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pataran

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Everything posted by pataran

  1. Just on cue, hey guys my map crashes d3 when it tries to compile. Does anyone know how to debug it? Greebo help?
  2. Hey Dark Mod team, just giving you a look at some of my level coming together. I'm still trying to get beta mapper status because I'm in dire need of textures and props. Also is it normal for you guys to get "lag" in the editor? My map is starting to get pretty large. Last but not least, any of you seen New Horizon around? I've sent a pm and some mail to dark mod but haven't received a response in 2 or 3 days. Anyway it's hard to really see the whole map from one pic. So far I only applied bare minimum textures to just get a "feel", so its not official and need at least 2 more sections of brushwork done before I can even start detail, AI, and constructing the mission.
  3. I see my book selection pleased you Komag, have fun with it! Looking forward to more of your awesome brush buildings.
  4. Hey guys, I went to Barnes and Noble to find some reference photos and came across a REALLY good book called "The Medieval Fortress" that in detail shows TONS of architectural styles and variations in real life castles and fortresses. It even shows real floor plans and the purposes of all the rooms. An excellent book if you want to make convincing castles and realistic layouts for Dark Mod. Check it out if you have the chance, you won't be sorry.
  5. Any of you use xfire? My xfire is pataran so you can get my file.
  6. http://i11.photobucket.com/albums/a196/Pat...ianterror-1.jpg Here is a pic of what I'm talking about
  7. Ok I tried all these methods, the void is totally sealed off with chalk and I pressed I to invert selection etc and still every entity seems to have some strange leak. The leak even goes right through the middle of the outside solid brush and into the void. I'm not sure if this is an editor error or not, when I created the entities I made sure they were within the bound by turning a brush in the proper place into them. It seems random, one compile a minute ago without light entities worked, but then a second compile with the only change I made being outside chalk and the inner portal sky texture and all of a sudden my arch static that I made that was fine for 4 compiles now gives me a pointer file through solid brushes. It seems that as soon as I make another torch its fine, but a compile or two later and it errors again, even with the whole map pasted into a another file. Any suggestions? Its a small map to show my mapping skills so I can do darkmod, should I upload and have you guys check it out?
  8. Is the shader not found the right texture for outside the skybox?
  9. For the past five hours or so I've run into a serious problem with my map. For some reason whenever I do dmap in console I get a leak error in console. The thing is, I double checked to make sure everything is sealed by creating the skybox and doing makeroom so the place is airtight. Even after that, I still get a million leaks all dealing with any entities I place on the map. Sometimes they are fine and work and then a few compiles later they break and I delete them one by one as each one finds some imaginary leak. Even ones that worked on earlier versions leak and the red point file just leads to a dead end. It seems the only way to get my map running everytime is to totally delete all my entities from my previous compile and start from scratch. Can someone please tell me whats wrong here?
  10. Alrighty guys I will do that. One question, how do I actually get those assets into dark radient? It only defaults to doom 3 textures.
  11. Hey Dark mod Dev's, I sent a small mail application to see if I can become a beta mapper for the Dark mod. Have you guys reviewed it yet? Email:
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