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Bejoscha

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Posts posted by Bejoscha

  1. Hi Obstorte,

    this was a perfect mission for me. Needed a couple of reloads,

     

    and I cased the guard with the lamp for ages until I realized he's the one with the key

     

    but it was otherwise perfect game. Well done.

     

    I loved the 3 bottles hidden behind the crates!

    .

     

    Just one question: On top of the treasure vault tower is a ladder leading up to trapdoor, which seems to be fake. Is it? If so, that's the only weak spot in the map for me. Would have loved to get on spy-position to check out guard routes from there.

  2. Special FM plot idea (might require different scripting)

     

     

    This contract is different. Instead of 'ghosting' to steal some valuables, the aim is to 'ghost' to be noticed - sort of. As a ghost.

    A contract requires to sneak into a mansion (with many secret passages) and spook the inhabitants out of their wits. There are various ways to achieve this,

    such as:

    - removing items without being noticed, but in the immediate area of an inhabitant, i.e. snatch a mirror from the dressing table while a girl turns her head. Don't be noticed AT ALL.

    - making noticed noises, but without being seen. This might require 'timed' actions, i.e. make a sound and make another sound within a certain period indicated by the inhabitants behaviour/speech.

    - placing spooky items in noticeable places

    - repeatedly (re)opening or (re)closing doors/windows the AI has just opened/closed without being seen

    - dimming light

    In a perfect FM, those actions are heavily scripted such that a proper order or them noticeably rises tension in the inhabitants, and the more agitated they are, the more consequences the actions have,

    while waiting too long will calm everything down again. At the crescendo of the FM, the inhabitants are so scared that they flee the mansion. Mission won. (The contractor now can buy the mansion for a penny... etc.)

    If anybody has ever played the game "Ghostmaster", you've possibly got the idea. I'm thinking of an improvised ghostmaster in 3D :c)

     

     

    • Like 1
  3. Sneak-blockage and solution idea

     

    A cook is working in a kitchen or at a fireplace and totally blocking the player's path. No way of sneaking past.

    The cook is mumbling about 'some brat' stealing all his food though, and in a shadowy corner - just reachable by the player,

    there is a table with some bread/cake/etc. laid out.

     

    If the player steals one of the items, the next time the cook comes by, he gets a fit.

    He shouts and runs to find the thief, thus clearing the path for the player.

     

  4. Hi, I'm new and with limited spare time on my hand (which I prefer to play all those fantastic missions out there! Thanks a lot to all of you!!), but I would like to help out with a little bit of my creativity as well. So what could I do? I thought I start this thread as a source for small and big plot-ideas to be picked up by FM creating teams and authors. I'll but them all in as "spoilers" so that people not interested in looking into it don't accidently stumble into it.

    If such a thead already exits, excuse me for not fining it an just merge..

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