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Carnage

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Posts posted by Carnage

  1. Hey all I almost completed my first mission storywise but now I am wondering what is possible without copyright issues. I know that 'he that must not be named' can't be in it, but what about keepers and other things related to the thief series? It's not an issue if I can't do it, but just wanted to be sure.

  2. What are your system specs. I read somewhere that some Nvidia cards with certain driver versions had problems with Doom 3.

     

    EDIT Maybe it's also an idea to delete any duplicate files/lines.

     

    So deleting the +set line in de shortcut and the autoexec.

     

    Did you also try to start the game with the original cfg file in read-only?

  3. I have the same problem: widescreen just won't work. Specifically, whenever I use r_mode -1, the resolution resets to 640x480. It always ignores my custom-set height and width.

     

    This is from doomconfig:

     

    seta r_customHeight "1050"

    seta r_customWidth "1680"

    seta r_fullscreen "1"

    seta r_mode "-1"

     

    And this is from autoexe:

     

    seta r_customHeight "1050"

    seta r_customWidth "1680"

    seta r_mode "-1"

    seta r_fullscreen "1"

     

    Plus:

     

    "B:\Games\DOOM 3\Doom3.exe" +set r_mode -1

     

    Yet, nothing works. It doesn't matter what I set the custom width/height as, it always causes a reset to 640x480. Again, this is a Doom 3 issue, not a Dark Mod issue.

     

    Do you have the aspect ratio on 2? This means that the ratio will be 16:10. You won't see the resolution change in the menu even if 1680x1050 works, it will still be on 640x480 but you'll certainly notice the difference ;).

     

    seta r_aspectRatio "2"

    • - Operating System - Windows XP
    • - CPU - AMD 3500+
    • - System RAM - 1 GB
    • - Video Card - Nvidia 7800 GT
    • 178.24 due to problems with newer drivers when playing Risen

    Experienced Performance, Steps you had to perform to get it running or problematic driver versions, etc.

    Have it on 1680x1050, 4xAA, 8xAS, Bloom off. FPS drops with bloom on especially when outside.

  4. First of all, thank you for this amazing mod. I'm really looking forward to play it and start creating my own missions. I do have a small problem with the mod. My mouse doesn't seems to be responding when I get into the main menu. Is there a solution for this?

     

    Edit: There was no sound as well. Just restarted it several times and now it seems to be working. Don't know what the problem was. Can't wait to get started laugh.gif

  5. Well as you probably expected it works like a gem now :D. I'll certainly never make that mistake again :P. It's just because normally you always say 1680x1050 and not 1050x1680 that I made the mistake and never took a closer look where I filled it in. Thank you very much for your assistance. Lots of thanks for the other people leaving replies as well.

  6. seta r_customHeight "1050"

    seta r_customWidth "1680"

    seta r_fullscreen "0"

    seta r_mode "-1"

     

    I'm certain that I didn't make a typo. I did look at that because I was starting to think like that as well. The only thing that is different from mine, is that I have the fullscreen on "1". Aren't you playing in windowed mode if you have that one on "0"? Oh ..... when I look at your config I have the 1050 and 1680 the other way around. I'm at work at the moment but I'll try your settings and will let you know if it worked. OMG it would be such a stupid mistake...... Oh can I keep fullscreen on 1 or is 0 needed?

  7. Sometimes, goofy things can happen when the TDM code isn't properly extracted by Doom 3.

     

    Thanks for your reply Mortem Desino. My problem isn't with TDM but just Doom 3. If I understand Greebo correctly and remember it correctly, screen resolution in TDM can be done in the menu, also widescreen so that's not really an issue. Doom 3 doesn't has these settings and it has to be done in the config but some important settings (r_mode and a little bit less important multisampling) keep changing back to their default.

     

    Any new solutions or maybe an explanation why these settings change to default every time are welcome.

     

    Could it be a graphics card problem? I've got a 7800 GT but I can play NFS Shift and some other games that were released after Doom 3 on 1680x1050. It would still be game related then I guess, but could that be the problem?

  8. Try this command line:

     

    "D:\Games\Doom 3\doom3.exe" +set r_mode -1

     

    Thanks for the suggestion but that isn't doing the trick either.

     

    Are you sure you don't still have any conflicting settings in any autoexec.cfg in base or any game folder? Try removing that for now if so.

     

    Yeah I'm sure. I deleted the AutoExec.cfg but it still isn't working. The weird thing is that all the settings I put in the AutoExec.cfg were also changed in orginal config except for the multisampling and the r_mode. It's just those two settings that keep changing to default on start up, all the other things I put in work.

     

    Thanks for all your suggestions guys. If you more I'd love to hear them and will try them out, much appreciated

  9. No. When this file is there, D3 shouldn't do any auto-configuration anymore. There's probably something else amiss on your end.

     

    The file is 0 kb as far as I can see. Is that okay?

     

    You may also want to try r_mode -1 in your shortcut properties.

     

    So that should make it something like this....?

     

    "D:\Games\Doom 3\doom3.exe" -r_mode -1 or should it be -r_mode "-1"?

     

    Another thing I tried was to change the orginal config and then make it read-only but that didn't work either. When I start the game and go to the console I do get a warning that it can't write that config but that is logical I guess.

  10. Have you tried changing the settings in DoomConfig.cfg instead of autoexec.cfg? I don't think autoexec is fully working, is it?

     

    r_mode -1

    r_customWidth 1680

    r_customHeight 1080

    r_aspectRatio 2

     

    For TDM, this is a non-issue, as we have all these settings handled via our menus.

     

    Yeah I tried that as well, the exact figures as above but r_mode changes to 3 after I start the game.

     

    Oh I forgot to mention, I also tried it through console and then vid_restart but that doesn't work as well.

     

    Haven't played any TDM mission in a while, but you're saying I can set widescreen settings through the menu?

  11. A few days ago I installed Doom 3 again to ensure that it's working properly when TDM will be released. The game runs fine but I can't seem to get the widescreen working. I've looked on several forums but it still isn't working. I've created the AutoExec.cfg and filled in all the necesarry variables. The orginal config file keeps changing a few things. Setting stuff to ultra high quality in the cfg works but the multisampling and r_mode "-1" are constantly changing back to their default figures. Multisampling isn't a big issue and I just forced in my Nvidia Control Panel. The r_mode is because when it doesn't stay on -1 I can't and Doom 3 won't use my custom Height and Width (1680 x 1050). Just to be clear the settings in my AutoExec aren't changing but the settings in the orginal cfg are which isn't a big issue if it would be using my AutoExec settings, but it isn't. At least not all of them. Besides changing the cfg I also tried to play with the recommended settings for a bit and then change the cfg, which seems to work for some people, but that also doesn't make a difference. If anyone has a solution it would be much appreciated.

  12. To make building FMs even easier there will be a startpack FM download available with all the main components for a finished FM. Basically you install it as an FM and start building in it instead of a blank map. It's easier to delete what you don't want than to figure out how get things working in the first place. For now, browse the summary and introduction to keep it in mind for the future....

     

    http://wiki.thedarkmod.com/index.php?...appers%27_Guide

     

    It keeps getting better and better :rolleyes: . I'll be waiting eagerly....

  13. The biggest tip I can give any newcomer is to think small. The most common error beginners make is to have a grand over-ambitious plan that uses up months of effort, become a millstone round your neck and is never finished. This is true not only for the extent of terrain but also size of buildings and views which cause performance problems not even the expert can always solve. Always start with a modest, simple plan with minimum potential technical difficulties. Once you have properly finished your first little mission then you have a better idea what is in store if you try to do something bigger.

     

    Consider also that building the terrain is only half of making an FM which leads to the second most common error of beginners - "I've nearly finished!" No you haven't. :laugh: You're probably about half way. You've only finished when you have done all the lighting, readables, AI and patrols, monsterclipping, visportalling, decal grime, etc. etc. and it's packaged up in a distributable pk4, with fully working objectives and fully tested and approved by beta testers. ;)

     

    Thank you for reminding me/everyone of that. I was already starting to think bigger and bigger, but a modest mission will probably take some months to complete. I'll focus on story and what kind of readables I want in my mission first and then with the actual building of it. Maybe the beta is already released by then. It's not a big issue to implement stuff from the current release into the beta release? I recon it won't, but just want to be sure :laugh:

  14. Reading all the replies it seems that it certainly is the best idea to work with DR from the beginning. I don't have a lot of experience with DromEd, so I suppose it gives me some advantage in reducing errors I would otherwise make. I also have the feeling that a FM with DromEd would take me quite a lot longer to complete than with DR, if I understand your replies correctly of course :laugh: . That everything looks better in the end is a nice addition :rolleyes:

  15. I've followed the progress of The Dark Mod for years now, but never posted anything. Don't know why actually (probably just a lazy taffer), but now that the release is so close I just want to let you know how much respect I have for you all. A lot of (probably most of) your spare time have gone in creating this mod and after all these years most of you are still together. It takes a lot of determination to do such a thing and I respect you all for that. I'm looking forward to the release of this fantastic mod.

     

    Besides the praise, I also have a small question related to creating maps for TDM. I started playing T2 again a few months ago and started creating a story for a FM. I wanted to create one for T2 but now that TDM is coming I might as well start with a FM for that. I know how to work with DromEd 2 a bit and now I wonder TDM Mapping is similar or even easier? Would it take more time to create a map for TDM or T2?

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