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EdLima

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Everything posted by EdLima

  1. EdLima

    Amazing!

    That's all it does, Demi. To put it plainly, it routes game sounds through the DSP chip on the Sound Blaster cards. It's smart about letting developers decide how much of a sound should go through, and you can reprogram the DSP on the fly. But it's at the end of the sound chain. EAX is not an audio engine. By no means does not having a Sound Blaster mean you can't hear sounds in game with EAX support.
  2. EdLima

    Amazing!

    There has never EVER been a game that supported EAX that caused non-EAX users to not hear something in game. That's just silly
  3. EdLima

    Amazing!

    Btw, guys, let me begin by clarifying that I in no way represent id. I was a contractor there, and am no longer. (Actually, I'm at Human Head now working on Prey, so I've still got my nose very much in the tech ) As to id doing something like Make Something Unreal, I couldn't even guess. Hmm, an open source audio engine.. that's a tough one. I'm not a coder, so I can't really comment on what's possible or not. I guess theoretically ANYTHING is possible, but it would seem like a TON of work to me, because I'm guessing that you'd have to gut the original engine completely and code a new one. You're just opening a bag of hell at that point. Think about how tightly integrated the sound engine is with the world geometry, the portaling system, the animation system, func_movables.. I think you'd be better off adding to what's already there than reinventing the wheel. And though I don't know what audio special effects you all want/need from the audio engine, perhaps you should wait to see what future engine revs might bring, particularly from third-party hardware vendors. On lip synching.. gosh, well if you're a team lead and you're deciding what engine to use based on which game shipped with better lip synch anims.. ugh, you've got bigger problems.. Heh, never mind that you can run d3 at 800x600 with all the effects and shaders on and still be totally blown away visually, lip synch or no lip synch.
  4. EdLima

    Amazing!

    Well thank goodness for that. Yeah, it's too bad that relatively fewer mods are being seen these days for d3 as opposed to other engines. I think that the 'mod burnout' that happens to so many people is happening much sooner with d3, since you have to know, as one friend put it, the Doom3-do, the d3 way of doing things, particularly where character and monster models are concerned. Anyway, again, it looks great so far guys. Keep it up. I'm looking forward to this one. By the way, I can't officially offer to help with the mod, but if there's a particularly difficult issue regarding soundshaders or something audio-engine related, by all means feel free to drop me a line. I'd be more than happy to help with any tech issues or questions, although it looks like you all have got it all pretty well in hand.
  5. EdLima

    Amazing!

    Hey y'all, I just had to join the forum to say how totally impressed I am by this fantastic looking mod. I'm a huge Thief fan, and I'd guess that like many of you, T:DS left me..... wanting... So I'm really excited to see such a talented and motivated group of people who really "get" Thief putting their ideas into such a great looking extensible engine like d3. Can't wait to see what feats of genius you guys pull off next. Best of luck to you all. -e
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