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bob_arctor

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Everything posted by bob_arctor

  1. Um. That is a real texture taken from a church in a Francican monestary near Charlieu, France. It needs redoing though, I see now. And maybe not being applied to a house like that. It's hard to judge these things though in the little real-time-render window, where they look great. Fullscreen 1200*1000 odd resolution is a different matter. In fact //all// the textures there are from real life sources. Old architecture has a lot of patterns.
  2. Well you're best bet'd be to become a beta mapper. I was forced to learn how to make textures and make my own. There are textures in the /Hell texture directory in D3ed which are useful: Boards1, Brick##, CBrick##, which have large stones, smaller bricks, stones that look like slate tiles. In /Washroom there are tile textures. How much do you know about textures? Material files? I can send you some of the ones I made if you want. Take a look at my other threads and tell me which textures you want. I know some of the early basic ones I did are loathed by people, so it's not worth me sending you them.
  3. Well doing London early 20th century shouldn't be too hard: If TII resources are included there will be victorian style grand architecture, like what many north London streets are like, and this could easily be adapted to any period, seeing as only the cars and people have changed since then really, as long as the enterable buildings are done in an old style. (people in real life have houses done up in old fashioned ways). 1900 would be especially easy once a car model and NPCs are done. And weapons. So a fair bit of work, but built around existing resources. Yes.
  4. I've already made this point. I said that the words existed back then but not in their present idiomatic forms. Hence they cannot be used in these modern ways. It is necessary to research how to use them properly. Self Quote: "However as I said use words like "Fuck" with proper old fashioned idiomatic ways, or contruct old sentances. Using "Fuck off you wanker!" is definately modern. Saying "Did'y'hear 'bout the lady in Wutheran's castle? Bin fuckin' the guards in the stables!" or somesuch would be better. I know that example is flawed, but hey I don't even have an English A level to my name! Or find some real old swear words that have fallen out of use. "God's blood" or "God's spit" maybe?"
  5. Tbh fair point. I just wanted to see if I could do various things: wood inset panelled stuff (only I don't have an appropriate wood texture, that is the D3 hell one), spiral stairs, and annoyingly shaped rooms (boxes= easier). Roof= low as there is no hole yet. It's a capped room. A hole'd leave a hole in the level, and it wouldn't like that. Shot 1 is therefore shot while crouching. I'll do more today.
  6. Okay I just knocked this up today, thinking about complex challenging rooms. It's complex as it's an octagonal room with wood panelling inset bits, with a central spiral staircase in a brick drum. Storage area, barely used, basement. Extension with a few shelves. Consider it, combined with the street, a beta mapper application.
  7. To be fair I didn't want to be a texturer. I had no choice. Any in particular you don't like? The old brick ones?
  8. Heh. How could someone who reads, and is male, get by in the UK without reading any Pratchett? Everyone's read him. I mean fantasy like those big 10 book series (I am being general, I mean that rubbish fantasy stuff) and in each one a boy comes from a small village, from being a farmer, to the tower/land/castle of Jgk'llooopol, taken by a merry band of adventurers, and discovers he has a power in something. Plus buxom wenches.
  9. Oh and I learnt how to texture though learning GIMP, and then getting texture tutorials. There is a great GIMP plug-in which converts greyscale height maps to normal maps. Invaluble. Blender?? The only actual models that are shown in these shots (more in the shabby house, but I didn't show it) there are are the shelf in the skullery. Everything else is chunky basic map objects made from primitives. I'm surprised you couldn't tell. They are very Thief II. Or do you mean windows etc? All textures are taken from real life photographs manipulated to varying degrees. Barring the D3 Hell ones: the street cobbles and the type of roof tile visible on the short bungalo.
  10. To be honest I was bored of fantasy by at the most 15. Wheel of Time is very good for 13 year olds. Fantasy is all the same, so formulaic, so dull. Except now with new stuff like China Mièville and Jeff Vandermeer (although they can be a bit too pretentious) it is interesting, taking on Steampunk Thiefy stuff, and crazy new details. Originality! At last!
  11. Well I got a great tutorial set starting with http://www.doom3world.org/phpbb2/viewtopic.php?t=3016. I did the one on basics, visportals and doors, and bending cylindrical meshes. I have also used Hammer for Source, which I found very easy, and did 2 maps on that. It was for CSS though, so not very fun, and I loathed the bugs (Doom 3 has more bugs than I'd like) which ended up ruining my maps. To be honest for my 4th proper (non tutorial) map overall it's not bad. Maybe it's just natural to me. But could I be a beta mapper? I'm quite hungry for more resources, that is more models, and other textures to augment my own. Or is another map required?
  12. Ah cheers guys. But is it enough for beta mapping?
  13. A small section of Street I made in D3. The only major problem is that I have an artifact, some kind of bug has left this rubbish remenant in my map, despite the fact it shows up neither in the gridview or the realtime render. Copying the map into a new file doesn't solve it either! Arg! 2 enterable houses. First is a squat, not very interesting, thiefy outdoors loo with a view on the factory. Second is the posh one. Gas lights substitute for a real model. Seem okay. Did have opaque piping but it cast grim shadows and I have no gold texture so it was black, not very nice. Glass= posher. Tried to do what people said about detail, I looked at real houses and thought "Yeah they have more going on than just doors and windows. At least the interesting ones do. See the skirting boards, cornering, window sills, door surrounds etc. Mages tower. A bit of thiefy fun. I quite like the dark organic possibilities you can get in d3ed, so I put on some anus-texture (Seriously, id texture names are anustube001 etc) fleshy tubes piercing out the tower, and creepy green lighting. D3 Hell textures have some nice bits and bobs, the brickwork making up the street surface for example. I read in the wiki about how electricity in TDM travels though EM induction etc, like how transformers work, with prongs for "electricity waves" to come off. Like Thief. So I went about making some crazy pronged lamposts. I am really pleased with them. Nice off-the-wall fantasy feel. Posh house bedroom is a bit barren. As I say, models and textures limited so far. Here it is on Imageshack. Use mozilla.
  14. I have no idea what it is but it sounds rubbish. It just //sounds// rubbish, which is important in language. May be a personal view though.
  15. No I am with Oddity there, made up swear words are stupid. Go with the real thing. However as I said use words like "Fuck" with proper old fashioned idiomatic ways, or contruct old sentances. Using "Fuck off you wanker!" is definately modern. Saying "Did'y'hear 'bout the lady in Wutheran's castle? Bin fuckin' the guards in the stables!" or somesuch would be better. I know that example is flawed, but hey I don't even have an English A level to my name! Or find some real old swear words that have fallen out of use. "God's blood" or "God's spit" maybe? "B. It's unprofessional- No games I know of do it and no games I play do it. Minus a FEW exceptions." Books and films do. Why not games? Of course the tragedy is that Oddity argued his case in such a vitrol-filled way.
  16. Okay. Oddity will you make your own FM? I presume you will. It'd be pretty interesting by the sounds of it. Probably the hardest FM out there. As in "well 'ard".
  17. Calm down people. No one has given the official team response either way! And it's not comparable to the (passé) weapon argument. Other people are sympathetic to both positions. No need for extreme agro. Plus people can record their own voice sets. (which is how the official team response will deal with the problem I bet ).
  18. Well it's not a new word, hence the solution to modern phrases is not to use them! Don't have guards say "Fuck you!" because that is a phrase new to the 20th century. Research old ways of saying it. If you're gunna use it then use it in the old style, whatever that is. Research required. On wiki all I found was this: "William Dunbar's 1503 poem "Brash of Wowing" includes the lines: "Yit be his feiris he wald haif fukkit:/ Ye brek my hairt, my bony ane."" But I don't really understand it, "Yet it is his feiris (???) he would have fucked" is all I can translate it to, so I have no idea how fuck used to be used. Certainly any modern insults with it would not be appropriate.
  19. You're being a bit over the top again there.
  20. Well I wouldn't mind fuck and cunt seeing as they are old words. However Oddity I think you are being really aggressive in your argument, so I'm not encouraged to a agree with you. I would prefer to see no made up swear words. I think they are just silly. Maybe though a compromise would be to have the milder swear words. I don't really mind. The strong ones would have a shock factor, but they may be unimmersive. I'd have to play it with various words and see what I think really. Maybe that's what the team should do.
  21. @Elusive_Thief Those ideas are map specific scripts for sure. I agree that a "What the...!" (Taff= too Thiefy?) bark is needed, as you can use it for anything. In TDS it was when the guards went to highest alert, they saw you. It's versatile for any kind of trapping situation too. I'd use that.
  22. Thing is I hate Doom 3 and don't think the levels are very good. I know Thief. Or SWAT4. System Shock 2. I understand more about realistic buildings which are not just linear coridors. I'm thinking about making a little section of street, with maybe some enterable houses, and the façade of a big enterable church at the end.
  23. So what about the trapped AI? What is the official response to how they will respond in the various dastardly situations we have cooked up for them?
  24. I thought we are talking about locking AI in a room... Presumably the AI knows there is a door but it is locked. Which is a different case from an AI which has fallen into a hole or something.
  25. I'd like to see some response. Whether something like "Guys! Quit taffin' with me! I'm just gunna wait here, and you better open that door!" or "Damnit, the taffin' lock is stuck!" followed by maybe pacing back and forth, humming, whistling. That'd be cool. If they shouted and got angry etc that would make locking AIs in rooms unrewarding. There should be a reward of keeping them locked away and quiet.
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