There's not too much to me, really. I've been following the mod for a fair while now, I think there's quite a bit I can offer, and I'm just looking to be involved with a solid project. Like I said, I'd basically like to try and plug up any holes that need to get plugged before the first release. There are certainly going to be a few things that are going to be difficult to capture, but I'm looking forward to being inventive (and somewhat adventerous). That's all the fun for me, really. The secondary benefit for doing this would be expanding my existing effects libraries for future projects. Eric Brosius's work pretty much convinced me that I wanted to do audio for a living (but not for games, necessarily, though I think that's where I'd be best suited), and I've been pursuing that goal for a couple years now having moved from the east coast to Los Angeles in 2005. I've never been impressed more, audio-wise, than I was when I first played Thief and SS2, and I don't think any game so far has really come close to surpasing them, sadly to say. I think TDM would be a good opportunity (and a good challenge) for me to try and accomplish something like what Brosius and Kemal Amarasingham managed to pull off with Thief even with such severe constraints. I'm hopeful that I can at least scratch pretty close. I'm not the biggest Thief fan out there by any stretch. I play the originals occasionally, and I rarely try out FMs (though I've been getting into that more recently). Honestly, I think TDM has the capability to surpass the orignal games in many aspects, and I'd just like to be a part of it. That's pretty much it. If there's some sort of task you'd like to set me to before bringing me into the fold, just let me know.