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FatSpy

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Everything posted by FatSpy

  1. This is more of along the lines of what I'm talking about. Like I said earlier I wasn't saying everyone should absolutely adopt it just that it'd be an interesting way to develop the lore for people who are interested. Obviously not everyone is going to want to be apart of it and some even most people might not even notice it, but I just thought it was an interesting thing to bring up.
  2. i searched "Lore" and "Story" and I think a few other things, but yeah that's pretty much what I was looking for by the looks of it, although i probably should have looked at the main wiki page. edit: After skimming over that that's more of the general cannon, but I was thinking a little deeper than that where maps would be considered real locations in that world not just missions that take place in that world, and maybe if something massive happens in one fan mission it could be acknowledged or referenced to in other missions. Maybe also making additions to philosophies behind magic, or add other factions that weren't seen earlier because they're far away from where TDM's general universe takes place. Also what about worlds that parallel the dark mod but are a completely different universe? The factions could be similar, but have a completely different set of ethics and operate in entirely different ways. However, if pretty much anyone can change things in the universe that effects everyone else it'd be a mess so it'd be up to the original writer of the universe(s if more universes come forward) to decide whats canon and whats not. I actually might work on a FM sometime in the future if time allows it. What I was more getting towards is, even if you add all the lore you possible can in a mission, does it stop and end with that mission? Is it a real place in that world or is it just a 1 time thing never to be seen again.
  3. So I recently got into the dark mod, and it's probably one of the best stealth games to come out within the last decade. However, there is one little thing that I would like to bring up and it's one of the things that The Dark Project (or Gold) did better than Thief 2 which is commonly overlooked and that is the general lore of the world. For example: Thief 1 was full of all sorts of strange mythical places and a complex world that made you feel like you where apart of something bigger than pulling a heist off. Garrets story might have been really simple, but there was so much stuff underlying that it was ridiculous. The balance between Nature and Human Buildings (the evils of both show in thief 1 then 2), the lost city, the bonehoard, the elements of magic (Earth, Air, Fire, Water), and all this depth just in the world alone. Thief 2 was obviously dominant in the stealth department, but it didn't really bring nearly as much depth to the series and was really centered around the main antagonist. Now that doesn't mean that single missions can't have depth for example, I just beat WS1: The North and there was a lot going on in this mission and so much history behind the area and a lot of drama. However, it'd still be cool if there was a general lore or several general worlds or canons that could be built off of and added to. Now there actually is a innate canon with the dark mod, for example the builders, steam-punk, mideval, environment, etc but I it might be interesting to take it a step further. So what I thought might be a cool thing to do is maybe developing a general lore, or several different canons that mappers can decide whether or not they want to be a part of that. Say if this actually happens (or already is happening I might not have noticed it because I'm new) and there are 3 main cannons, mappers could decide whether or not to make additions to one of none of those cannons with a map and then it'd help sort of recreate the whole mythical world brimming with lore that thief 1 had. Maybe have a lore section or canon section on the wiki that would hold info on each lore, and what maps are associated with the world and whats considered canon for each lore and what is not, and I'm not really saying that they should all be stories written around a single main character I mean just the world, factions, workings in magic, etc could be developed and added onto making an interesting community made setting (or several settings). I'm not really saying this absolutely should or ever will happen, but I thought it would be an interesting idea to discuss: What I proposed and just lore in general.
  4. Not really sure if hardware is really relevant as it seems to just be completely related to pulseaudio, the problem was (seemingly) permanently fixed after I deleted and purged pulseaudio then changed s_alsa_pcm deleting r_mode just temporarily fixed it and I'm not saying r_mode specifically fixed it, just maybe had a side effect that made pulseaudio not glitch out.
  5. That actually fixed it, thanks. I still think that r_mode should be looked into if pulseaudio is to work with the dark mod stand alone.
  6. I acutally just uninstalled and purged pulseaudio because I've gotten glitches with it before and restarted my computer, and now I'm using alsa but still no sound at all in the dark mod.
  7. I sort of depend on pulse audio a bit because so far its the only thing that can detect my microphone. Is there a good program in place of it that isn't as glitchy? Whats weird though is I tried killing pulseaudio but that didn't seem to help.
  8. Basically on the linux standalone version I will have laggy sounds that delay for 30 seconds maybe even a minute. I have found a way to temporaraly fix it but its only a matter of time before it breaks again, and it seems to break whenever something happens like a guard kills or sees me, i mess with the settings, etc. Just walking around and moving stuff doesn't seem to break it. So I've done some searching on this topic and have found various fixes such as: Killing pulse audio tinkering with s_alsa_pcm pasuspender s_driver oss and a few more that could easily be found with google None of these worked for me, however I have found that deleting my darkmod.cfg file has fixed it, but i have to reset all my binds and stuff so I started narrowing it down to the problem and I've found deleting the line: seta r_mode "-1" fixes it. The game boots up in god awful resolution which needs to be tweaked to fix it, but for some reason r_mode is related to the sound breaking. None of the S_ commands (which I assume are sound related) have any impact on it.
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