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pakmannen

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Posts posted by pakmannen

  1. (Still at work) The new Netscape (version 8) uses both the Firefox and the IE renderer. You switch between them using a little icon located in the statusbar.

     

    Reg. Opera: it's true that it's got a few flaws when it comes to rendering, but the errors you get are (mostly) easier to fix than those you get in IE. Which isn't that weird considering that Opera has a lot better css-support than Microsoft's reader.

  2. When you say Netscape, do you mean the Firefox renderer? (As in the new netscape version)

     

    Position:fixed is not understood by IE. It just reverts back to absolute positioning. Min-height is also not understood by IE, so you might as well go with height:auto there (unless you really want that min-height I suppose)

     

    As far as your problem goes, I would guess it has something to do with the float and different interpretations about where relative blocks should be placed. I'll take a look this afternoon, if no one beats me to it.

  3. The tutorials in NH's link are great! But how did they make Doom3 run (F2 key) in such small window? Some setting in AutoExec?

    Are intro and outro movies (a la T1/2) possible in Radiant? And what about in-game (scripted) movies (a la TDS)?

    Do you mean run Doom 3 in windowed mode? That's as easy as hitting alt+enter.

    In-game movies (cinematics) are possible, play the first level of Doom 3 to see a few examples. :) (Actually, you only need to start a new game, and a cinematic sequenze will start directly).

     

    It might be possible to play an external movie file through scripting already, but otherwise that's certainly something we will add.

  4. A completely self-contained music production system, in other words, that lets you do anything you want with audio without having to write lines like "F#4 00 01 32 E00" all over the place.

    Steinberg Cubase SX?

    Cakewalk Sonar?

  5. It is, but it's not particulary fit to learn your way around tracker environments - it employs tracker-style sequencing, true, but there are a gazillion more features that can make things too complicated for a beginner.

    Ahem, that came out wrong, sorry. Meant "You're kidding" as in "You're kidding, YOU TOO!?". Buzz is definetly a little bizarre, not to mention confusing.... But you just gotta love it anyway. :)

  6. The program I am currently using is Jeskola Buzz, which is freeware and (save the core engine) opensourced. I'm not up to date, but I think developement on this particular app has ceased, but I read about a promising spin-off the other day. If you want to have a look at a simple Tracker interface, I recommend MadTracker. Still no synthesizers, but it will give you an idea of things before you tackle a beast like Buzz.

    You're kidding :) Buzz is, like, the coolest thing ever.

  7. Primarily though, you want to be using some sort of ... hm can't think of what to call these apps, but basically they emulate all sorts of sound hardware right on your computer. Previously you bought decks that mix sounds and apply filters and do interesting thigns with them but now you just use software that emulates the same processes, using simple plugins instead of individual peices of hardware.

    Are you talking about VST-plugins? They are used to emulate sounds, based on notation/midi-sheets or whatever. They're not application-based, even if Steinberg created the format (I think), and most DAWs can read them pretty well.

     

    There are other types of systems out there (trackers/sequencers), but DAWs (Digital Audio Workstation) are the most common applications for creating music (not nessecarily for the creating of pure electronic music though), and they work pretty much like a recording studio. You record real instruments (or use VST-plugins) on a timeline (if you've seen programs like Premiere or Flash, you know what that means) across several channels, and mix everything etc.

     

    The hardcore people use an app called "Reason", but for beginners like myself I highly reccomend "FL Studio 5", I daresay it is not as capable, but by the same token it is a lot easier to understand and pretty much contains more features than a person like you or I could ever know what to do with. You can generate any kind of music with these apps, eg. acoustical, electronica, and the atmospheric stuff you hear in the Theif games.

    Reason works well when you're only dealing with electronic stuff, but if you need to work a lot with digital audiofiles, you want to use something like Cubase (Steinberg) or Cakewalk.

  8. After almost 8 years of playing Thief I'd never seen such a thing. I think the most likely culprits are: eyes, old monitor, some kind of operating system auto-gamma correction feature.

     

    How could they expect you to set your gamma manually if it's going to keep changing?

    It's not the eyes, that's easy to confirm, as I have stated in my previous posts. I really doubt it's the monitor, since I have had three over the last few years. The newest being a TFT. Also three different graphics cards, and four operating systems. :) There's gotta be another explanation.

     

    Also, it's no drastic change or anything, it just gets slightly brighter. I remember seeing it a lot in the Lost City for some reason. I could check it out this weekend.

  9. And you are absolutely sure that the "automatic" adjustment is in fact a code-level feature, and not some aspect of your monitor setup or eyesight?

    Yep, I'm sure. That's quite easy to confirm since this "brightening process" goes quite choppy, it works exactly (and probably uses the same code) as when you change your gamma settings with +/- keys (for instance) ingame.

     

    Why don't you just try it yourself? Go into a dark room, stand still, and notice how the gamma slightly increases a few steps.

    Actually I have seen what you're talking about - the HUD on T2 does get brigher or darker. It seems to have 2 brightness levels. The darker one kicks in when you have a darker screen. But it doesn't seem to detect a "dark screen" very well in my experience.

    Actually, I think the dark one kicks in when you're in a bright room, and the bright when you enter a dark one. Wouldn't make much sense otherwise. :)

  10. And I'm pretty sure Thief I does not have brightness adjustment.

    As I have mentioned - twice - in this thread already, Thief 1 and 2 both have brightness adjustment. Both automatic (your screen turns slightly brighter a few seconds after you enter a dark room) and manual.

  11. @Ombrenuit/firoso: Woah, sorry I didn't replied earlier. I was NOT talking about some "flashbomb" effect. I meant what I said, the exact effect you're asking for (pupil dilation) is in fact in Thief: The Dark Project. Check for yourselves :)

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