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OrbWeaver

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Posts posted by OrbWeaver

  1. A bit of a pity. Especially when Doom gets a remake. Great games like Thief and Deus Ex could make use of better engines aswell as improving level design etc.

     

    Doom didn't actually get a remake, it got a sequel.

     

    A "remake" would be copying the entire map set and storyline into a new engine, which in my view would be very boring.

  2. just because the earth has been shown to rotate around it's axis for every day in human existence so far is no 100% assurance that it will continue tomorrow.

     

    True, but it would pretty stupid to assume that it wasn't going to. That is the difference between pure logic and rationality.

  3. that's nonetheless a logical fallacy as there is no reason that something which appears to be a fire should be hot, no matter how many times something similar was hot before.

     

    Err...what?

     

    In order for something such as a gas to emit light, it generally has to possess rather a lot of internal energy, i.e. heat. In the absence of any other explanation for the emission, you would be well advised to consider something that looks like a fire to be hot.

  4. Why are people so obsessed with remaking Thief? There is a whole world of possibilities for creative level design and storytelling, and all anyone wants to do is rehash some old storyline that everybody knows backwards anyway and wasn't all that original in the first place.

  5. Basically to allow jumping forward from a standing position (like when you're standing on a ledge and you want to jump to a ledge on the opposite wall- currently that's 50% risk of just falling down the ledge while this should be a really easy thing to do).

     

    Is it? Have you ever tried in real life?

  6. I certainly liked the interactivity, and the gravity puzzles increase the interest a bit from the standard point-and-shoot. I have to agree on the corny dialog though, it is just embarassing when you walk around and your character comes out with all this "hold on, I'll save you" Hollywood crap.

     

    Not sure whether I will buy the game though, it seems a bit pricy at the moment (but it might come down), and I'd like to see if there are some driver updates or something that improve the performance - not that it is unplayable, but I expect better than 1024x768 from an X850 XT.

  7. What they actually mean is "30% speed improvement if you use a particular model of card and have a 3D application which does nothing except generate cube maps all day via a particular system call that gets used about once every minute in a real game", or something.

  8. I'm probably exaggerating a bit, for the most part at 1024x768 (no AA, 4xAF) I am getting 60 fps with occasional slowdowns into the 30s.

     

    I'd rather play at 1280x1024 though, which I can do quite comfortably in D3/Q4 but with Prey there are parts where it goes down to 20-odd FPS at this resolution.

  9. There's probably alot of crap-made code in the current version of DirectX that couldn't have been optimized without remaking it from base.

     

    For sure there is cruft and legacy code, but are you really willing to believe that the presence of such code is causing the entire graphics pipeline to operate at 12% of its potential speed?

     

    Also, DirectX and OpenGL achieve comparable performance on the same card, so it clearly isn't the software which is limiting the speed. Maybe if the manufacturers already had the technology to improve the pipeline speed but were unable to do so due to lack of driver support, then DX10 might make a difference, but it is not going to be 6 - 8x.

  10. DX10? *drooool* :D

     

    Not that I think that will happen, but still. ;D

     

    It certainly won't, since

     

    1) Doom 3 does not use DirectX, and

    2) DX10 is overhyped Microsoft bullshit which will speed up games by 10x some time shortly after Mike Tyson gains a PhD in astrophysics and sixteen singing monkeys in tutus fly out of Steve Ballmer's arse.

  11. Actually they replaced so much stuff when writing the T3/DX2 engine that it is arguably incorrect to say it was using the Unreal engine. As I recall the only part of Unreal left was the editor, and even this had large parts of its functionality cut out.

  12. Wow, these are really inspiring! The only problem I now have is taming the desire to make some million poly city scene that would run 1/2 fps! So I have to take some the grander scenes and take the inspiration and translate it down to smaller more immediate type scenes.

     

    You may be pleasantly surprised by what you can get away with in the Doom 3 engine -- this is not crappy TDS with its ultra-low performance and instability. BSP holes are a thing of the past, and with judicious use of normal-maps you can simulate a lot of high-poly detail that would otherwise be impossible.

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