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Posts
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Posts posted by ezze
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Usually avoid AI and blackjack. Since it is not really applicable with undead in those mission is more avoid and destroy.
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Minimal necessary for objectives. I personally find frustrating looking for the last 100 golds when all other objectives has been done... Personally I would put look objectives as bonuses.
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Hi everyone, I sporadically followed this thread and I felt a descent to madness (I vaguely recall stuff like non-free jumping, same key for dashing and jumping, no support whatsoever for modding...) however now the game is out! It is bad as it seemed?
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Is the collision bug fixed?
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Bah, it turns out there might be legal problems (check quakeone forum). In this nonsense world I simply give up. I HATE IT.
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DRM has destroyed the possibility of modern gaming for so many, myself included.
Not enough unfortunately, people do not care about basics...
I dread the day the polymer of my Thief discs will get brittle and shatter, like so many have reported and held little funerals for, ha! If you are privileged, you cannot understand, and unless you are sniffing arrogantly at the idea that you have neighbors who are not as privileged and do NOT take what you enjoy for granted, the least you could do is stop taking our only options just because you don't get it.
I happened to me, when I saw gog selling DRM-free copies I was SO HAPPY...
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Yes, I see. Still we cannot have overlapping rooms without real portals like the clip linked in the first post.
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Perhaps I did not play the map enough, but I do not remember portals... Are there?
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yep, great map.
Perhaps the author should write an how-to about the nice effects used in the elevator for example.
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You might also check the Internet, This site has some photos, this temple is quite nice for example.
You might also play Serious Sam FE
In this weekend I might play around with textures again, but if no-one is actually making a FM is like a broken pencil... pointless.
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Until I read this thread I thought tdm standalone was made with dhewm3... At very least because it compile cleanly in 64 bits systems.
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You are forgetting the difficult part... AI. Perhaps the vision and pathfinding can adapted with ease, but possibly not.
I disagree about particles, the player should not be able to distinguish between a teleporter and a normal hallway.
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Or places where common sense cannot apply. An unlimited stair for example, or a stair that goes up and you arrive in the same place that going down. Or a door like this one that actually bring you somewhere...
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I am fairly sure that egyptian-like temples are word heritage. I guess in TDM it would be some kind of lost civilization.
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That said the new 3D skybox code by 7318 and grayman should work for this purpose.
This sounds promising, I always wanted to play around with portals and I think TDM is the perfect context as a single player atmospheric game.
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There is a sample of the new voice? While I love Russell I do not want to judge without hearing the one who is going to substitute him...
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I try to be advocate of the devil here...
-Hammers/Pagans/Keepers
No Hammers/Pagans/Keepers? The lore is completely new, expect surprises!
-Magic and/or Steampunk
More earthly medieval setting, more familiar to new gamers.
-Stephen Russell
The actor who gave the movements also gave the voice, it will sounds more natural. I will miss Russell though.
-Limited rope arrow usage
-Freeform jumping and movement
-Any kind of editor or SDK
... I have no arguments to defend them here. Plain bullshit, overall the last point. F U.
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You might remember this
where it is setup a Prey-like portal.I was wondering, it would be possible to do something like that in TDM?
If I understood correctly, it should be a skybox + a teleporter.
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mmn... It seems a fairly broad definition of mod. It would mean what Prey is also a mod.
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But The Dark Mod is not a mod anymore... It deserves praise and attention, however.
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They were pretty simple too, basically the lines were played backwards, sped up and slowed down with some reverb. Very effective.
I also heard that another effective way is reversing the voice, add echo, reverse again. It seems the "reversed echo" effect is fairly unsettling.
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Actually, if you are really that interested, there is a console command that will make loot wireframes appear through walls and such. I can't remember it, but you can look it up. It's technically cheating I guess, but you can do it, and sometimes it can be an interesting challenge finding out how to get to the loot.
Well, it sounds better than my approach so far. If the frustration get excessive (to me it usually means about 20 minutes after getting all other objectives) I just type: god notarget noclip and scan the map linearly; when/if I get something I reload and continue.
Another thing is the AI, sometime the characters get stuck around the doors. They walk in circles in front of it, perhaps a check should be added so they notice, go a little away and try again.
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You mean doing a secure wipe, yes that would take a few hours. Buyt doinga partition wipe and then a full format of the hard drive wont take that long.
Thats what I said, isn't it? To delete the partition table you just need to delete about a megabyte in the beginning (and possibly the end depending on the kind of partitioning) of data. Deleting everything means to write on every sector of the disk.
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- I am not sure what is a trim texture, yet I guess it is fine...
- We are not writing a mission, but I thought there is a "default" game dimension such that the texture should be rendered. Considering your answer it is probably not the case.
- What I meant is that the diffuse map already has shadows in it. According to the wiki they should be removed.
- It is about a .dds file I made. In the two screenshots in the last message there is exactly the same material, but in one the diffusemap is a .jpg in the other is a .dds compressed with dxt1. I am using gimp with the plugin where I exported the picture using default options but the "BC1 / DXT1" compression. It is probably not very important for the diffuse map as the .jpg as already fine, but in the case I have to write a specular map I would to be sure that my .dds files are correct.
TDM Standalone and MotY finally reported on TTLG
in The Dark Mod
Posted
Well... partially. That editor guy did act as an asshole, I cite his edit comment: "Sorry, not notable - feel free to show that it IS notable (burden is on you now, not on me). (TW))"
Instead of editing the wiki page and writing this log he could just type --the dark mod-- in google to see how notable the mod is. In order to add the missing citations. Even if he never heard of it before. Instead he acted as an arrogant freak with the approach "If I do not know, then it is not true".
On the other hand under the plethora of evidences he give up.