Theothesnopp
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Posts posted by Theothesnopp
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sorry i had to leave this lightning thingy,
making advanced stuff like this is to risky for me ^-^.
im sorry for coming with so many questions but now im stuck with alot of bugs and stuff but anyway.
in the media browser ive used "other materials" as wall textures and after a while they turn to "shader not found" textures that isnt what bothers me what bothers me is that ingame the sides that turned into no shaders are all black :/ how do i fix this? without having to manually "copy shader" and "paste shader (natural) "
also i would like to apologize for the delay for this level very busy with school and real life now so i dont have much free time to work with this but i think it will atleast be finished in 2 weeks (i really hope)
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the sound thing i think i could make if its not as complicated as adding textures to the game.
if so then i would need some help with it :]
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That sounds like you need scripting for it
uhh okey sounds like i have to skip that then :/
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ok i have yet another question ^-^
i thought of adding thunder to a room with a glass ceiling but it would just be weird if there came no lightning, but i cant find anything in the wiki that helps.
so there is 2 questions here?
how do i make light switch on and off on a not so scheduled time (like its a 30% chance that every 10th second it will blink (?) 2-3 times and 2 seconds later the sound will come?
it sounds like a really complicated thing to do so if anyone would like to help plz do :]
edit: that was 1 question ^-^
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hello again sorry for delay iv'e been very busy in real life. but now i will be fre for a few days.
anyway.
im making a spiral staircase and i read the wiki for this is very good, but there is one thing it doesnt have (or atleast i cant find it) since the tower is made of a cylinder patch, how do i make a doorway for it so i can enter it?
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The screenshots really look good! Since I'm colorblind, the mansion looks quite red to me and I was surprised when everybody said it was brown.
Anyway, I like the look of it, because it really looks very Thiefy to me. And I love mansion missions. That's what I always liked in Thief. The mansions looked usually so comfy you would like to get into a chair and sit there relaxing just listening to the crackling from the fireplace.
haha thas cool
im gonna make a special room just for you
x)
its gonna take some time since i get alot of weird bugs the more i add, and some visportals dont work because of changes.
anyway im trying to fix that right now
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hi maybe you already know about this but ill post it up here so you konw :].
the bug is when your shouldering a body and and then go pick up loot thenyou cant drop the body but the body is still there so you cant do stuff like, attack jump run and such.
just thought i'd post it up here ^^
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ok i got a really weird bug now, i was testing the map again and then i stood in a staircase ande was looking towards a light just in front of me it didnt lit up the floor i was standing on it was just pitch black and when i pressed the crouch button the light just disapeared and everything went black? i dont have a visportal there and im not using any of my own textures there, what could be the problem?
im gonna test checking noshadows on the light.
edit: nvm i made it into func static and it works alrigh after that :]
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Unrestriced means there are no restrictions on use. So it should be good to go.
Whether or not they tile is another story
yes they tile, the readme says :]
so if someone tries to sue my ass later ill just blame you
thanks for the translation
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ohh nvm found a great page,
but the usage rights says :
Usage Rights: Unrestricted use
what doest unrestricted mean?
and the google translations give me something about guns?
it sounds like its free to use but id like to be sure
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No I would vary the theme somewhat in different areas of the house. Typically the areas divide up into the grand living areas and grand sleeping areas, the dining area, the servants areas including kitchen and sleeping quarters, rough basement/cellar, and guards' sleeping areas all depending on the size of the house.
yeah, it would be anoying going to the servants/slaves areas seing snobbish tapestrys and such.
you know any good site were i can get free (free to use) textures?
i kind of need some good paintpaper/fabric textures. nad saintlucia offers me only 2 that wouldnt be enough to textureize my mansion
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alright i have another question or more likely id like your opinion, would it be anoying walking around in a mansion /house/whatever, seeing the same tapestry/walls and decoration and such?
or do you think i should stick to red brown theme only, im having a hard time deciding on my own :]
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uuh thats alot of text , ill read it through thanks :]
didnt have to read to much :]
i thought it would be something like that but i didnt want to try anything :]
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uuh noo ive made brush doors and when i open up most of them they just spin around from the middle, i dunno how to explain but i think you get it.
probably because i copy and paste doors and then when i z -> n rotate them they get like that? anyone know how to fix this?
maybe a wiki link or short explanation ?
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You can try reducing the radii of the lights to just leave enough shadow in between for the player to crouch. It will also look better. Same vertically; that ceiling will look better if it keeps fading into shadow.
yeah ill try and reduce it, maybe making it more "orangy" to make it more moody,
well as i said its not finished so i it will look different when im finish :]
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I agree with Tels. The consistency is good, and the non-extinguishable will make it harder.
And you say thats just a starting, first attempt?
Very nice
hehe thanks :]
starting attempt? uuh you could call it that x]
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Nevermind, you already did
They look quite good, I like the consistent red-brown theme. As well the shadows. It looks there are no extinguishabl lights, tho, so sneaking in it will be hard
yes i read the wiki about the story of the world something about rich homes have electric lights, anyway i will put some electric switch or something :]
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oops triple post
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oops double post
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OK i after throwing many projects in the bin i finally came up with a map im slightly happy with :]
its not nearly finished but im happy with it so far, no ai added and no loot yet but im going to.
anyways
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LOL! That reads as if a paraniod person wrote to itself.
haha lol i have the ability to be very confused on forums :]
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Did you say you were used to mapping in Oblivion? You might need to start thinking less ambitiously as far as outside views go!
I always recommend beginners should attempt a very modest map and COMPLETE it - not just enjoy quickly making terrain and lights and add a few models. A tiny finished mission is satisfactory and playable; an over-ambitious unfinished one is not. Make a 4 or 6 room house, modest sized rooms, interior only, no exterior. Not too small rooms or too cluttered else then you get problems with AI getting stuck in corners. Visportaling is easy. Not too many lights. Add some loot and a few house guards. Start the player near an upstairs window or something. Now complete the objectives. The FM is finished, playable. Now you can improve on it as much as you like. Add more rooms or add a door that leads to an open courtyard as the start finish. At any point if you get bored or too busy to finish it doesn't matter so much - you still have made a complete mission!
Now... I must get back to my three over-ambitious unfinished missions. Excuse me....
höhö your right :]
but its so much fun getting into big stuff x]
but i shouldnt.
but im gonna do as you say :]
but i wont stop trying to finish this one but ill make it wait
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anyway íll take a break now :]
i would like to apply as betamapper (suprise!)
in I want to Help
Posted
what i mean is the texture i use for the wall is:
rtable1
in: other materials
and the find and replace only lets me look in the textures folder.