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161803398874989

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Posts posted by 161803398874989

  1. Hey guys,

     

    Glad you enjoyed the mission!

     

    @1618, sorry for the late reply, but here's the location of the secret outside the manor (from Cambridge Spy's play through):

     

     

     

    @MirceaKitsune, AI have the ability to greet each other and so I set the guard outside the church on the same team as the player with the "can greet" flag turned on. In order to be extra sure he spoke to the player there is also a trigger around him that's triggered when the player gets close to him, which activates a one-line conversation playing a greeting bark.

    Yup, found that one.

  2. So I finished the mission. I missed the way into the spirit world on my initial search through the library, and couldn't find it afterwards because I had displaced some things. Looked it up. Not a super big deal but a bit annoying nonetheless.

    Overall great mission, very good story telling. If I had a major complaint it would be that it feels rather railroady at times. Honestly I'm not really in the mood for saying more, so I'll just leave what I said before.

  3. @Grodenglaive, thank you and I'm glad you enjoyed the book! If you felt so inspired, it's always a great help to have reviews on the book's Amazon page :-).

     

    @Hey 1618, yeah it's never easy striking the right balance between open level design and making sure that players don't get lost. Regarding unpickable locks, a lot of those will be surmountable as the level opens up (especially after you meet Henry Thurgood).

     

     

     

    There actually *is* a secret in that section you're talking about, let me know if you want hints or a direct explanation as to how to get to it.

     

     

    Yeah it's a lot more open now, but I got pretty miffed in like the first 30 minutes of play. I'll keep going and write some more details when I finish.

     

     

    I already got up to the attic door and then the balcony above. There's a candle holder that counts as a secret. Are you telling me there's a secret in the building before the two guards having that little conversation?

     

  4. The second mission got so intense I had to take a break from playing yesterday night. Absolutely stellar tension-building.

     

    One complaint I have so far is that it feels like a railroad, and sometimes the mission gives the sense that you can take some alternate route or explore a side area, which then turns out to be nothing. For instance, I spent 15 minutes trying to climb up where you first see the manor, right above the conversation between the guardsman and captain (which was hilarious), only to find out after 15 minutes that there was nothing there. Why give me a rope arrow and put a ton of wood AND A LIGHT there if nothing's going to be there. Similarly, I spotted the door high up on the manor, so I used my rope arrow to get there, and then the door was locked and unpickable. Likewise I looked at my map and planned my route through the mansion, only to find that the route I wanted to take was impossible because of the unpickable doors.

    On the plus side, I really like what you're doing with the new mechanic, and the puzzles and stuff. It's good shit, though a bit vague at times as information is communicated through dialogue which can't be repeated. You set up a note-taking mechanic in the first mission, that could be good to use here, or to implement in TDM in general.

     

    Overall I'm liking what I'm seeing, but I find it hard to know when to explore. Sometimes you find a secret and sometimes you find a frustrating dead-end and have to backtrack.

  5.  

    That is so ludicrous and unlikely, even I'm not going to waste energy worrying about it. But it's one of those things that strongly enforce my feeling that at a large scale, humanity is just a race of chimps only with cars and computers. I hope people don't find that statement offensive as it's not meant to be such... it's just legitimately difficult to feel otherwise, when people like that are everywhere and infest everything they touch with their stupidity, even things completely unrelated to whatever problems they have and barge in everywhere to bring up.

     

    More importantly for the time being, I checked out your Gitlab repo and am compiling from it now. I'd like to setup a remote from Greebo's as well, but can't find him anywhere on Github. Anyone got a link please?

    Humans are stupid, have always been stupid, and always will be stupid. Yet, here we are. If you don't like something, by all means fight for it. But people have been predicting death and doom and destruction for thousands of years, and it never turns out so bad.

  6. So far this year we have only seen 3 original releases. I should have the accountant 2 and another smaller mission out before the years end which would bring the total to 5 but that seems to be a big drop from the previous year.

     

    Do any other authors expect a release of their FM before the years end? It seems like things are a bit quiet otherwise

    Did you see the quality on those things? Quality > Quantity

  7. I know very basic German from my last visit. I think if you visit a country with a different language it's polite to learn how to say things like please, thank you, good morning, good night and most importantly how to order a pint of beer :D

     

    Ein bier bitte!

     

    Plus I get to eat currywurst again. Bloody Yum!

    Ordering beer is all you need in any language, no?

  8. easy ciphers would be simple morse-code, perhaps used by ticker-tape machines and telegraphs used by Inventors Guild? Also semaphore flags /Clacks Towers. In terms of encrypted cyphers, players are often happy to deal with incomplete codewheels ala Assassins Creed.

    Honestly, those are boring as hell. So is decoding stuff. Nothing interesting happens in anything understandable for the layman. A keyhunt with some clues, that's pretty alright. So is Portal-style puzzling.

    The trick, in my eyes, is to keep it in-game and in-context. None of those stupid-ass minigames with riddles that are so easy I could solve them while passed out cold after downing a bottle of vodka.

    • Like 1
  9. Solving P vs NP doesn't necessarily turn you into a god. Proof of equality could be non-constructive, meaning we can't do shit with it anyway, or the constants involved in a constructive proof could be unfathomably huge (think Graham's Number) so that the algorithm is not practically feasible. Furthermore, inequality seems pretty likely, so cases where you find an everything-breaking algorithm are extremely unlikely, even more so because people have been looking for so long.

     

    Mathematical realities aside, actual cryptographic puzzle solving is not really something you put in a game, since it tends to require a piece of paper and a pen to work stuff out. Sure you can make a story revolving around cryptography (if you need any pointers I can help), but actual cryptography breaking, nah.

  10. I'm fairly certain this discussion has kept on track because we have a disproportionate amount of "old" (30+) people here, and so the forum culture is just more mature overall.

     

     

     

    Even to imagine it, how it could work.

    Robots, man. AI is getting pretty damn good, and we'll probably be able to automate a lot of things like food production in the future.

    What I'm worried about, though, is that this will not lead to a world where everyone can get the food they need and live a comfortable life without having to work very hard. I'm worried that a few people are just going to pick it up and use it to get rich, making other people work just as hard and compete for fewer and fewer jobs, stuck for 8 hours a day doing something they hate, just to go home and be exhausted and have no fun at all.

    • Like 1
  11. In the "mod" function, if a is equal to 0, you get the result 0. Not sure what you're trying to do with it, but turning that <= into a < will likely fix it.

     

    Also, please don't call your functions mod. Generally speaking, mod is means modulus, so the moment you write "mod" somewhere, people are going to be thinking about the % operator. Just call it modify or something.

  12.  

     

    I can't fathom the people who say they can't understand the appeal of one

    Most people in this category hold honesty/knowledge in higher regard than comfort. I'm sure they understand the appeal, where "appeal" is understood "locally", i.e. the direct benefits it has without considering the negative sides. However, people who say they don't understand the appeal, are talking about "appeal" understood "globally, i.e. the benefits it has after weighing the pros and cons. That make sense?

     

     

     

    On top of that, the physicalist model of the mind -- i.e. that it's a property of the brain -- has led to countless important discoveries about how to control and fix the mind. The dualist theory has led to none and there's never been a scrap of evidence for it. So I put it down as wishful thinking.

    As interesting as this argument is, it doesn't directly imply the dualist theory is false. Moreover, certain forms of dualism and physicality are not mutually exclusive. Consider, for instance, our brain activity being completely mirrored in some other plane of existence, but when the physical brain stops working, the mirror keeps running. That'd classify as dualism, I think, and it takes absolutely nothing away from the physicalist model.

     

     

     

    Plus there's the obvious argument: if souls can exist independently of the body, and can see, hear and interact with other souls without a body, why do we even need bodies in the first place?

    Just because something isn't useful doesn't mean it doesn't exist. "Junk DNA" is a popular example.

     

    I'm not a dualist, by the way, but I just can't let an insufficient argument slide.

     

     

     

    Murder of kin, altruism, cooperation, all those traits are inside us, they dont need to be taught at all, its in our instincts, we kind of just wanna do it, without knowing why, because of the way we evolved as species. Its the same for the other animals in our family, and other families too. We can observe it in kids. As well as our bad instincts, like agression, possessiveness, selfish behaviour. Those are also inside us. Some more, some less. And of course culture rewards and enhances certain aspects of it or others. So we have those differences in how people organize themselves, depending on societal values.

    This is a bit overly simplified. While the basest of values are within us, law is necessary to maintain societal order, since values can often conflict, and we have not evolved to deal with large-scale societal conflicts, but rather personal conflicts.

    I'd also say there is no such thing as a "bad" instinct. Agression, possessiveness, and selfishness all have their uses, particularly in the environment humans evolved in. I am a very individualistic person, so I don't see selfishness and possessiveness as particularly negative traits. Of course, omnia in mensura.

     

     

     

    The belief that a religion was made on purpose to control people refers more to the recent sectarianism rather than the mainstream religious currents. It's also rooted more in the corrupt nature of humans who presumably are the voice of God etc. etc. If you have a brain you won't fall for that.

    I know for a fact that 100% of the people who fell for that did have, in fact, a brain. Shocking, I know.

    Jokes aside, I really like the memetic view of religion, which can explain a lot about how it arises or why it's so "powerful", and how it can or cannot control people. Give the CGP grey video on memes (in the traditional, not the "internet fad" sense) a watch:

     

    https://www.youtube.com/watch?v=rE3j_RHkq

     

     

     

    It's intersting theories and all that but, in practice to believe or not to believe is all you can do. Religions can be neither prooved scientifically nor rebutted.

     

     

    Plenty of religious claims can, in fact, be rebutted. And there are lots of claims that could be proved scientifically.

    Yes, you can rebut specific claims, but that does not rebut religion as a whole (it's part of why you should probably cherry pick lessons from religious texts).

     

     

     

    Faith is just the excuse people give themselves in order to believe things they know they don't have enough evidence for.

    Doesn't mean it's bad or useless. Plenty of mathematicians believe that P is not equal to NP (if it were equal you could break the hell out of cryptography and stuff), and that belief guides their research in a significant way, and leads to progress. Indeed it now seems fairly likely that P will not equal NP, in the end. But we do not know for sure, since the arguments are of the form "if it is equal, then this this thing will do such and such, but the thing resembles some other thing that can never do the equivalent of such and such".

    • Like 1
  13. I do not believe in an afterlife. Like you say, I think it's something people invent in order to feel better about death. I also don't understand that sentiment. Why would you want to be around forever? I mean, at some point all your friends are going to be dead and they'll all be there and you'd live forever with them, or what? Then what's the point of the initial life? Won't you and your friends drift apart over the eternity you have to spend? I find the notion that everything will be perfect in heaven ridiculous too because a lot of human suffering is self-inflicted, so if you want a place free of human suffering, you'd have to change the humans themselves, in which case the question becomes is it really you in heaven? And again, what would be the point?

    Not to mention the boredom. I can't imagine spending 100s of years alive and conscious, and not bored all that time.

    There are many other problems with an afterlife that I can come up with, but I don't want to rant too much. I'm just going to adjust my initial statement and say this:

     

    I sincerely hope there is no afterlife. It makes life all the more precious.

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