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ExitApparatus

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Posts posted by ExitApparatus

  1. I'm sure a lot of time and effort went into making this mission and I definitely appreciate that.

     

    A lot of the design choices didn't sit with me very well, though, personally.

     

     

    The level to me seemed full of forced linearity, trial and error / goofy deaths, and of course the dreaded loot / key / switch hunt, all of which really grind my gears. Being killed through walls, or even the FLOOR at one point (like a poster above I kept dying whenever I went into the chest compartment under the floor... eventually I decided I was probably being killed by a ghost through the floor, so I went downstairs, and sure enough, there was a female ghost stuck walking into a wall. I scared her away and voila, I could enter the compartment without a goofy death.) The first time through each of the halls / rooms was interesting due to the special effects, etc, but after running through the whole place ten or twenty times only to find out that the carpet rolls itself back if I walk in a bathroom, or that the "east wing storage room" is actually on the north side according to the compass and on the left side of the map, behind a hidden door controlled by a switch some ways away... it left a sour taste to me.

     

    I'm sure not everyone feels this way, but honestly I would rather play a level with regular haunts and more easily-discoverable loot.

     

    Sorry if I was too harsh.

     

     

     

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