I saw that there were other threads like this, so here are my very first impressions of the training map. 1) Alt-tab doesn't work 2) performance issues: I was surprised that the game slowed down a lot on a geforce GTX660+Haswell on the outside levels. This can run Crysis 1 and 2 on max settings. Also, whenever I opened a door to a big area, I experienced some stuttering, as if the level was loading in ram. 3) Quick save/load. My quicksaves cannot be loaded. Throws some error (couldn't load training mission script). I was surprised that hitting F5 did a quick load. It's binded to F9 in the settings. 4) In the archery section, you should state that the user may not already have the spyglass. I didn't understand why it didn't work. 5) I didn't understand how to use the water arrows and vine arrows that can be found in the archery section. Maybe you should try and explain that too. 6) Jumping tutorial. I didn't understand where I was supposed to jump. Do I need to jump towards the open window on the right or towards the thing above the window in front of me. I wasn't able to complete any of the jumps before dying. It would be nice if dying revived you nearby. 7) How do you pinch out a candle? It says to use the "use" button, but I wasn't able to find any such button when looking through the menu. Maybe I missed it? I had the same problem with the flashbombs. Where is the use button? 8) How do you push a box? I was unable to figure this out. 9) In the object manipulation section, my character just grabbed the book in my inventory instead of being able to read it. 10) The gamma and brightness calibration isn't very good. Usually, games show a 2D image and ask you to adjust your settings until you don't see X, but see Y. Usually, the settings are displayed alongside the image. 11) There's no clear difference between loot objects and non-loot objects. Maybe they should glow when you hover over them. Also, why do I keep seeing my loot total in the bottom right? I think that it should fade away after a few seconds. 12) The light gem doesn't look like a gem. Confusing. 13) In the stealth section, it says "behind the partially", instead of "behind the partially opened door". 14) In the stealth section, it seems that you need to use the blackjack at a very specific angle. Also, the startled guard's reaction was weird. He sort of froze like a log and I was able to get him down eventually. He just made a weird grunt whenever I hit him. It seems that he can't fight or run away properly without a weapon. 15) If a mission is already installed, it should say "mission already installed" instead of restarting the game. 16) I suggest that the tutorials in the training mission have a suggested order, perhaps with large numerals above them. You would normally prefer to adjust gamma first. 17) In the stealth section, dragging the unconscious guard up the stairs was hard as he kept getting stuck. 18) moss arrows look like you had just sprung a fountain of dirt. 19) The text messaging system is far from ideal. It would probably be a lot of work, but it would be better to have a system where the messages are logged and can be displayed again to have more time to read them. 20) What does frob mean? I'm assuming it's the abbreviation of frobnicate, from what I found on the Internet. Not a word I was familiar with. Graphics: I know these would be a lot of work to implement, and the graphics already looks really good, but I can't resist suggesting these things. it would be awesome if the moon cast light in the St-Lucia mission. I know that not even Thief 4 seems to do that properly (example: http://www.playnatio...ne/pic-5639.jpg). Cobblestones would look awesome with some displacement mapping. Saint-Lucia: 1) minor, but you can climb using the first tree and reach what should be unreachable areas. 2) I couldn't find a sneaky way around the first guard. 3) You take a bit of fall damage after going through the grate, which you shouldn't since this is the right way to go. 4) one of the doors in the statue room will clip through the ladder 5) didn't realize you had to flip the guards over to get their keys once they're on the ground and it can be a bit hard to do. 6) the key system could be simplified so you don't have to try out each key 7) Hammer pushing was a bit hard to find and execute. Head of statue stays hanging in mid hair after the deed. 8) Guards can bug out a little bit 9) Broadhead arrows seems overpowered. Are there any rewards for a non-violent playthrough? Played through Awaiting the Storm: Really fun. Not having broadhead arrows makes the game a lot more challenging. I'll post more impressions as I keep playing.