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161803398874989

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Posts posted by 161803398874989

  1. How is that different? It's all Science Fiction. :) And especially ST has some really weird fantasy stuff in it, just because it scraps the scientific surface doesn't mean it bows down to any kind of realism. Well i guess it's a matter of taste. Games or films doesn't have to be 100 % logic or realistic for me, as long as the story is told well, and it achieves a "in it" feeling.

    It's less about realism and more about internal consistency. If you have some rules in your universe, stick to them, dammit!

  2.  

    According to http://wiki.thedarkmod.com/index.php?title=The_World_at_Large'Missions have established the date of the setting as around 1630 AD. The current calendar sets the year 0 as the date of the official formation of the Builder Church.' However, the tdm_throne_ornate_wood texture looks as though it says AD MCMXXVI. Therefore at least one chair already in TDM comes from the setting's future. :P

    The Builders have their birth date as the year 0, but there was a count before that. The maker of this chair clearly thought it more appropriate to use the older (obsolete) year system.

  3. Somewhat related. Crystal Balls for props? I imagine it can be just a bitmap which always faces the player; but irl it refracts the images behind and it would also refocus nearby lights...which might make for a good puzzle using pagan/magic elemental symbology. Can the 'light' be manipulated in such a fashion?

    There's a puzzle using light in "The Gatehouse", but it's with mirrors.

  4.  

     

    Had fun with this mission. First one I've finished in a while. Apparently I missed a whole set of objectives, which is a bit annoying but eh.

     

    The captain was by far the most annoying character. At first I thought the Captain might have some dirt on Talbot so that's where I went first. My first reload happened when I tried to enter his door, but he opened it at the same time and spotted me. Very unlucky timing. Then while I was searching through the captain's room, he came in, sat in the chair, and just wouldn't leave. I had to make some noise in order to get him to resume his normal patrol pattern. I also didn't find any readables in the captain's room, despite checking very carefully.

     

    I completely forgot to check the servant's quarters after I got done with the objectives. Is this where the prank objectives originate?

     

    The door to the library got stuck, and it led to a glitch with a guard that wanted to go through it. Quite annoying.

     

     

  5. Blitzed is a popular IRC network used for many Linux user groups in the UK. I'm sure if someone wanted to open a #darkmod channel on there nobody would object. However, don't be surprised if you don't get a huge number of users, since people working on the mod are in lots of different time zones and tend to prefer asynchronous communication methods such as forums rather than real-time chat.

    I've got a client open most of the day, so you can expect me to be there.

  6.  

     

    Playing dead is a bad idea and would make no sense at all.

    Why wouldn't it? It could be an interesting gameplay mechanic. Get hit by an arrow, pretend to be dead, and see if the guards fall for it. Could work as a last-ditch effort, and it'd get the guards off your back, but you run the risk of getting found out, and if they do they basically get in a free shot. It also allows you to more or less reset the guard patrols after getting discovered since they think you're dead now, and that could definitely encourage continuing to play after getting found out.

  7. There's several clients available for mobile phones, though personally I find IRCing on my phone annoying.

     

    A host like Freenode sounds right up the alley of TDM, but from what I can tell they don't allow any new channels. As far as functionality goes I like Snoonet, but I'm sure there's other options out there. (Please no Quakenet)

  8. Void Engine would be a sensible name for a Dishonored engine. With the Outsider, the Void and all that.

    Zenimax also shows up on the title screen for Dishonored somewhere IIRC.

     

     

    On the other hand people obviously like to get hyped. Otherwise you wouldn't be able to lay out the bait, and people take it up with pleasure. If the horde of people wouldn't be begging on their knees to be able to have early access, stuff like that wouldn't exist. Can't really say Dishonored 1 was a rushed release though in this case. I don't think i had one crash or problem with the game. Admittedly, i don't know how many patches were there before i picked up the game for 15 € (i think).

    It's always been a solid game in my experience. The most annoying thing is framerate drops on load and save.

  9.  

    It's gotta be like that nowadays. A big audio application revealed it's 3rd version 2 months ago or so, and they literally didn't let the slightest news about it leak out before short before the release, and the people were like "Hmm... has development ceased?... Do they even work on a new version?... Do they specialize on their hardware products rather than on their software products now?..." creating lots of rumours and talk, and dozens of threads on the respective forums (don't even wanna know about Twitter and Facebook) until it finally was released then. And when they released it on a tech show, it was announced as "Something big is coming" without really specifiying even what they're about to release, so some even speculated that it was only some tech tips about version 2. :laugh: Bottom line is, with that kind of marketing behavior, they created a huge attention, even announcing nothing at all. It's all marketing and hype, and numerous ways to seek attention, and to get people "hot". It's a really big topic nowadays.

    I'm so sick of this though. The hype is what leads people to pre-order. Pre-orders are what lead gaming companies to get away with shipping half-baked products.

    Personally I don't judge a game until I've actually played it. "This looks neat", sure, but I'm not going to pre-order.

  10. Well, I hope at least the story will be good. Sometimes I can overlook gameplay for story like Vampire The Masquerade Redemption (and the cool music too).

    I'm the opposite. You muck up gameplay, I'm out. You muck up the story, eh, it happens.

  11. If they just got rid of the gunplay it would be an evolution already. And if the combat is seamless with the running they could have something good after all. But this is being overly optimistic.

    We won't know until the game actually comes out what it'll be like, so let's reserve judgement until then.

  12. Apparently they have also changed the "blink" ability for this "darkness grappling hook" thing (don't know how else to describe it). The thing I aks myself is: Can people see you move, while you use it or not. It would change the gameplay compared to part one, since you would no longer be able to blink from cover to cover...

    They called it Far Reach in the post-announcement interview.

  13. Mirror's Edge is a *movement* game. If the combat is fluid and meshes well with the freerunning, I see no reason for it not be a part of the game. It'll just be more options for getting around.

     

    I'm not so fond of the skill tree rumour I heard earlier. Just make the actual levels harder instead of not allowing me to wallrun or whatever.

  14. At the start of the story you get to choose between Emily and Corvo, and then you finish the entire game as the character you picked. You do not get to switch between characters mid-story. They have different powers, different animations, and the people in the world react differently to each of the characters.

     

    Show announcement

    Post announcement interview

    ^for those of you who haven't seen it yet

     

    Looks prerendered ;). Did they announce what engine this is running on? I don't believe Unreal 3 could pull something off like this. Unreal 4 or RAGE?

    It's a cinematic trailer, it's not even in-engine probably. Probably going to be Unreal 4. They make it look as good as possible and don't pretend that this is what the engine can do. I respect that.

  15. I don't you think you'd get additive colour. Blue glass only lets through blue light. Red glass only lets through red light. So if you let white light (all colours) first go through red glass and then through blue glass, you end up with only the light that both glasses let through, which is a lot less. You definitely wouldn't perceive the back glass to be even brighter like it is in the picture.

    What would probably work is, if the glass has colour 0.2 0.3 0.4 (RGB), you multiply each of the colour values of the light passing through the glass by 0.2 0.3 0.4 (R G B, respectively).

  16.  

     

    Hmm, do all key entities have that? I would think a box that size would make it ridiculously easy to frob keys from some distance away, and I can't say I've noticed that.

    I have. Pickpocketing purses always seemed much harder to me. A key just highlights as soon as you're somewhere near the guard.

  17. Shorttest trailer in the history of trailers, what was the point. And due to Bethesda's rescent track record I have mostly gone right of them.

    It's a teaser trailer. A teaser for the trailer. That's common these days, no idea why.

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