I felt the same way about some of the issues when I started playing it, but found the correct way to do things in time and prefer some of these over the original Thief games. Object manipulation: I do like this, and though it seems unnecessary at first, it is something that can be utilized by mappers. It is more realistic, and can add to the immersion, though it is again up to the mappers to keep it that way. Practice makes perfect - I was able to drop the pallet out of the window, and that isn't an easy task. Using Shift with the Manipulate key can help. Picking up bodies: Right mouse button (frob) works for me, no complaints with that. The Use key (u or enter by default, I mapped mine to middle-mouse) doesn't work with bodies for me. Is the Use key supposed to work? Are we supposed to be able to carry the bodies as well as drag? The only problem I have is how the arms or legs get stuck on the door frame when dragging. That can be difficult to deal with sometimes. Readables: Right mouse (frob) to read, Left mouse (attack) to clear. Took a bit to figure it out, but it's easy. Also, I mapped my Next/Previous Item key to the mousewheel, so mousewheel works for multi-page readables as well. Blackjacking is more difficult, but I understand it's intended to be more difficult (no more frontal KOs, for one thing). I also understand it will be tweaked some more. I mapped CTRL to crouch, ALT to creep. It's not like I'll be jumping while creeping, so using my thumb to creep is easier for me while not losing CTRL for crouching. Guards throwing bottles when I am out of reach is awesome. Guards having an infinite supply of bottles doesn't bother me because I know I wouldn't exactly sit around taunting them anyway. Get out of sight!