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Maude Zuck

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Posts posted by Maude Zuck

  1. Is there any particular reason you're using a different alias? If you're someone I gave 2.0 to, then you were given access to the beta-test thread.

     

    Yeah, Biker whinged and cried about my status updates as if it was just torturing him to distraction. His busybody, rather than thinking, blurted out some ignorant, oblivious nonsense. I told him to "fuck off" -- or something to that effect. You came to his rescue.

     

    As you are wont to. Yes, before anyone is shattered to pieces by being told (rightly and righteously) to "fuck off".

     

    You are gallant! And effective! An amazing hero.

     

    ...

     

    No. I never applied for the latter-day beta-test. I asked about doing just that about a month before. And a couple of weeks ago I asked about getting the assets after I compiled the source from the SVN. Thought I might try out the new FMs and really wanted to mess around a bit with the source as it was said to be available for that purpose. As I say I could get to it on the SVN and compile it... but it is of no use I think with out the assets.

  2. Yeah, I don't know what the fuck is going on. I decided to go back even further and load up a save many times ago... still with the no problem loading and sneaking about as usual... but a crash on saving hence!

     

    So, okay, "Lords & Legacy" is borked for me for the time being . I'll try out the other brand new (to me) game, FieldMedic's "Not An Ordinary Guest"... New Game... Install... Restart... Choose my character (definitely cool)... Loading... Finshed... Traditional additional delay... CRASH.

     

    ???

     

    I've checked "Darkmod.cfg" against the one I had luckily copied over to my build of 2.00 weeks ago... perfectly perfect.

     

    I noticed though while looking for modified files in my Doom3 directory (and subs) that "gamex86.dll" seems to (at least) get "touched" (date modified) every time I load TDM... that's weird and whack (and as far as I'm aware gotta be unnecessary... or worse) but not impossible, maybe I just never noticed that happens before?

     

    So... okay I'm going to load up Melan's "Penny Dreadful 1: The Grail Of Regrets" (I was loving it then became a little disappointed and then a lot distracted I guess and left it in the lurch, unfinished). It works. It loads. I find myself anew amidst a good mission. I do some reacquainting and some slight progress-making. I quicksave. It works. I do some more messing about and reacquainting (I realize I must entirely reacquaint and finish this of course despite my earlier disappointment and distraction)... I save conventionally. It saves. I go back and reload the save I came back to this on. It loads just fine again. I am happy that I haven't lost all ability to reason in my oldering age. I am happy that I haven't lost all ability to play TDM. I am oldering though and will quit and go report all this to the forums in a nice succinct manner.

  3. Well, the save is ~10MB so I'm just going to paste in this link to my Google Drive share of it.

     

    As for TDM 2.0, I mentioned before (using whatever my previous alias was) that I had compiled it (them) successfully but it is of no use with out the assets. So, no, still just stuck with 1.08.

     

    What I'm sending you loads successfully and I can play to my heart's content it seems; but it crashes when I go to save without fail now. And what's weird is that I went back to a previous save and it now crashes when I try to save after successfully loading it... Anyway the link above is to a .zip of the 3 files (.txt, .tga, .save) that comprise last successful save.

  4. Nope. No good. Crashed after loading the previous save?! So why would the thing be crashing now after it had successfully saved after the save I just load?

     

    Must be corruption/leak in something external to TDM/Doom. Must be in the system. We'll AVG wanted me to reboot anyway a couple of hours back... so I'll do that now. Done. Fresh boot. Try again. Crash again ("nice" crash).

     

    Maybe something to do with these "settling" entities... settling awry?

     

    WARNING:idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_313020547056'

    WARNING:idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_313720547056'

    WARNING:idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_429220547056'

     

    This is at the (nearly) the very end of the Condump above (and therefore the top of the "nice" CrashDump(s).

  5. I think I'll go back in and try my previous save to the one that leaves me on the verge of crashing. I'll load that and try to proceed. But still hope you'll see something in the situation presented above to help. I recall before vaguely those degenerate triangles were maybe a clue? Or maybe a bit of red-herring that I'm still distracted by? Anyway I'm sure it's something.

     

     

    ...It's always something.

     

    ;)

  6. For what I read, compared to TDD, it was a disappointment for the fans, especially puzzles.

     

    As in...

    "Don't bother me with puzzles. Puzzles no good! Leave them outta my horror"?

    or

    "These puzzles are no challenge. I need something more than just wallowing in horror. Yet all I'm left with is this drudging horror!"?

  7. I like the 4 original propositions.

     

    The swimming thing sounds cool as long as it isn't over done. I should still be able to wade slowly. I make a little mini-game out of slow-wading and just managing a horizon that lets me see clearly what lies beneath; and I like it! But for full-on swimming, I think the "pulse" motion would be cool.

     

    New "particle" effects? The more the better. Bugs and birds and swarms of things. Excellent.

     

    More sounds? More better too as well.

     

    The SpecialCrouch... meh. I already do that. 'Tis left to my imagination and so I imagine it is so. To actually go to the trouble of implementing it and accomodating the cascading effects? Nah...

     

    I don't really love the keyhole idea either. It is unrealistic (though not as much in this universe, to be fair, as it is in most of the games that have keyhole peeking already!). It is a major change too... but, then again, I do agree that since the guards are apparently going to be more aware of things they didn't usedta it becomes necessary.

     

    More battle-skills for the guards? Sure. I still can't really work the fighting system anyway, so I need more reason to not get caught.

     

    Fuck Stamina? Please don't add your Fuck Stamina all over the place. ;)

  8. Solution to malloc error crashes:

    http://wiki.thedarkm...rash-to-desktop

     

    EDIT: oh, it is something else. Sorry.

     

    Well, thanks; and of course there is nothing to be sorry about when you are trying to be helpful.

     

    ...

     

    This mess continues though and so I went back in; grabbed a console dump; and then hit the old F5 (my quciksave bind) ... and got another "nice" crash: Here are those results:

     

    Condump (before the crash, just as soon as my game loaded):

     

     

    WARNING:file materials/tdm_internal_engine.mtr, line 10: material '_default' previously defined at materials/shaderdemo.mtr:99

    WARNING:file materials/tdm_internal_engine.mtr, line 21: material 'splashscreen' previously defined at materials/gfx.mtr:42

    WARNING:file materials/tdm_internal_engine.mtr, line 24: material '_tracemodel' previously defined at materials/shaderdemo.mtr:94

    WARNING:file materials/tdm_internal_engine.mtr, line 61: material 'textures/REGION' previously defined at materials/gfx.mtr:1

    WARNING:file materials/tdm_internal_engine.mtr, line 73: material 'textures/bigchars' previously defined at materials/gfx.mtr:13

    WARNING:file materials/tdm_internal_engine.mtr, line 81: material 'console' previously defined at materials/gfx.mtr:25

    WARNING:file materials/tdm_internal_engine.mtr, line 94: material 'textures/common/pda_gui' previously defined at materials/invisible.mtr:1

    WARNING:file materials/tdm_internal_engine.mtr, line 102: material 'textures/common/entityGui' previously defined at materials/invisible.mtr:19

    WARNING:file materials/tdm_internal_engine.mtr, line 110: material 'textures/common/entityGui2' previously defined at materials/invisible.mtr:30

    WARNING:file materials/tdm_internal_engine.mtr, line 118: material 'textures/common/entityGui3' previously defined at materials/invisible.mtr:41

    WARNING:file materials/tdm_internal_engine.mtr, line 127: material 'textures/editor/visportal' previously defined at materials/invisible.mtr:52

    WARNING:file materials/tdm_internal_engine.mtr, line 138: material 'textures/editor/aassolid' previously defined at materials/invisible.mtr:61

    WARNING:file materials/tdm_internal_engine.mtr, line 149: material 'textures/editor/aasobstacle' previously defined at materials/invisible.mtr:71

    WARNING:file materials/tdm_internal_engine.mtr, line 158: material 'textures/common/caulk' previously defined at materials/invisible.mtr:82

    WARNING:file materials/tdm_internal_engine.mtr, line 174: material 'textures/common/nodraw' previously defined at materials/invisible.mtr:97

    WARNING:file materials/tdm_internal_engine.mtr, line 182: material 'textures/common/nodrawsolid' previously defined at materials/invisible.mtr:106

    WARNING:file materials/tdm_internal_engine.mtr, line 191: material 'textures/common/shadow' previously defined at materials/invisible.mtr:113

    WARNING:file materials/tdm_internal_engine.mtr, line 202: material 'textures/common/shadow2' previously defined at materials/invisible.mtr:122

    WARNING:file materials/tdm_internal_engine.mtr, line 210: material 'textures/common/trigger' previously defined at materials/invisible.mtr:131

    WARNING:file materials/tdm_internal_engine.mtr, line 218: material 'textures/common/trigmulti' previously defined at materials/invisible.mtr:140

    WARNING:file materials/tdm_internal_engine.mtr, line 226: material 'textures/common/trigonce' previously defined at materials/invisible.mtr:149

    WARNING:file materials/tdm_internal_engine.mtr, line 234: material 'textures/common/trigtimer' previously defined at materials/invisible.mtr:158

    WARNING:file materials/tdm_internal_engine.mtr, line 242: material 'textures/common/trigrelay' previously defined at materials/invisible.mtr:167

    WARNING:file materials/tdm_internal_engine.mtr, line 250: material 'textures/common/trighurt' previously defined at materials/invisible.mtr:176

    WARNING:file materials/tdm_internal_engine.mtr, line 258: material 'textures/common/trigfade' previously defined at materials/invisible.mtr:185

    WARNING:file materials/tdm_internal_engine.mtr, line 266: material 'textures/common/triggui' previously defined at materials/invisible.mtr:194

    WARNING:file materials/tdm_internal_engine.mtr, line 274: material 'textures/common/trigair' previously defined at materials/invisible.mtr:203

    WARNING:file materials/tdm_internal_engine.mtr, line 282: material 'textures/common/trigentityname' previously defined at materials/invisible.mtr:212

    WARNING:file materials/tdm_internal_engine.mtr, line 290: material 'textures/common/trigentityname_once' previously defined at materials/invisible.mtr:221

    WARNING:file materials/tdm_internal_engine.mtr, line 302: material 'textures/common/nodrop' previously defined at materials/invisible.mtr:230

    WARNING:file materials/tdm_internal_engine.mtr, line 314: material 'textures/common/clip' previously defined at materials/invisible.mtr:242

    WARNING:file materials/tdm_internal_engine.mtr, line 325: material 'textures/common/trigflashlight' previously defined at materials/invisible.mtr:253

    WARNING:file materials/tdm_internal_engine.mtr, line 338: material 'textures/common/clip_plusmovables' previously defined at materials/invisible.mtr:262

    WARNING:file materials/tdm_internal_engine.mtr, line 349: material 'textures/common/full_clip' previously defined at materials/invisible.mtr:274

    WARNING:file materials/tdm_internal_engine.mtr, line 361: material 'textures/common/player_clip' previously defined at materials/invisible.mtr:284

    WARNING:file materials/tdm_internal_engine.mtr, line 371: material 'textures/common/monster_clip' previously defined at materials/invisible.mtr:294

    WARNING:file materials/tdm_internal_engine.mtr, line 381: material 'textures/common/moveable_clip' previously defined at materials/invisible.mtr:303

    WARNING:file materials/tdm_internal_engine.mtr, line 391: material 'textures/common/ik_clip' previously defined at materials/invisible.mtr:312

    WARNING:file materials/tdm_internal_engine.mtr, line 402: material 'textures/common/cushion' previously defined at materials/invisible.mtr:321

    WARNING:file materials/tdm_internal_engine.mtr, line 411: material 'textures/common/slick' previously defined at materials/invisible.mtr:333

    WARNING:file materials/tdm_internal_engine.mtr, line 420: material 'textures/common/noimpact' previously defined at materials/invisible.mtr:342

    WARNING:file materials/tdm_internal_engine.mtr, line 434: material 'textures/common/mirror' previously defined at materials/invisible.mtr:352

    WARNING:file materials/tdm_internal_engine.mtr, line 441: material 'invisible' previously defined at materials/invisible.mtr:366

    WARNING:file materials/tdm_internal_engine.mtr, line 454: material 'textures/common/ladder' previously defined at materials/invisible.mtr:372

    WARNING:file materials/tdm_internal_engine.mtr, line 463: material 'textures/common/collision' previously defined at materials/invisible.mtr:385

    WARNING:file materials/tdm_internal_engine.mtr, line 473: material 'textures/common/speaker' previously defined at materials/invisible.mtr:394

    WARNING:file materials/tdm_internal_engine.mtr, line 482: material 'textures/common/particle' previously defined at materials/invisible.mtr:402

    WARNING:file materials/tdm_internal_engine.mtr, line 494: material 'textures/common/overdrawtest' previously defined at materials/invisible.mtr:409

    WARNING:file materials/tdm_internal_engine.mtr, line 500: material 'textures/common/moveableclipmodel' previously defined at materials/invisible.mtr:421

    WARNING:file materials/tdm_models_wearable.mtr, line 882: material 'tdm_plaguemask' previously defined at materials/plague_material.mtr:1

    WARNING:file materials/tdm_particles_legacy.mtr, line 58: material 'textures/particles/barrelpoof' previously defined at materials/senetemp.mtr:16769

    WARNING:file materials/tdm_particles_legacy.mtr, line 72: material 'textures/particles/pfirebig2' previously defined at materials/sfx.mtr:1553

    WARNING:file materials/tdm_particles_legacy.mtr, line 87: material 'textures/particles/pfirebig2_sort10' previously defined at materials/sfx.mtr:1569

    WARNING:file materials/tdm_particles_legacy.mtr, line 102: material 'textures/particles/dustcloud' previously defined at materials/senetemp.mtr:16871

    WARNING:file materials/tdm_particles_legacy.mtr, line 113: material 'textures/particles/drop2' previously defined at materials/andy.mtr:164

    WARNING:file materials/tdm_particles_legacy.mtr, line 124: material 'textures/particles/drop3' previously defined at materials/andy.mtr:180

    WARNING:file materials/tdm_particles_legacy.mtr, line 138: material 'textures/particles/s_lightning2_whi' previously defined at materials/andy.mtr:213

    WARNING:file materials/tdm_particles_legacy.mtr, line 152: material 'textures/particles/s_lightning_masked' previously defined at materials/senetemp.mtr:16723

    WARNING:file materials/tdm_sfx_legacy.mtr, line 30: material 'textures/particles/boomboom' previously defined at materials/sfx.mtr:541

    WARNING:file materials/tdm_sfx_legacy.mtr, line 41: material 'textures/particles/boomboom2' previously defined at materials/sfx.mtr:585

    WARNING:file materials/tdm_sfx_legacy.mtr, line 52: material 'textures/particles/boomboom3' previously defined at materials/sfx.mtr:518

    WARNING:file materials/tdm_sfx_legacy.mtr, line 66: material 'textures/particles/dust' previously defined at materials/sfx.mtr:1724

    WARNING:file materials/tdm_sfx_legacy.mtr, line 77: material 'textures/particles/fbeam' previously defined at materials/sfx.mtr:1459

    WARNING:file materials/tdm_sfx_legacy.mtr, line 88: material 'textures/particles/pfirebig' previously defined at materials/sfx.mtr:1605

    WARNING:file materials/tdm_sfx_legacy.mtr, line 99: material 'textures/particles/pfiresmall2' previously defined at materials/sfx.mtr:1515

    WARNING:file materials/tdm_sfx_legacy.mtr, line 123: material 'textures/particles/plasma' previously defined at materials/sfx.mtr:2610

    WARNING:file materials/tdm_sfx_legacy.mtr, line 137: material 'textures/particles/spark3' previously defined at materials/sfx.mtr:2509

    WARNING:file materials/tdm_sfx_legacy.mtr, line 150: material 'textures/particles/preamble' previously defined at materials/sfx.mtr:278

    WARNING:file materials/tdm_sfx_legacy.mtr, line 159: material 'textures/sfx/flamesparks' previously defined at materials/senetemp.mtr:16289

    WARNING:file materials/tdm_sfx_legacy.mtr, line 203: material 'genericDamage' previously defined at materials/decals.mtr:1467

    WARNING:file materials/tdm_sfx_legacy.mtr, line 216: material 'textures/sfx/shotgunpuff' previously defined at materials/sfx.mtr:4261

    WARNING:file materials/tdm_tables.mtr, line 4: table 'sosTable' previously defined at materials/shaderdemo.mtr:1

    WARNING:file materials/tdm_tables.mtr, line 5: table 'fadeTable' previously defined at materials/shaderdemo.mtr:3

    WARNING:file materials/tdm_tables.mtr, line 6: table 'oneThirdTable' previously defined at materials/shaderdemo.mtr:4

    WARNING:file materials/tdm_tables.mtr, line 41: table 'sinTable' previously defined at materials/shaderdemo.mtr:5

    WARNING:file materials/tdm_tables.mtr, line 75: table 'cosTable' previously defined at materials/shaderdemo.mtr:40

    WARNING:file materials/tdm_tables.mtr, line 85: table 'convexFade' previously defined at materials/shaderdemo.mtr:74

    WARNING:file materials/tdm_tables.mtr, line 95: table 'concaveFade' previously defined at materials/shaderdemo.mtr:84

    WARNING:file materials/tdm_tables.mtr, line 97: table 'eyestable' previously defined at materials/monsters.mtr:1

    WARNING:file materials/tdm_tables.mtr, line 101: table 'decalFade' previously defined at materials/decals.mtr:1

    WARNING:file materials/tdm_tables.mtr, line 103: table 'deserttable' previously defined at materials/senetemp.mtr:5618

    WARNING:file materials/tdm_tables.mtr, line 105: table 'fireballtable' previously defined at materials/monsters.mtr:4

    WARNING:file materials/tdm_tables.mtr, line 109: table 'embertable' previously defined at materials/kentest.mtr:3

    WARNING:file materials/vp_materials.mtr, line 206: material 'textures/sfx/vp1' previously defined at materials/tdm_sfx_legacy.mtr:159

    WARNING:file materials/vp_materials.mtr, line 224: material 'textures/sfx/vp3' previously defined at materials/tdm_sfx_legacy.mtr:175

    WARNING:file materials/washroom.mtr, line 2: table 'blighttable' previously defined at materials/tdm_tables.mtr:97

    WARNING:file materials/weapons.mtr, line 1321: material 'textures/particles/blacksmokepuff' previously defined at materials/tdm_particles_legacy.mtr:19

    WARNING:file materials/zgraeme.mtr, line 135: material 'textures/particles/smokepuff' previously defined at materials/tdm_particles_legacy.mtr:1

    WARNING:file materials/zgraeme.mtr, line 200: material 'textures/particles/smokepuffalpha' previously defined at materials/tdm_particles_legacy.mtr:34

    Initializing event system

    ...793 event definitions

    Initializing class hierarchy

    ...166 classes, 386984 bytes for event callbacks

    Initializing scripts

    Compiled 'rand_osc_light::GetOscOrigin': 153.3 ms

    ---------- Compile stats ----------

     

    Memory usage:

    Strings: 42, 5072 bytes

    Statements: 18304, 366080 bytes

    Functions: 1139, 116360 bytes

    Variables: 83908 bytes

    Mem used: 1040024 bytes

    Static data: 2277552 bytes

    Allocated: 2780128 bytes

    Thread size: 7068 bytes

     

    ...5 aas types

    game initialized.

    --------------------------------------

    Parsing material files

    Found 0 new mission packages.

    Found 14 mods in the FM folder.

    Parsed 12 mission declarations.

    No 'tdm_mapsequence.txt' file found for the current mod: lordsnlegacy

    -------- Initializing Session --------

    Font fonts/english/mason_glow in size 12 not found, using size 48 instead.

    Font fonts/english/mason_glow in size 24 not found, using size 48 instead.

    Font fonts/english/mason in size 12 not found, using size 48 instead.

    Font fonts/english/mason in size 24 not found, using size 48 instead.

    session initialized

    --------------------------------------

    --- Common Initialization Complete ---

    ------------- Warnings ---------------

    during The Dark Mod initialization...

    WARNING:Attempt to modify read-only fs_mod CVAR failed.

    WARNING:Cannot find guis/mainmenu.gui

    WARNING:file def/tdm_legacy.def, line 13: model 'env_rope' previously defined at def/env.def:903

    WARNING:file def/tdm_legacy.def, line 23: entityDef 'env_rope' previously defined at def/env.def:908

    WARNING:file def/tdm_legacy.def, line 28: model 'env_swinglight_round' previously defined at def/env.def:932

    WARNING:file def/tdm_legacy.def, line 37: entityDef 'env_swinglight_round' previously defined at def/env.def:937

    WARNING:file def/tdm_legacy.def, line 45: entityDef 'projectile_impfireball' previously defined at def/monster_demon_imp.def:617

    WARNING:file def/tdm_player_thief.def, line 965: entityDef 'info_player_start' previously defined at def/info.def:18

    WARNING:file def/tdm_player_thief.def, line 985: entityDef 'info_player_teleport' previously defined at def/info.def:31

    WARNING:file def/tdm_playertools_mine.def, line 173: entityDef 'atdm:result_mine' previously defined at def/a_tels_mine.def:1

    WARNING:file def/tdm_shopitems.def, line 342: entityDef 'atdm:map_of' previously defined at def/custom.def:1

    WARNING:file def/tdm_shopitems.def, line 353: entityDef 'ShopItem_map_of' previously defined at def/custom.def:11

    WARNING:file def/tdm_target.def, line 377: entityDef 'target_null' previously defined at def/target.def:146

    WARNING:file def/tdm_target.def, line 392: entityDef 'target_endlevel' previously defined at def/target.def:1

    WARNING:file def/tdm_target.def, line 405: entityDef 'target_setkeyval' previously defined at def/target.def:220

    WARNING:file def/tdm_weapon_broadhead.def, line 113: entityDef 'atdm:projectile_broadhead' previously defined at def/a_tels_arrows.def:250

    WARNING:file def/tdm_weapon_broadhead.def, line 173: entityDef 'atdm:result_arrow_broadhead' previously defined at def/a_tels_arrows.def:309

    WARNING:file def/tdm_weapon_firearrow.def, line 113: entityDef 'atdm:projectile_firearrow' previously defined at def/a_tels_arrows.def:94

    WARNING:file def/tdm_weapon_firearrow.def, line 177: entityDef 'atdm:result_arrow_firearrow' previously defined at def/a_tels_arrows.def:134

    WARNING:file def/tdm_weapon_firearrow.def, line 51: entityDef 'atdm:ammo_firearrow' previously defined at def/a_tels_arrows.def:64

    WARNING:file def/tdm_weapon_gasarrow.def, line 44: entityDef 'atdm:ammo_gasarrow' previously defined at def/a_tels_arrows.def:160

    WARNING:file def/tdm_weapon_gasarrow.def, line 77: entityDef 'atdm:projectile_gasarrow' previously defined at def/a_tels_arrows.def:189

    WARNING:file def/tdm_weapon_ropearrow.def, line 159: entityDef 'atdm:result_arrow_ropearrow' previously defined at def/a_tels_arrows.def:354

    WARNING:file def/tdm_weapon_waterarrow.def, line 41: entityDef 'atdm:ammo_waterarrow' previously defined at def/a_tels_arrows.def:204

    WARNING:file def/tdm_weapon_waterarrow.def, line 74: entityDef 'atdm:projectile_waterarrow' previously defined at def/a_tels_arrows.def:235

    WARNING:file materials/shaderdemo.mtr, line 3: table 'scaleTable' previously defined at materials/lights.mtr:22

    WARNING:file materials/sound.mtr, line 18: material 'lights/lightgratelight_snd' previously defined at materials/lights.mtr:220

    WARNING:file materials/sound.mtr, line 99: material 'lights/biground1_snd_noflicker' previously defined at materials/lights.mtr:333

    WARNING:file materials/tdm_decals_legacy.mtr, line 106: material 'textures/decals/stainwallfade' previously defined at materials/decals.mtr:1885

    WARNING:file materials/tdm_decals_legacy.mtr, line 116: material 'textures/decals/stainwallred' previously defined at materials/decals.mtr:1908

    WARNING:file materials/tdm_decals_legacy.mtr, line 127: material 'textures/decals/stain01' previously defined at materials/decals.mtr:3227

    WARNING:file materials/tdm_decals_legacy.mtr, line 138: material 'textures/decals/stain01b' previously defined at materials/decals.mtr:3259

    WARNING:file materials/tdm_decals_legacy.mtr, line 149: material 'textures/decals/stain02' previously defined at materials/decals.mtr:3274

    WARNING:file materials/tdm_decals_legacy.mtr, line 160: material 'textures/decals/stain03' previously defined at materials/decals.mtr:3243

    WARNING:file materials/tdm_decals_legacy.mtr, line 172: material 'textures/decals/stain01bwet' previously defined at materials/decals.mtr:2552

    WARNING:file materials/tdm_decals_legacy.mtr, line 186: material 'textures/decals/splat1' previously defined at materials/senetemp.mtr:6649

    WARNING:file materials/tdm_decals_legacy.mtr, line 198: material 'textures/decals/splat2' previously defined at materials/senetemp.mtr:6636

    WARNING:file materials/tdm_decals_legacy.mtr, line 210: material 'textures/decals/splat3' previously defined at materials/senetemp.mtr:6623

    WARNING:file materials/tdm_decals_legacy.mtr, line 222: material 'textures/decals/splat4' previously defined at materials/senetemp.mtr:6610

    WARNING:file materials/tdm_decals_legacy.mtr, line 234: material 'textures/decals/splat5' previously defined at materials/senetemp.mtr:6597

    WARNING:file materials/tdm_decals_legacy.mtr, line 246: material 'textures/decals/splat6' previously defined at materials/senetemp.mtr:6584

    WARNING:file materials/tdm_decals_legacy.mtr, line 258: material 'textures/decals/splat7' previously defined at materials/senetemp.mtr:6570

    WARNING:file materials/tdm_decals_legacy.mtr, line 270: material 'textures/decals/splat8' previously defined at materials/senetemp.mtr:6557

    WARNING:file materials/tdm_decals_legacy.mtr, line 282: material 'textures/decals/splat9' previously defined at materials/senetemp.mtr:6544

    WARNING:file materials/tdm_decals_legacy.mtr, line 294: material 'textures/decals/splat10' previously defined at materials/senetemp.mtr:6531

    WARNING:file materials/tdm_decals_legacy.mtr, line 306: material 'textures/decals/splat11' previously defined at materials/senetemp.mtr:6518

    WARNING:file materials/tdm_decals_legacy.mtr, line 318: material 'textures/decals/splat12' previously defined at materials/senetemp.mtr:6505

    WARNING:file materials/tdm_decals_legacy.mtr, line 330: material 'textures/decals/splat13' previously defined at materials/senetemp.mtr:6492

    WARNING:file materials/tdm_decals_legacy.mtr, line 342: material 'textures/decals/splat14' previously defined at materials/senetemp.mtr:6479

    WARNING:file materials/tdm_decals_legacy.mtr, line 354: material 'textures/decals/splat15' previously defined at materials/senetemp.mtr:6466

    WARNING:file materials/tdm_decals_legacy.mtr, line 366: material 'textures/decals/splat16' previously defined at materials/senetemp.mtr:6453

    WARNING:file materials/tdm_decals_legacy.mtr, line 378: material 'textures/decals/splat17' previously defined at materials/senetemp.mtr:6438

    WARNING:file materials/tdm_decals_legacy.mtr, line 401: material 'textures/decals/smear01' previously defined at materials/decals.mtr:3155

    WARNING:file materials/tdm_decals_legacy.mtr, line 411: material 'textures/decals/handprint01' previously defined at materials/decals.mtr:3173

    WARNING:file materials/tdm_decals_legacy.mtr, line 421: material 'textures/decals/handprint02' previously defined at materials/decals.mtr:3139

    WARNING:file materials/tdm_decals_legacy.mtr, line 437: material 'textures/decals/footprint01r' previously defined at materials/decals.mtr:3105

    WARNING:file materials/tdm_decals_legacy.mtr, line 452: material 'textures/decals/footprint01' previously defined at materials/decals.mtr:3122

    WARNING:file materials/tdm_decals_legacy.mtr, line 60: material 'textures/decals/ballburn01' previously defined at materials/decals.mtr:1255

    WARNING:file materials/tdm_decals_legacy.mtr, line 73: material 'textures/decals/bloodspray' previously defined at materials/decals.mtr:99

    WARNING:file materials/tdm_decals_legacy.mtr, line 86: material 'textures/decals/bulleth02' previously defined at materials/decals.mtr:1318

    WARNING:file materials/tdm_decals_legacy.mtr, line 96: material 'textures/decals/stainwall' previously defined at materials/decals.mtr:1870

    WARNING:file materials/tdm_decals_misc.mtr, line 129: table 'tunnelVisionSolidAlpha' previously defined at materials/decals.mtr:717

    WARNING:file materials/tdm_fogs.mtr, line 101: material 'fogs/glare' previously defined at materials/fogs.mtr:85

    WARNING:file materials/tdm_fogs.mtr, line 115: material 'fogs/glare2' previously defined at materials/fogs.mtr:72

    WARNING:file materials/tdm_fogs.mtr, line 138: material 'fogs/delta1_fog' previously defined at materials/phook.mtr:62

    WARNING:file materials/tdm_fogs.mtr, line 87: material 'fogs/basicFog' previously defined at materials/fogs.mtr:1

    WARNING:file materials/tdm_gui.mtr, line 359: material 'gui/loading/launch' previously defined at materials/patd.mtr:1382

    WARNING:file materials/tdm_internal_engine.mtr, line 102: material 'textures/common/entityGui' previously defined at materials/invisible.mtr:19

    WARNING:file materials/tdm_internal_engine.mtr, line 10: material '_default' previously defined at materials/shaderdemo.mtr:99

    WARNING:file materials/tdm_internal_engine.mtr, line 110: material 'textures/common/entityGui2' previously defined at materials/invisible.mtr:30

    WARNING:file materials/tdm_internal_engine.mtr, line 118: material 'textures/common/entityGui3' previously defined at materials/invisible.mtr:41

    WARNING:file materials/tdm_internal_engine.mtr, line 127: material 'textures/editor/visportal' previously defined at materials/invisible.mtr:52

    WARNING:file materials/tdm_internal_engine.mtr, line 138: material 'textures/editor/aassolid' previously defined at materials/invisible.mtr:61

    WARNING:file materials/tdm_internal_engine.mtr, line 149: material 'textures/editor/aasobstacle' previously defined at materials/invisible.mtr:71

    WARNING:file materials/tdm_internal_engine.mtr, line 158: material 'textures/common/caulk' previously defined at materials/invisible.mtr:82

    WARNING:file materials/tdm_internal_engine.mtr, line 174: material 'textures/common/nodraw' previously defined at materials/invisible.mtr:97

    WARNING:file materials/tdm_internal_engine.mtr, line 182: material 'textures/common/nodrawsolid' previously defined at materials/invisible.mtr:106

    WARNING:file materials/tdm_internal_engine.mtr, line 191: material 'textures/common/shadow' previously defined at materials/invisible.mtr:113

    WARNING:file materials/tdm_internal_engine.mtr, line 202: material 'textures/common/shadow2' previously defined at materials/invisible.mtr:122

    WARNING:file materials/tdm_internal_engine.mtr, line 210: material 'textures/common/trigger' previously defined at materials/invisible.mtr:131

    WARNING:file materials/tdm_internal_engine.mtr, line 218: material 'textures/common/trigmulti' previously defined at materials/invisible.mtr:140

    WARNING:file materials/tdm_internal_engine.mtr, line 21: material 'splashscreen' previously defined at materials/gfx.mtr:42

    WARNING:file materials/tdm_internal_engine.mtr, line 226: material 'textures/common/trigonce' previously defined at materials/invisible.mtr:149

    WARNING:file materials/tdm_internal_engine.mtr, line 234: material 'textures/common/trigtimer' previously defined at materials/invisible.mtr:158

    WARNING:file materials/tdm_internal_engine.mtr, line 242: material 'textures/common/trigrelay' previously defined at materials/invisible.mtr:167

    WARNING:file materials/tdm_internal_engine.mtr, line 24: material '_tracemodel' previously defined at materials/shaderdemo.mtr:94

    WARNING:file materials/tdm_internal_engine.mtr, line 250: material 'textures/common/trighurt' previously defined at materials/invisible.mtr:176

    WARNING:file materials/tdm_internal_engine.mtr, line 258: material 'textures/common/trigfade' previously defined at materials/invisible.mtr:185

    WARNING:file materials/tdm_internal_engine.mtr, line 266: material 'textures/common/triggui' previously defined at materials/invisible.mtr:194

    WARNING:file materials/tdm_internal_engine.mtr, line 274: material 'textures/common/trigair' previously defined at materials/invisible.mtr:203

    WARNING:file materials/tdm_internal_engine.mtr, line 282: material 'textures/common/trigentityname' previously defined at materials/invisible.mtr:212

    WARNING:file materials/tdm_internal_engine.mtr, line 290: material 'textures/common/trigentityname_once' previously defined at materials/invisible.mtr:221

    WARNING:file materials/tdm_internal_engine.mtr, line 302: material 'textures/common/nodrop' previously defined at materials/invisible.mtr:230

    WARNING:file materials/tdm_internal_engine.mtr, line 314: material 'textures/common/clip' previously defined at materials/invisible.mtr:242

    WARNING:file materials/tdm_internal_engine.mtr, line 325: material 'textures/common/trigflashlight' previously defined at materials/invisible.mtr:253

    WARNING:file materials/tdm_internal_engine.mtr, line 338: material 'textures/common/clip_plusmovables' previously defined at materials/invisible.mtr:262

    WARNING:file materials/tdm_internal_engine.mtr, line 349: material 'textures/common/full_clip' previously defined at materials/invisible.mtr:274

    WARNING:file materials/tdm_internal_engine.mtr, line 361: material 'textures/common/player_clip' previously defined at materials/invisible.mtr:284

    WARNING:file materials/tdm_internal_engine.mtr, line 371: material 'textures/common/monster_clip' previously defined at materials/invisible.mtr:294

    WARNING:file materials/tdm_internal_engine.mtr, line 381: material 'textures/common/moveable_clip' previously defined at materials/invisible.mtr:303

    WARNING:file materials/tdm_internal_engine.mtr, line 391: material 'textures/common/ik_clip' previously defined at materials/invisible.mtr:312

    WARNING:file materials/tdm_internal_engine.mtr, line 402: material 'textures/common/cushion' previously defined at materials/invisible.mtr:321

    WARNING:file materials/tdm_internal_engine.mtr, line 411: material 'textures/common/slick' previously defined at materials/invisible.mtr:333

    WARNING:file materials/tdm_internal_engine.mtr, line 420: material 'textures/common/noimpact' previously defined at materials/invisible.mtr:342

    WARNING:file materials/tdm_internal_engine.mtr, line 434: material 'textures/common/mirror' previously defined at materials/invisible.mtr:352

    WARNING:file materials/tdm_internal_engine.mtr, line 441: material 'invisible' previously defined at materials/invisible.mtr:366

    WARNING:file materials/tdm_internal_engine.mtr, line 454: material 'textures/common/ladder' previously defined at materials/invisible.mtr:372

    WARNING:file materials/tdm_internal_engine.mtr, line 463: material 'textures/common/collision' previously defined at materials/invisible.mtr:385

    WARNING:file materials/tdm_internal_engine.mtr, line 473: material 'textures/common/speaker' previously defined at materials/invisible.mtr:394

    WARNING:file materials/tdm_internal_engine.mtr, line 482: material 'textures/common/particle' previously defined at materials/invisible.mtr:402

    WARNING:file materials/tdm_internal_engine.mtr, line 494: material 'textures/common/overdrawtest' previously defined at materials/invisible.mtr:409

    WARNING:file materials/tdm_internal_engine.mtr, line 500: material 'textures/common/moveableclipmodel' previously defined at materials/invisible.mtr:421

    WARNING:file materials/tdm_internal_engine.mtr, line 61: material 'textures/REGION' previously defined at materials/gfx.mtr:1

    WARNING:file materials/tdm_internal_engine.mtr, line 73: material 'textures/bigchars' previously defined at materials/gfx.mtr:13

    WARNING:file materials/tdm_internal_engine.mtr, line 81: material 'console' previously defined at materials/gfx.mtr:25

    WARNING:file materials/tdm_internal_engine.mtr, line 94: material 'textures/common/pda_gui' previously defined at materials/invisible.mtr:1

    WARNING:file materials/tdm_models_wearable.mtr, line 882: material 'tdm_plaguemask' previously defined at materials/plague_material.mtr:1

    WARNING:file materials/tdm_particles_legacy.mtr, line 102: material 'textures/particles/dustcloud' previously defined at materials/senetemp.mtr:16871

    WARNING:file materials/tdm_particles_legacy.mtr, line 113: material 'textures/particles/drop2' previously defined at materials/andy.mtr:164

    WARNING:file materials/tdm_particles_legacy.mtr, line 124: material 'textures/particles/drop3' previously defined at materials/andy.mtr:180

    WARNING:file materials/tdm_particles_legacy.mtr, line 138: material 'textures/particles/s_lightning2_whi' previously defined at materials/andy.mtr:213

    WARNING:file materials/tdm_particles_legacy.mtr, line 152: material 'textures/particles/s_lightning_masked' previously defined at materials/senetemp.mtr:16723

    WARNING:file materials/tdm_particles_legacy.mtr, line 58: material 'textures/particles/barrelpoof' previously defined at materials/senetemp.mtr:16769

    WARNING:file materials/tdm_particles_legacy.mtr, line 72: material 'textures/particles/pfirebig2' previously defined at materials/sfx.mtr:1553

    WARNING:file materials/tdm_particles_legacy.mtr, line 87: material 'textures/particles/pfirebig2_sort10' previously defined at materials/sfx.mtr:1569

    WARNING:file materials/tdm_sfx_legacy.mtr, line 123: material 'textures/particles/plasma' previously defined at materials/sfx.mtr:2610

    WARNING:file materials/tdm_sfx_legacy.mtr, line 137: material 'textures/particles/spark3' previously defined at materials/sfx.mtr:2509

    WARNING:file materials/tdm_sfx_legacy.mtr, line 150: material 'textures/particles/preamble' previously defined at materials/sfx.mtr:278

    WARNING:file materials/tdm_sfx_legacy.mtr, line 159: material 'textures/sfx/flamesparks' previously defined at materials/senetemp.mtr:16289

    WARNING:file materials/tdm_sfx_legacy.mtr, line 203: material 'genericDamage' previously defined at materials/decals.mtr:1467

    WARNING:file materials/tdm_sfx_legacy.mtr, line 216: material 'textures/sfx/shotgunpuff' previously defined at materials/sfx.mtr:4261

    WARNING:file materials/tdm_sfx_legacy.mtr, line 30: material 'textures/particles/boomboom' previously defined at materials/sfx.mtr:541

    WARNING:file materials/tdm_sfx_legacy.mtr, line 41: material 'textures/particles/boomboom2' previously defined at materials/sfx.mtr:585

    WARNING:file materials/tdm_sfx_legacy.mtr, line 52: material 'textures/particles/boomboom3' previously defined at materials/sfx.mtr:518

    WARNING:file materials/tdm_sfx_legacy.mtr, line 66: material 'textures/particles/dust' previously defined at materials/sfx.mtr:1724

    WARNING:file materials/tdm_sfx_legacy.mtr, line 77: material 'textures/particles/fbeam' previously defined at materials/sfx.mtr:1459

    WARNING:file materials/tdm_sfx_legacy.mtr, line 88: material 'textures/particles/pfirebig' previously defined at materials/sfx.mtr:1605

    WARNING:file materials/tdm_sfx_legacy.mtr, line 99: material 'textures/particles/pfiresmall2' previously defined at materials/sfx.mtr:1515

    WARNING:file materials/tdm_tables.mtr, line 101: table 'decalFade' previously defined at materials/decals.mtr:1

    WARNING:file materials/tdm_tables.mtr, line 103: table 'deserttable' previously defined at materials/senetemp.mtr:5618

    WARNING:file materials/tdm_tables.mtr, line 105: table 'fireballtable' previously defined at materials/monsters.mtr:4

    WARNING:file materials/tdm_tables.mtr, line 109: table 'embertable' previously defined at materials/kentest.mtr:3

    WARNING:file materials/tdm_tables.mtr, line 41: table 'sinTable' previously defined at materials/shaderdemo.mtr:5

    WARNING:file materials/tdm_tables.mtr, line 4: table 'sosTable' previously defined at materials/shaderdemo.mtr:1

    WARNING:file materials/tdm_tables.mtr, line 5: table 'fadeTable' previously defined at materials/shaderdemo.mtr:3

    WARNING:file materials/tdm_tables.mtr, line 6: table 'oneThirdTable' previously defined at materials/shaderdemo.mtr:4

    WARNING:file materials/tdm_tables.mtr, line 75: table 'cosTable' previously defined at materials/shaderdemo.mtr:40

    WARNING:file materials/tdm_tables.mtr, line 85: table 'convexFade' previously defined at materials/shaderdemo.mtr:74

    WARNING:file materials/tdm_tables.mtr, line 95: table 'concaveFade' previously defined at materials/shaderdemo.mtr:84

    WARNING:file materials/tdm_tables.mtr, line 97: table 'eyestable' previously defined at materials/monsters.mtr:1

    WARNING:file materials/vp_materials.mtr, line 206: material 'textures/sfx/vp1' previously defined at materials/tdm_sfx_legacy.mtr:159

    WARNING:file materials/vp_materials.mtr, line 224: material 'textures/sfx/vp3' previously defined at materials/tdm_sfx_legacy.mtr:175

    WARNING:file materials/washroom.mtr, line 2: table 'blighttable' previously defined at materials/tdm_tables.mtr:97

    WARNING:file materials/weapons.mtr, line 1321: material 'textures/particles/blacksmokepuff' previously defined at materials/tdm_particles_legacy.mtr:19

    WARNING:file materials/zgraeme.mtr, line 135: material 'textures/particles/smokepuff' previously defined at materials/tdm_particles_legacy.mtr:1

    WARNING:file materials/zgraeme.mtr, line 200: material 'textures/particles/smokepuffalpha' previously defined at materials/tdm_particles_legacy.mtr:34

    WARNING:file particles/tdm_blood.prt, line 28: particle 'bloodwound' previously defined at particles/duffy.prt:1223

    WARNING:file particles/tdm_fire.prt, line 1051: particle 'tdm_fire_flames_white_smoking' previously defined at particles/a_tels_fire.prt:772

    WARNING:file particles/tdm_fire.prt, line 1126: particle 'tdm_fire_smouldering' previously defined at particles/a_tels_fire.prt:843

    WARNING:file particles/tdm_fire.prt, line 1175: particle 'tdm_fire_flames_wide' previously defined at particles/a_tels_fire.prt:914

    WARNING:file particles/tdm_fire.prt, line 1246: particle 'tdm_fire_flames_wide_smoke' previously defined at particles/a_tels_fire.prt:1005

    WARNING:file particles/tdm_fire.prt, line 1341: particle 'tdm_fire_flames_large' previously defined at particles/a_tels_fire.prt:1076

    WARNING:file particles/tdm_fire.prt, line 141: particle 'tdm_fire_torch' previously defined at particles/a_tels_fire.prt:1

    WARNING:file particles/tdm_fire.prt, line 1458: particle 'tdm_fire_flames_quite_large' previously defined at particles/a_tels_fire.prt:1171

    WARNING:file particles/tdm_fire.prt, line 325: particle 'tdm_fire_torch_green' previously defined at particles/a_tels_fire.prt:113

    WARNING:file particles/tdm_fire.prt, line 395: particle 'tdm_fire_torch_blue' previously defined at particles/a_tels_fire.prt:225

    WARNING:file particles/tdm_fire.prt, line 465: particle 'tdm_fire_torch_orange' previously defined at particles/a_tels_fire.prt:337

    WARNING:file particles/tdm_fire.prt, line 737: particle 'tdm_fire_flames' previously defined at particles/a_tels_fire.prt:449

    WARNING:file particles/tdm_fire.prt, line 787: particle 'tdm_fire_flames_small' previously defined at particles/a_tels_fire.prt:539

    WARNING:file particles/tdm_fire.prt, line 883: particle 'tdm_fire_flames_black_smoking' previously defined at particles/a_tels_fire.prt:630

    WARNING:file particles/tdm_fire.prt, line 978: particle 'tdm_fire_flames_black_smoking_small' previously defined at particles/a_tels_fire.prt:701

    WARNING:file particles/tdm_fire_candle.prt, line 132: particle 'tdm_fire_candle_glare' previously defined at particles/a_tels_fire.prt:1288

    WARNING:file particles/tdm_fire_candle.prt, line 396: particle 'tdm_fire_candle_02' previously defined at particles/a_tels_fire.prt:1384

    WARNING:file sound/tdm_ambient_environmental02.sndshd, line 105: sound 'weather_thunder05' previously defined at sound/tdm_ambient_environmental.sndshd:666

    WARNING:file sound/tdm_ambient_environmental02.sndshd, line 99: sound 'weather_thunder04' previously defined at sound/tdm_ambient_environmental.sndshd:660

    175 warnings

    couldn't exec autocommands.cfg

    Widescreenmode was set to: 7 (1920x1080)

    --------- Game Map Shutdown ----------

    ModelGenerator memory: No LOD entries.

    --------------------------------------

    reloading guis/mainmenu.gui.

    reloading guis/restart.gui.

    reloading guis/msg.gui.

    Widescreenmode was set to: 7 (1920x1080)

    --------- Map Initialization ---------

    Map: lordsnlegacy

    glprogs/ambientEnvironment.vfp

    glprogs/ambientEnvironment.vfp

    glprogs/heatHazeWithMaskAndBlur.vfp

    glprogs/heatHazeWithMaskAndBlur.vfp

    glprogs/heatHaze.vfp

    glprogs/heatHaze.vfp

    glprogs/heatHazeWithMask.vfp

    glprogs/heatHazeWithMask.vfp

    ------- Game Map Init SaveGame -------

    glprogs/cookMath_pass1.vfp

    glprogs/cookMath_pass1.vfp

    glprogs/cookMath_pass2.vfp

    glprogs/cookMath_pass2.vfp

    glprogs/brightPass_opt.vfp

    glprogs/brightPass_opt.vfp

    glprogs/blurx.vfp

    glprogs/blurx.vfp

    glprogs/blury.vfp

    glprogs/blury.vfp

    glprogs/finalScenePass_opt.vfp

    glprogs/finalScenePass_opt.vfp

    Compiled 'D:\Games\Doom 3\darkmod\maps\lordsnlegacy.script': 1.8 ms

    ---------- Compile stats ----------

     

    Memory usage:

    Strings: 43, 5168 bytes

    Statements: 18376, 367520 bytes

    Functions: 1143, 116704 bytes

    Variables: 84080 bytes

    Mem used: 1043600 bytes

    Static data: 2277552 bytes

    Allocated: 2782288 bytes

    Thread size: 7068 bytes

     

    collision data:

    1572 models

    290806 vertices (6815 KB)

    526522 edges (18510 KB)

    245331 polygons (17014 KB)

    7260 brushes (999 KB)

    24448 nodes (668 KB)

    303624 polygon refs (2372 KB)

    23686 brush refs (185 KB)

    177317 internal edges

    25497 sharp edges

    0 contained polygons removed

    0 polygons merged

    46565 KB total memory used

    2069 msec to load collision data.

    map bounds are (3408.0, 9104.0, 2644.0)

    max clip sector is (213.0, 284.5, 330.5)

    78 KB passage memory used to build PVS

    29 msec to calculate PVS

    153 areas

    470 portals

    26 areas visible on average

    2 KB PVS data

    [Load AAS]

    loading maps/lordsnlegacy.aas48

    [Load AAS]

    loading maps/lordsnlegacy.aas96

    [Load AAS]

    loading maps/lordsnlegacy.aas32

    done.

    [Load AAS]

    loading maps/lordsnlegacy.aas100

    [Load AAS]

    loading maps/lordsnlegacy.aas_rat

    done.

    WARNING:file materials/tdm_models_weapons.mtr, line 384: Bad term 'firetable2'

    WARNING:file materials/tdm_models_weapons.mtr, line 384: expected ')' but found '['

    removed 16 degenerate triangles

    removed 16 degenerate triangles

    glprogs/heatHazeWithMaskAndVertex.vfp

    glprogs/heatHazeWithMaskAndVertex.vfp

    removed 12 degenerate triangles

    removed 48 degenerate triangles

    removed 8 degenerate triangles

    removed 48 degenerate triangles

    removed 8 degenerate triangles

    WARNING:Couldn't load sound 'fire_torch01_small.wav' using default

    removed 28 degenerate triangles

    removed 28 degenerate triangles

    WARNING:idFileSystem::OSPathToRelativePath failed on

    removed 24 degenerate triangles

    WARNING:Image name "-" is too short

    removed 2 degenerate triangles

    removed 10 degenerate triangles

    WARNING:unknown token 'models/darkmod/props/textures/privacy_screen_frame' in material 'privacy_screen_frame'

    removed 47 degenerate triangles

    removed 58 degenerate triangles

    removed 75 degenerate triangles

    removed 75 degenerate triangles

    removed 2 degenerate triangles

    removed 30 degenerate triangles

    removed 2 degenerate triangles

    removed 2 degenerate triangles

    removed 1 degenerate triangles

    removed 2 degenerate triangles

    removed 6 degenerate triangles

    removed 22 degenerate triangles

    WARNING:idFileSystem::OSPathToRelativePath failed on

    removed 24 degenerate triangles

    removed 12 degenerate triangles

    removed 24 degenerate triangles

    removed 16 degenerate triangles

    WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default

    WARNING:Couldn't load sound 'tdm_ai_commander_raise_alarm.wav' using default

    WARNING:Couldn't load sound 'tdm_ai_commander_greet_to_noble_male.wav' using default

    removed 22 degenerate triangles

    removed 12 degenerate triangles

    removed 16 degenerate triangles

    removed 16 degenerate triangles

    removed 2 degenerate triangles

    removed 2 degenerate triangles

    removed 16 degenerate triangles

    WARNING:Couldn't load sound 'sound/voices/wench/tdm_ai_wench_notice_generic01.ogg' using default

    WARNING:Couldn't load sound 'tdm_ai_wench_find_soft_corpse_female.wav' using default

    removed 47 degenerate triangles

    removed 30 degenerate triangles

    removed 56 degenerate triangles

    removed 56 degenerate triangles

    removed 30 degenerate triangles

    removed 32 degenerate triangles

    removed 12 degenerate triangles

    WARNING:Couldn't load sound 'sound/lights/44k/loop_neonlight_04.wav' using default

    removed 16 degenerate triangles

    removed 8 degenerate triangles

    removed 2 degenerate triangles

    removed 2 degenerate triangles

    removed 2 degenerate triangles

    WARNING:Couldn't load sound 'sound/voices/wench/raise_alarm01.ogg' using default

    WARNING:Couldn't load sound 'sound/voices/lady02/tdm_ai_lady_reaction02.ogg' using default

    WARNING:Couldn't load sound 'sound/voices/lady02/tdm_ai_lady_pain3.ogg' using default

    WARNING:Couldn't load sound 'alarm.wav' using default

    removed 2 degenerate triangles

    removed 2 degenerate triangles

    removed 2 degenerate triangles

    removed 2 degenerate triangles

    No running thread for RestoreScriptObject(), creating new one.

    WARNING:Unknown string id #str_02618

    WARNING:Unknown string id #str_02619

    WARNING:Unknown string id #str_02048

    WARNING:Unknown string id #str_02497

    WARNING:Unknown string id #str_04240

    WARNING:Unknown string id #str_04240

    --------------------------------------

    ----- idRenderModelManagerLocal::EndLevelLoad -----

    0 models purged from previous level, 2303 models kept.

    ---------------------------------------------------

    ----- idImageManager::EndLevelLoad -----

    WARNING:Couldn't load image: _bloomimage

    WARNING:Couldn't load image: _cookedmath

    WARNING:Couldn't load image: -

    WARNING:Couldn't load image: extinguishable/chandelier_gas4

    WARNING:Couldn't load image: extinguishable/wall_gas4

    WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nontiling_s

    WARNING:Couldn't load image: models/md5/chars/thief/thief1_local

    WARNING:Couldn't load image: sleeve

    WARNING:Couldn't load image: sleeve_frill

    WARNING:Couldn't load image: tail

    WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s

    WARNING:Couldn't load image: textures/common/shadow_bak

    WARNING:Couldn't load image: nodraw

    WARNING:Couldn't load image: textures/darkmod/nature/foliage/dry_brush03_local

    0 purged from previous

    213 kept from previous

    1763 new loaded

    all images loaded in 79.2 seconds

    ----------------------------------------

    ----- idSoundCache::EndLevelLoad -----

    280168k referenced

    5382k purged

    ----------------------------------------

    sound: missing efxs/lordsnlegacy.efx

    -----------------------------------

    134700 msec to load lordsnlegacy

    interactionTable generated of size: 134217728 bytes

    ------------- Warnings ---------------

    during lordsnlegacy...

    WARNING:Couldn't load image: -

    WARNING:Couldn't load image: _bloomimage

    WARNING:Couldn't load image: _cookedmath

    WARNING:Couldn't load image: extinguishable/chandelier_gas4

    WARNING:Couldn't load image: extinguishable/wall_gas4

    WARNING:Couldn't load image: models/darkmod/props/textures/large_leaf_s

    WARNING:Couldn't load image: models/md5/chars/thief/thief1_local

    WARNING:Couldn't load image: nodraw

    WARNING:Couldn't load image: sleeve

    WARNING:Couldn't load image: sleeve_frill

    WARNING:Couldn't load image: tail

    WARNING:Couldn't load image: textures/common/shadow_bak

    WARNING:Couldn't load image: textures/darkmod/metal/flat/steel_scratched01_nontiling_s

    WARNING:Couldn't load image: textures/darkmod/nature/foliage/dry_brush03_local

    WARNING:Couldn't load sound 'alarm.wav' using default

    WARNING:Couldn't load sound 'fire_torch01_small.wav' using default

    WARNING:Couldn't load sound 'sound/lights/44k/loop_neonlight_04.wav' using default

    WARNING:Couldn't load sound 'sound/voices/lady02/tdm_ai_lady_pain3.ogg' using default

    WARNING:Couldn't load sound 'sound/voices/lady02/tdm_ai_lady_reaction02.ogg' using default

    WARNING:Couldn't load sound 'sound/voices/wench/raise_alarm01.ogg' using default

    WARNING:Couldn't load sound 'sound/voices/wench/tdm_ai_wench_notice_generic01.ogg' using default

    WARNING:Couldn't load sound 'tdm_ai_builder2_sleep.wav' using default

    WARNING:Couldn't load sound 'tdm_ai_commander_greet_to_noble_male.wav' using default

    WARNING:Couldn't load sound 'tdm_ai_commander_raise_alarm.wav' using default

    WARNING:Couldn't load sound 'tdm_ai_wench_find_soft_corpse_female.wav' using default

    WARNING:file materials/tdm_models_weapons.mtr, line 384: Bad term 'firetable2'

    WARNING:file materials/tdm_models_weapons.mtr, line 384: expected ')' but found '['

    WARNING:idFileSystem::OSPathToRelativePath failed on

    WARNING:Image name "-" is too short

    WARNING:Unknown string id #str_02048

    WARNING:Unknown string id #str_02497

    WARNING:Unknown string id #str_02618

    WARNING:Unknown string id #str_02619

    WARNING:Unknown string id #str_04240

    WARNING:unknown token 'models/darkmod/props/textures/privacy_screen_frame' in material 'privacy_screen_frame'

    35 warnings

    WARNING:idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_313020547056'

    WARNING:idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_313720547056'

    WARNING:idAFBody::SetDensity: center of mass (0.000000, 0.000000, 0.000000) not at origin (-0.000001, 0.018725, -0.000060) for body 'CMeleeWeapon_atdm:moveable_dagger_429220547056'

    Bloom Kernel size is set to: Small

    Using TDM's enhanced interaction

    Restarting ambient sound snd_commons with volume -16.553516

    ]condump "ConDump.txt"

    Dumped console text to ConDump.txt.

     

     

     

    Crashdump (I call it) (this follows immeidately after my condump -- you could see my call for a condump just before what is now the top of this text {edited out, by me for compactness}):

     

     

    0 0 1920 1080

    Regenerated world, staticAllocCount = 0.

    Cooked Data will be updated after 1 frames immediately after r_postprocess is enabled.

    --------- Game Map Shutdown ----------

    WARNING:Door atdm_mover_door_6 is not within a valid AAS area

    WARNING:Door atdm_door_96x48_2hinge_1 is not within a valid AAS area

    WARNING:Door atdm_door_96x48_2hinge_2 is not within a valid AAS area

    WARNING:Door atdm_mover_door_7 is not within a valid AAS area

    WARNING:Door func_static_806 is not within a valid AAS area

    WARNING:Door func_static_807 is not within a valid AAS area

    WARNING:Door func_static_624 is not within a valid AAS area

    WARNING:Door func_static_625 is not within a valid AAS area

    WARNING:Door atdm_mover_door_15 is not within a valid AAS area

    WARNING:Door atdm_mover_door_12 is not within a valid AAS area

    WARNING:Door atdm_mover_door_16 is not within a valid AAS area

    WARNING:Door atdm_mover_door_23 is not within a valid AAS area

    WARNING:Door atdm_mover_door_24 is not within a valid AAS area

    WARNING:Door atdm_mover_door_28 is not within a valid AAS area

    WARNING:Door atdm_mover_door_29 is not within a valid AAS area

    WARNING:Door atdm_mover_door_49 is not within a valid AAS area

    WARNING:Door func_static_1712 is not within a valid AAS area

    WARNING:Door func_static_1714 is not within a valid AAS area

    WARNING:Door func_static_1716 is not within a valid AAS area

    WARNING:Door func_static_2071 is not within a valid AAS area

    WARNING:Door func_static_810 is not within a valid AAS area

    WARNING:Door func_static_2387 is not within a valid AAS area

    WARNING:Door func_static_2390 is not within a valid AAS area

    WARNING:Door func_static_2398 is not within a valid AAS area

    WARNING:Door func_static_2399 is not within a valid AAS area

    WARNING:Door atdm_mover_door_sliding_1 is not within a valid AAS area

    WARNING:Door atdm_mover_door_sliding_2 is not within a valid AAS area

    WARNING:Door atdm_mover_door_sliding_3 is not within a valid AAS area

    WARNING:Door atdm_mover_door_sliding_4 is not within a valid AAS area

    WARNING:Door atdm_mover_door_sliding_7 is not within a valid AAS area

    WARNING:Door atdm_mover_door_sliding_8 is not within a valid AAS area

    WARNING:Door func_static_2556 is not within a valid AAS area

    WARNING:Door func_static_2572 is not within a valid AAS area

    WARNING:Door func_static_2696 is not within a valid AAS area

    WARNING:Door atdm_mover_door_13 is not within a valid AAS area

    WARNING:Door atdm_mover_door_20 is not within a valid AAS area

    ModelGenerator memory: 75 LOD entries with 419 users using 47335 bytes, memory saved: 216306 bytes.

    WARNING:idClipModel::FreeTraceModel: tried to free uncached trace model (index=0)

    --------------------------------------

    Shutting down sound hardware

    idRenderSystem::Shutdown()

    Shutting down OpenGL subsystem

    ...wglMakeCurrent( NULL, NULL ): success

    ...deleting GL context: success

    ...releasing DC: success

    ...destroying window

    ...restoring hardware gamma: success

    ...shutting down QGL

    ...unloading OpenGL DLL

    I18NLocal: Shutdown.

    ------------ Game Shutdown -----------

    --------- Game Map Shutdown ----------

    ModelGenerator memory: No LOD entries.

    --------------------------------------

    ModelGenerator memory: No LOD entries.

    Shutdown event system

    --------------------------------------

    CRawBuffer::resize: realloc failed (from 33554432 to 67108864 bytes)

     

     

    • In-game check of Stealth Stats (like the 'O'bjectives screen).
    • Speed when carrying bodies should get modified at least slightly by "running"; it don't though, do it?
    • Howzabout changing "Body" to "Unconscious Body" just for clarification. Yes, I know the kilt ones are "Corpses" but still often I'm saddened and dismayed that I might have clubbed a poor fellow to death.

    • Like 2
  9. Yeah just got this in "Lords and Legacy" v.1.0.2.

    TDM 1.08...

     

    Got one "good" crash that indicated an alloc/resize error:

     

    Shutting down sound hardware

    idRenderSystem::Shutdown()

    Shutting down OpenGL subsystem

    ...wglMakeCurrent( NULL, NULL ): success

    ...deleting GL context: success

    ...releasing DC: success

    ...destroying window

    ...restoring hardware gamma: success

    ...shutting down QGL

    ...unloading OpenGL DLL

    I18NLocal: Shutdown.

    ------------ Game Shutdown -----------

    --------- Game Map Shutdown ----------

    ModelGenerator memory: No LOD entries.

    --------------------------------------

    ModelGenerator memory: No LOD entries.

    Shutdown event system

    --------------------------------------

    CRawBuffer::resize: realloc failed (from 33554432 to 67108864 bytes)

     

    So I ain't gonna quicksave here nomoa

     

     

     

    I'm in an obviously massive area with little AI but LOTS of transparent windows. We've all been there, eh? ;) (Many of us by now at least). Good mission so far but a little too many ways to get from A to B... too many obvious and simple ways. No challenge/trade-off at all. But I digress! I'm going back in.

     

     

     

     

    ...

     

     

    Ehhhhh... now this thing is crashing on me repeatedly. Instruction memory access errors. Regular saves. I even went back inside. I'm going to try...

     

     

    ...leaving the Commons, and head to the Keep...

     

     

    ...as I haven't really explored that yet anyway... so we'll see if that change of venue allows me to save successfully.

  10. As it's been a while since someone posted any map related bygs/misses, it will be released shortly...like now :)

     

    Like sweet!

     

    Thanks, FMA FM.

     

    So now... I've another mission to help pull me out of the Hellish Brutal Beauty of the Dark Souls experience that I'm all too old for and never liked such things and cannot imagine neither quitting NOR advancing any single path deeper... so I have this sweet polished strange fruit of the garden of my old beloved to enjoy. Oh joy!

     

    I'm

    Going

    In

    2

     

    ;)

  11. Thank you very much but you can go ahead and play it whenever you'd like to. I won't make any other changes for weeks at the earliest. Sorry for the confusion and inconvenience:)

     

    Absolutely no reason at all to be sorry! No confusion or inconvenience at all either.

     

    I just wanted to be sure that there was nothing pending (outside of aesthetics, which is surely sweet but oh-so-secondary) as far as this mission stands. You see, I am almost positive I will play it "out of order" and do therefore run the risk of "breaking it"*

     

    I shall go with v1.0.1! Thank you.

     

    *It's usually what I do with all beautiful/open games. (It's why I appreciate, for one particularly outstanding instance, the Mass Effect series for keeping things seemingly open and yet keeping me from {utterly} screwing it to hell... because, well, I did screw it up and down; but I gotta say it held together pretty well. {And the end didn't bug me as much as I was told it should, btw!)

  12. Lords & Legacy v.1.0.1

     

    v.1.0.1 Changelog:

    Bugs:

    -Fixed an issue with the main objectives not being in "sync".

    -Fixed console spam from a script

    Gameplay:

    -Adjusted required loot for each difficulty from "3000, 4000 and 5000" to "2500, 3500 and 4500".

     

    Sorry you had to down the difficulty... but nothing drastic it seems; maybe even a good thing, though I doubt it.

     

    Anyway, my congrats and thanks for this already well-received mission!

     

    And anyway anyway, would you say that the v1.0.1 is looking pretty final as far as maintenance? I want to get to this but would rather wait a bit if there are pending pendings. Thanks again!

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