from my mirror).

  6. I did a render at 32x16k, but its a bit of a waste of space - alas, my lovely third world/ocean, you waste my rams.

     

    Going to also adjust the point intensity later, they need to be lower in order to work better additively.

     

    Edit: Upload done, hit that F5.

  7. Wonder who is working late, or hiding away at home - come out sneeksies :)

     

    local[:out]                       remote                       2s       10s      40s
    waffles.za.net         =>         sslvpn.idsoftware.com        5.36MB   3.31MB   1.82MB
    

     

    Edit: Seems id-soft has at least two other sneeksies that have downloaded it too.

    • Like 1
  8. how much of ID software code is still in the stand alone because if there's any then that will block it from being on greenlight.

    Nope, Valve don't mind GPL code, which grants us the use of it, so long as we follow the conditions.

  9. There's always the possibility of having steam and non-steam builds using #ifdef to isolate steam-based code? My C++ is pretty weak but I've used similar in C# to allow for debugging and release code to be compiled differently

    Sure, point being that you still require duplicate systems for when Steam isn't there. Steam would become more of a platform dependence than any other part of the TDM codebase, and on top of that - duplication.

    Having a single mission downloaded is a lot easier than having two etc (and that wouldn't really be possible to host via Steam).

     

    Once again, I'm not saying this is a bad idea, but it's certainly one which creates a lot of expectations, which would mean a lot of let-downs. Managing expectations is important.

     

    Edit:

    I think realistically it'd be nice to just work towards fixing bugs and making the engine and deployment way more robust. Ignoring the whole mission hosting and all that, we could just use it for the initial download and do nothing extra towards Steam. However -- there's a lot of work to do before then.

  10. Hey, it's Codexia, being petty and picky is what they do. For that to be his main objection is *good*. That said, they are on the whole great guys and if you can get through the meta-analysis required, there's a real wealth of information there.

     

    (The accent was pretty corny :P )

     

    Back to doors, I don't really have a problem with them, it could be made a few % faster, but it's not exactly a huge issue. If you halved the time to open, I think it'd be quite tricky to stop a door opening in a hurry. Remember that in TDM we also have the light which comes through many doors. Reacting to this in half of the time is really tricky, not even counting those times when you want to only half open a door.

     

    And before someone suggests Amnesia-esque doors... urgh.

  11. If they make these magical changes, I think it only backs up just how worried they are.

     

    Maybe they'll start a trend, but... yeah who knows. Pretty sure they're just changing tune in interviews as a result of the lack in preorders (the absolute bane of modern games, along with paid beta/alpha).

  12. I agree. Abusing their bandwidth and getting some FM makers to approve their missions being bundled with the game would be a good start.

    From the sounds of it, this requires use of the closed steam library stuff. Then again I got bored after about 3 pages of legalese.

    I guess you could stub it all, but then we're also tying ourselves to a duplicate system (which is also pretty much out of our control as to how its managed). Double the work to maintain.

     

    Remember: Steam doesn't run everywhere.

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