Re: the infection discussion before, plus Thief lore (not TDM), plus faction discussion... Was I the only person who thought it was strange in Thief games that the faction that was rigidly orthodox was also the side associated with science and technological progress? It felt a little like trying to cram too many dichotomies on the same two factions (the pagans felt fairly coherent to me, ironically). Progress doesn't correspond to stasis, it's just a different sort of change from reactionary mystical environmentalism. What if the Builders were mainly associated with Hygiene (and thus, hate sex, things that might make you want to have sex like dancing or drinking or watching racy shows, and also have Positions on things like begging, spitting on the sidewalk, food preparation, animal handling, and improper waste disposal). Also rigidly dogmatic, because Unclean Thoughts lead to Unclean Behavior which leads to Uncleanliness, and Cleanliness is of course next to Godliness (perhaps slightly above it). On the other hand, despite being harsh and the antithesis of fun, they're also obsessed with A) public sanitation works like sewers, aqueducts, and drainage projects (hence, "Builder") and fight undead, werewolves, rats, vampires, and other plague-related critters, and thus aren't entirely bad. Anyway, the Hygiene philosophy, moreso than Tech, sort of fits their status as the dominant urban faction, dark age cities being places where lots of people are crammed together in ways that facilitate epidemics. As for the Inventor's Guild, if the Pagans are pulling the gameworld towards superstitious, tribalistic barbarism and woo (like The Hills Have Eyes meets The Wicker Man), and the Builders are despately trying to maintain the status quo and suppress all heresy, the Inventors should be pulling the game-world towards something more familiar to us, if via a different technological path. Call it the Pratchett effect. Thus, their motif should be more real-world enlightment. Locke, Smith, da Vinci, empirical science, deism, Clockmaker sybolism. Needless to say, given the general grittiness of the setting, they're the weakest faction. As a weak minority (and as inventors in a world without patent protection), they would tend toward secrecy, which would lead to any number of conspiracy theories from their enemies (ie, practically everyone). Due to their tendency towards thinking in terms of intricate machinations, subtle and complex, some of these theories are actually true. Thus, also some Illuminati/Stonemason vibes. So, sort of a hybrid of Keepers and Mechanists. On a purely unrelated note -- forget explaining zombies with technology. Can anyone tell me how firing a water arrow (Thief style or TDM style) into a bloodstain produces anything other than a big, bloody water puddle? And don't me started on how mind-boggling it is guards don't instantly freak out on noticing massive patches of moss growing in the middle of a castle. Once you get that drunk, I think you're technically passed out.