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Theothesnopp

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Posts posted by Theothesnopp

  1. Is this exactly what the file contains or did you just copy parts of it? Because that's an incomplete material definition.

     

     

    nope its the full, i copied a mtr that i found somewere and just changed names here n there, im to lazy with the complicated text (code?) its rlly confusing :P

  2. here it is.

     

    i werent alowed to upload the mtr but i can paste the text inside it

     

    textures/darkmod/Theothesnopp/Stone/MarbleFloor1
    
    {
    
    
    
    stone
    
    
    
    qer_editorimage textures/darkmod/stone/flat/MarbleFloor1_ed
    
    
    
    diffusemap textures/darkmod/stone/flat/MarbleFloor1
    
    specularmap textures/darkmod/stone/flat/MarbleFloor1_s
    
    bumpmap textures/darkmod/stone/flat/MarbleFloor1_local
    
    {
    
    if ( parm11 > 0 )
    
    blend gl_dst_color, gl_one
    
    map _white.tga
    
    rgb 0.40 * parm11
    
    }
    
    {
    
    textures/darkmod/Theothesnopp/Wood/Board/WornMulticolor01
    
    {
    
    
    
    wood
    
    
    
    qer_editorimage textures/darkmod/wood/board/WornMulticolor01_ed
    
    
    
    diffusemap textures/darkmod/wood/board/WornMulticolor01
    
    bumpmap textures/darkmod/wood/board/WornMulticolor01_local
    
    { 
    
    if ( parm11 > 0 )
    
    blend gl_dst_color, gl_one
    
    map _white.tga
    
    rgb 0.40 * parm11
    
    }

  3. For me that's usually a path error. Perhaps the console gave you an error message (couldn't find ...). If so check the paths and make sure they are set right in the material file. Or maybe a typo in the material file? The console should tell you something about that too.

     

     

    i'll see.

  4. I was bored and decided to try to make a texture problem is i dont know much about it but the wiki was very helpfull and helped me out alot.

     

    so i finished a small one the size is : w:1024 h:512

     

    it looks like this in the DR : post-2536-1237837127_thumb.jpg (paint blurred the pic a bit)

     

    and in game its all balck

     

    so i aplied another texture to one of the brushes, and then i get a leak.

     

    its really weird.

     

     

    any help would be much appreciated

  5. This is to Orbweaver [politely and with great admiration and respect]

     

    i may be wrong but i have had way better luck with the doom3edit than the thief3 editor...i think it is more stable or something about the order things are rendered is better in doom edit)

     

    may be my vid card being a radeon I have heard many others like me having trouble with the thief3 editor totally locking up a computer (requiring cold boot) just after doing a subtraction.

     

     

     

    I did notice a great difference in the amount of LOCKUPS i go thru a day if I am careful to turn AI all the way up in catalyst and if I build al as per settings before i try and subtract ...like when I move some solid or delete it then try to subtract from it ...just as soon as I press the subtract icon the entire computer crashes and I have to cold boot ...when I get window back up I get a message about how the system has recovered from a error blah blah blah...

     

    so anyway for me thief 3 edit is going to be useless if it continues to act up i am going to get rid of thief and just use DOOMEDIT (dark mod )

     

    point being i like to make castle and medieval type setting or even Victorian settings but I don't like to make space-age mars metallic starship stuff...note my handle Medieval...Radley... I can't get inspired to create using textures like that doom has. Don't get me wrong I do like the doom game its pretty good too.

    I need earthenware and trees and grass and "you want to go to the bear pits tomorrow …there's gunna be a real eye gougen… stuff like that stuff like uh oh I think …uh argh her comes another fit djfoaisd kljfojrofhasjlkfhajkdlfh…

     

    I cant take it anymore please just let me have it I will be you best friend…

     

     

     

    ps to the teem " please do hury"

     

     

    how about using the saint lucia asseets?

     

    u can do alot with thoose

    =D

  6. im ashamed 2 say ill give up (atm) with the map.

     

    i have no clue how to do this kind of thing but im gonna make something else and hopefully this time it will work, i think it will since ive learnt my mistake.

     

    so every new section i make needs to be tested :D

     

     

    ill save the map since i might fix it in the future or copy and paste stuff from the map

     

     

     

    ive already started something new.

     

    after i have played lots of those hl1 horror mods i found inspiration and im starting with a horror map =D

     

     

    edit: lots of theese horror maps usually needs custom scripts.

     

    im a big forum parasite when it comes to scripting so anyone knows where i can get help with the d3 scripting?

  7. Quick question my ai get stuck on the market stalls when chasing me, any idea what I could do to maybe make them a bit smarter? or will I have to redraw my market-square plans? =(

    The guards chasing me do not have a patrol as of yet, but if they did would that even help?

     

     

    trying covering the market stalls with monsterbrush =)

     

    edit:lol *monsterclip*

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