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Bukary

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Posts posted by Bukary

  1. If you want to make the game look great on the card that does not support HDR (like mine), go into INI file and change three lines in [blurShader] section:

     

    fAlphaAddExterior=0.3000 (now it's 0.2000; you can also try 0.4000)

    fAlphaAddInterior=0.9000 (now it's 0.5000)

    iNumBlurpasses=2 (now it's 1)

     

    It works for me. And the game looks beautiful. Of course, you need to have BLOOM turned on.

  2. How can that be? A 9800 pro is more powerfull them a 9600 xt <_< . What processor do you have?

    My system:

    Windows XP Pro SP 2

    Mainboard Asus A7ZNX2.0

    Athlon XP 2500+ (~1.8 GHz)

    512 MB RAM

    Radeon 9800 Pro 128 MB

    SB Audigy 2

     

    I use Catalysts 4.12 (not 4.1), because I have problems with newer drivers.

     

    Perhaps I need more RAM? How much you have, oDDity? Which drivers you use?

  3. I havea 9600XT and I play on 800x600 with all setting on highest except the grass.

    I never bothered fooling wth the INI graphics settings. I get a good 20-25 FPS outdoors, which is perfectly playable.

    Unfortunately my framerate is lower... :( I also play 800x600.

     

    BTW, in the Kovatch oblivion tower there is a soldier named Menien Goneld (in the cage). What am I supposed to do with him?

  4. I've just installed Oblivion. (It will probably make me abandon DM for some time. ;) ) I wonder what sign and class you chose? I started with wooden elf and chose thief sign and thief class. I'm not sure if it's a good idea.

  5. If by "often" you mean "66 times ever".

    You've been doing you homework, Zylon. ;)

     

    Well, for me (the author) it's often. This FM was mentioned 66 times in different threads (as OCOD). For you (the player) it might be a rather poor number.

     

    The search for "Old Comrades, Old Debts" gives me 128 results in Thief Series and Game Editing forums. 128 + 66 = 194. Maybe I'm so blind and egoistic that I counfused the word "often" with pitiful numbers. Yes, that must be it. :P

     

    BTW, thanks for making me visit TTLG. I did not know there is a birthaday thread there for me. :o

  6. Well you speak english anyway don't you? Or can you only write in english?

    Well, I can read English, that's for sure. As you can see, I can hardly write (and speak). :P But I really enjoy RPGs in my native language. And I suppose there's lost of reading in Oblivion, therefore I might get lost with all those quests in English.

     

    I played Morrowind in English (for the first time) and in Polish. I enjoyed in much more the second time.

  7. I can't wait to play it! If only Take2 allowed Polish publisher to prepare our language version. I don't understand why they don't want to give the permission... We do some pretty good quality translations. It's common practice. But Take2 has something against it... :(

  8. Yeah water is in the current build, beta mappers can have swimmable water right now, AI will even drown in it. The only thing missing is the water overlay and sounds, and the physics of forces being applied underwater to AFs needs to be modified a bit. You have to put in a water brush, give it surface common/clip (I think), and make it a func_liquid entity.

    By "water brush" you mean brush with water texture? If I make brush with water texture, give it com/clip surface and make it func_liquid entity, I always get some strange texture flickering: the "bottom" of the brush is just water (blue, not transparent) texture which flickers. Should I add some patches somwhere?

  9. Are any of you guys having stability problems with this game?

    I';m getting regular crashes, maybe as much as every half hour, and it seems from looking at the bethesda forums there is a lot of people experiencing the same, and it's a stability problem with the game, not just my computer.

    Well, my friend also had this problem. It was so frequent (like you said, every half hour or even more often), that he gave up playing. :( I guess some patch is needed.

  10. Try to avoid brushes if you can. If you get many messages like "removed x degenerate triangles" that's where holes can occur.

    I've seen this message many times while loading original Doom3 levels.

     

    I've been reading Gildorans tutorial about arches. Do you think this method (lost of vertex editing) is wrong then?

     

    I'm practically mapping mostly in a 3d app.

    And I was hoping for another DromEd experience. I'm not very good at 3d applications. :( Does changing complex brushes into func_static help?

  11. Sorry but the Dark Mod is an equal oppertunity employer and people aged 29 may not apply.

    Yes, I've read you statute. Dark Mod "protects applicants and employees 40 years of age or older from discrimination on account of age in hiring, promotion, discharge, compensation, terms, conditions, or privileges of employment", right? Silly me. I should have written that I'm 67. :(

     

    So you all have grandchildren? Can I see the photos in your wallets? Please. :P

     

    BTW, how does it work? What should I do in order to get the toolset? Each team member should vote or state his/her opinion? I'm eagerly waiting for your questions... :)

     

    Nothing will scare me know: I'm moving to another town in July, therefore I had an application meeting last week. I was interviewed by five persons for two hours before I got the job. :wacko: And it was not because I don't have qualifications or something. It's just that there are dozens of qualified candidates for one position in Poland. We have some serious job problems here. :(

  12. I am interested in applying for a mapping position.

     

    Who am I?

     

    My name is Pawel "Bukary" Wrzesien. I live in Tatry Mountains (Poland). I teach literature, history and Polish language. I'm 29.

     

    Any mapping experience?

     

    I am (or should I say: was?) familiar with DromEd. I built many demo locations, but released only one Thief 2 FM (Old Comrades, Old Debts) and one demo mission (Mistrz FX). OCOD was Komag's Contest 3 winner. I also used T3Ed to create some locations, but never released anything playable.

     

    Unfortunately, I have no Radiant (or any other editor with additive geometry) experience. Three weeks ago I opened DoomEdit for the first time. Since then I read and watched many tutorials and managed to build two locations that you can see below.

     

    Why Dark Mod?

     

    Firstly, I wanted to build my FM in T3Ed, because I am no longer interested in DromEd. But the limitations of this editor will not allow me to do what I want. I guess that Radiant would serve my purposes better. Secondly, I don't have much time for my hobby, therefore I work slowy. Dark Mod will not be released soon. And that's why I won't have to build fast.

     

    For all those reasons I am very interested in Dark Mod toolset and beta mapper position. If it is possible, I also would like to share this toolset with my modeler, MRYS. He made lots of objects for DromEd FMs (especially Timon's) and wants to help me with my project. Of course, each object that will be made for my FM can (with Dark Mod QA Division approval ;) ) become part of the toolset final package.

     

    What would I build with Dark Mod toolset?

     

    The Cartographer's Note FM. It takes place in the City (not necessarily the one known from the original Thief). The story involves forgotten necromancers' society and pirates' guild. Planned (main) locations: city streets, underground caves, leprosarium, crypt, observatory, mausoleum, tavern, City archives. The rest should remain secret in the public forum. :P

     

    Samples of my work:

     

    DromEd:

     

    drom19kw.th.jpgdrom20py.th.jpgdrom31yb.th.jpg

     

    dromed40ji.th.jpgdromed53rl.th.jpgdromed67gp.th.jpg

     

    dromed73mh.th.jpgdromed84tm.th.jpgdromed95pp.th.jpg

     

    More here.

  13. There was, but as far as I know...it is dead. It just wasn't being realistic about what it was trying to do, and what it was doing was essentially copying the plots of the original Thief missions and saying that it was a tribute. In addition, the team suddenly decided that it was important to focus on having a complete 'zombie' division and the whole thing lost credibility pretty fast.

    Hmmm... I found this thread. Lots of reading... ;)

  14. Not at all. Welcome to the wonderful world of Doom 3 map design, where there is no such thing as a "BSP hole"*.

    Nice to know that one can rotate brushes. It was forbidden in DromEd. :) But I noticed that when I started using free rotate option some warnings appeared in the console during bsp:

     

    Warning: BuildOptTriangles: couldn't locate opposite
    WARNING: backwards triangle in input!

     

    What's wrong? :huh:

     

    Yes it is - a very stark contrast to the sort of things the Unforeseen Consequences lot were posting as their "just a few days with Radiant" screenshots...

    I'm not sure if I understand... There was/is some "Unforseen Consequences" DM project/mod? Are there any screenshots?

  15. I've been learning how to build outdoor locations in Radiant for the last few days. Here's my second "room" in Radiant:

     

    bukmars14we.jpg

     

    bukmars22gm.jpg

     

    bukmars35hm.jpg

     

    Almost everything is made from brushes and patches.

     

    I was wondering how dangerous (free) rotated brushes and patches are. Should I avoid free rotation tool?

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