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161803398874989

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Posts posted by 161803398874989

  1. So I originally owned the standard version of Dishonored. Then I upgrade to GOTY (I just bought the GOTY edition). What Steam did, was redownloading the whole game and deleting my savegames. Now I have the GOTY edition but all my saves are gone :(

     

    Is there someone here on these forums who had played the main campaign at least until

    you killed the overseer after saving the girl

    ? It would be nice if he or she did play in a stealthy way, like I did, to prevent zombies and rats roaming the streets. Is it possible that someone can give me a hand on this by sending me the savegames for the GOTY edition so that I can continue on my mission? :)

     

    Fast and easy routes for non-lethal ghost. Doesn't get you very many runes though.

  2. I'll say it again: you haven't played Assassin's Creed 1 until you've played it without the GPS. I really cannot overstate how different (and better!) that game becomes without objective markers guiding your way. Also don't forget the memory log in the pause menu to plan your assassination.

     

    It's this type of gameplay that makes me enjoy TDM as much as I do.

  3. Just think about what missions were released this year: Sir Talbot's Collateral, Penny Dreadful 2, A House of Locked Secrets, Crucible of Omens: Prologue, and a ton of interesting missions for Halloween. I'd say we're doing pretty well.

    • Like 1
  4. For the original Assassin's Creed, you absolutely need to turn off the minimap. Listen to what the Rafiq has to say and you will be able to complete the required investigations. Running from objective to objective is just boring, immerse yourself!

  5.  

    I'm not trying to stir things up... why would anyone think that just because I asked a legitimate question? If the subject is so sensitive it can't even be discussed in the open, that's fine by me... it's probably best to let this die like demagogue said at this point. I'm not however happy with being accused of things I'm not trying to do! If I express myself poorly or the like, please let me know about it... but don't imply I'm up to no good which is not the case. Thanks.

    The problem is you talk too much about shit that doesn't matter in the first place. Stop thinking and theorizing so much, and start to make something happen instead. That is not meant as an insult, we're glad to have you on board, but in the amount of time you wrote all your posts in the past 2 months, you could've laid out the foundations of a map already.

  6. @1618, a printed version of the novella is on my to-do list. It's been prepared and I even have two proof copies that I made to make sure the formatting was all correct, but I just need to get off my butt and submit the final draft. Until then though, since it's not overly long, you could just buy/print it as a pdf (or even a word doc) from Smashwords.

     

    @Deadlove, you'll need to find a gate to a spirit realm in the library. Exact answer:

     

     

     

    There is a book you can frob near the open readable regarding the Thurgood family history.

     

     

    I'm going to read through the final book in the Cicero Trilogy by Robert Harris first, so no rush. :)

    • Like 1
  7. I'm sorry to say I couldn't finish this properly (without cheats). Story as to why in spoiler because spoilers.

     

     

    I got down fine, but then after getting the grail of regrets I had to reload because I died (good job, me). After sneaking all the way back, I realized I had forgotten the rope arrows, and because I only use quicksave, I had to sneak all the way back. Instead, I just turned on notarget and made a quick run to grab the rope arrows. I figured they were necessary to get back to the beginning. I managed to get up the mineshaft, back into the flooded work area, but then I got completely stuck as there was nowhere to use the rope arrows that seemed productive. Since I was already in a cheaty mood, I just went clipping around for the solution, which turned out to be quite expansive, and I'm quite disappointed I wasn't able to solve it. It seems that I should have found some kind of switch to open a secret door that would lead back to the flooded area along a closed-off passage, and then do a little keyhunt before exiting via the spider's nest. The thing is, I looked around (just for a bit) and I still have absolutely no idea how to open that initial door.

    Looking through the thread it seems more people had issues with that. Some hinting would've been nice, I think.

     

     

  8. I definitely agree with Tels. A out-of-breath mechanic would force you to get more creative with your escapes. You can counteract the tendency to want to fight by implementing the exact same system but for swordfighting. That way it becomes a choice, and if you make the choice you'd better execute it well because your resources are limited. I think it could be very interesting, and it'd add a dimension to speedrunning missions as well.

    In the interest of backwards compatibility it should probably be something you can opt out of though.

  9. Hmmm quite a nice way to spend an evening, I would think. The mission is very strong vertically, with nothing really feeling artificially restricted. I did manage to see OOB in the loading docks area by climbing up the highest I could go. I could've probably gone up to the roof of the clock tower, but I didn't try because (as AB is fond of saying) "muh ehmersion". I actually used a rope arrow to bypass the door into the cloister's yard which ended up getting me all the way to the attic, pretty fun.

     

    There was a hiccup when

     

    I found the vault. I figured the readable was hinting at finding keys for the locks or some such, so I went back up again to try and find Guillave's office. Then when I couldn't find anything and had made a round across the city again, I sneaked back to the vault. The second time around I did figure it out, though I didn't get the blaming objective, since I'd read that donation ledger on my first visit.

     

     

    This made the mission a bit more frustrating than I would've liked, but overall use of vertical space, the creativeness of the loot placement, and some very well hidden secrets make this great fun to play. If I had to give a criticism, it would be that the cloister section just isn't that great visually. It's not something that I normally pay attention to but it was very overlit and the texturing was just bland.

     

    Oh, also, I quicksaved while still on the "press 'attack' to start the mission"-screen, and when I quickloaded to that save, the AI were immobilized and in "standard" (vitruvian man) posture. I suspect this is a game-wide bug and not just specific to the mission, but I wanted to play, not test. Something worth looking into.

  10. Yeah 32-bit LCD. I am colourblind, though, so if things are the same brightness but differ in red/green tones then I'm not going to be able to distinguish them. For instance, when lockpicking I rely on the sound to learn if the door is unpickable or not. The red flash that shows when it a door is unpickable is indistinguishable from the green one when it's not for me.

  11. I found this the most frustrating mission I've played recently. I'm decent at jumping and mantling, but in this mission there are some points where it is not clear at all where to go, and you can't climb half the shit because there's invisible walls all over the place. Then if you manage to find some kind of candidate path, going the wrong way ends up in death or discovery, turning the mission in a quickload fest.

    The lighting's also pretty bad. When you're outside, everything is super bright, and then when you get inside it's just black. I had to run around with a candle before I found the door to get out of the first drop-down area. What made this worse was when there was a climbing section in doors. I had to turn up the gamma. I never turn that up, it looks terrible.

    Anyway, after like 20-30 reloads, I finally get to the church. I discover the library, and find a readable there. Do you really expect me to read a 20-page book? Inside a game?! If I want to read a book, I'll read an actual book. I get the point you'r trying to make with the book, but you could've made that without writing 20 pages filled with dreadful prose. Way too many passive forms and run-on sentences. Combined with phrasing that looks like something from /r/iamverysmart, just terrible to read, so I quit trying to read that. At this point I was not in the mood to read shit. I get to another readable about Kevin, and decide to just suck it up and read it. Once I got past the first page, I checked to see how many there were, and there were too. damn. many. I don't doubt you could've gotten the eerie feeling you were going for across in a single page.

    I decided to quit when I got to the crypt. Again with the bloody lighting, and then important stuff happened, and I was not in the mood for that kind of stuff and already quite pissed, so I quit.

     

    Needless to say, I won't be finishing this.

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