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Ladro

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Posts posted by Ladro

  1. That teaser! Man that was scary! But honestly, it totally looked like a graphically improved version of TDM.

     

    IMHO, graphics was not so advanced. Noy so better then TDM, anyway. The difference in Amnesia/penumbra is the interaction factor, based on physics. The game itself is a sequence of puzzle to solve with physics, with an horror/lovecraftian story behind to have an high tension. I see in the teaser that this next game will be exactly the same structure.

     

    A great mix, but in Penumbra the gaming was too scripted and monotone, IMHO, not open and free to explore like in Thief.

     

    Release date? :o

     

    In 6 months about: August 2010.

     

    A little indy gem in today gaming.

     

    I don't like some things in this kind of super scripted game, but, hey, for a 2 men work it's really *incredible*. And what athmosphere and interaction!

     

    I can't wait :D

     

    If I remember correctly, I think I read that there were some original Thief developers working at this company.

     

    I don't think so, because "This company" it's 2 guy driven from Sweden, Thomas and Jens, a very zero budget project.

  2. I simply loved the objectinteraction in Penumbra with that tiny handy icon showing up... :) That's also why I liked to hear the news about the slow-door-opening-by-mouse for TDM so much. Maybe that feature could eventually be generalized to all movers, like drawers et cetera. I find myself fiddling to open the right drawer quite often, so that could definitely do with some tweaking...

     

    I agree. It would be an outstanding feature for TDM, a great physical intercation like in Penumbra.

  3.  

    Not really a Mod, but at least it started out indie: Penumbra. Great game! I don't know if it has a huge fanbase/community, but you can sure as hell consider me a fan!!

     

    Me too I really like Penumbra series. It's a pure indy game made with 2 euros and an immense amount of passion by 2 guy from Sweden, really cool effort and result. Not a perfect game, of course, but with a lot of influence from Looking glass games, IMHO.

     

    Their next upcoming game it's really interesting too. This is their dev blog, very interesting ideas e explanation about original gaming in general, highly suggest:

     

    http://frictionalgames.blogspot.com/

  4. I did a bit of an experiment with ghostly effects, and came up with something fairly decent. This is a proof-of-concept shot. If anyone actually needs a ghost for a mission they're working on, let me know and I can get it working a little more fully (have to track down why the shadow won't turn off).

     

    Awesome!

  5. And lastly, I personally find it disturbing that people still try to tack Thief/Garrett stuff onto TDM, as if to "fix" something that is "broken". This Garrett fetish has no place in the TDM world. If people want Thief voices, then go ahead and play Thief for all that's holy, but leave TDM out of this fetish.

     

    I agree 100%.

  6. "sudo apt-get install <package>", or "yum install <package>" over The Windows Way™ any day of the week. For this reason the TDM updater is awesome IMO.

     

    +1

     

    I agree 100% B)

     

    I like a lot the TDM Updater, IMHO it's a gem and a lot of games should use this method. Repos crosses with P2P is the future of data distribution.

     

    And i agree that if someone want to create a non crossplatform frontend/launcher for mission management (of course i prefer a crossplatform program :laugh:), but in this case it's not a problem at all, anyone it's free to create whatever beaùcause it's totally out of TDM project itself.

  7. I'm re-playing the mission (i like it a lot!) and i've noticed that there is a great music mission atmosphere!

     

    There problem is that, i don't know if it's a bug (of my configuration - i'm with Linux -, the mission, or TDM), that some times the music is't not working in some rooms (it do not start when i enter in some rooms so i ear only normal sounds).

     

    I noticed also some really good visual with lights:

     

     

    The light transparency switched on in the nursery room it's beautiful!

     

     

    Or

     

     

    Too it's beautiful the light up on purple glass semi-trasparent in the General's big room when you open it with a lever.

     

     

     

    Bravo Sonosuke! :D

  8. If we wind up creating a campaign, a player would only bring over a certain percentage of their overall take for equipment purchases--probably 10%.

     

    Very interesting.

     

    Connected with this subject in some way: is the crew or anyone working on a *ingame* shop, like in "Horn of Kanzo" T2 mission from Sterlino?

     

    I think it's not a bad option. With an ongame shop (of course in a big city or campaign), you need to get gold to buy equipments and proceed on the current mission (not only the next one).

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