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Theothesnopp

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Posts posted by Theothesnopp

  1. I've almost completed an fm after all this time and im very excited.

    So if there's anyone up for playtesting,

    just say so and i will pm you the files

    It's a medium sized castle mission

     

    Known bugs/faults (that i know of)

     

    Briefing won't show up.

     

    Sitting ai will when alerted sometimes sit in midair, this goes for one of the sleeping ai.

     

    There is one part where you can go through the wall. (rare)

  2. First of, hello again Tdm forum.

    if you would like an explanation to why i have been gone for the last 3 years, i'd gladly take the discussion in a pm.

    Hopefully you have'nt missed me to much :rolleyes:

     

    Now on to the matter at hand.

    I am close to completion at a map and suddenly theese errors appear,

    my english is to limited for me to explain in words, so i recorded a video showing of the first error.

     

    http://www.4shared.c...L/TDM_bug.html?

     

    it appears that everytime i look at this one specific area (visportals), all lights except ambient dissapear.

    The only changes made in this room (since it worked), is add monsterclip brush and changed values in a light source.

     

    second error is this

     

    TDM_bug.png:thumb_128275.png

     

    Offtopic

     

    im having problems setting up pathnodes, im trying to set up a dynamic path for a particular ai.

    So there is one path that he follows regularly and sometimes he strolls of on an optional path 25% chance.

    He completely ignores the optional path.

     

    Any map i could look into so i could get an idea of how this would work?

    the wiki on pathnodes does'nt clear things up for me.

     

    /thesnopp

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