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c0mputer-fr0d

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Posts posted by c0mputer-fr0d

  1. still doesn't work for me I extracted all but "tdm_game01.pk4" and "tdm_game02.pk4" here is the output

     

     

     
    WARNING:Fan missions path does not exist for installed fm: bh
    ------ Initializing File System ------
    Current search path:
      C:\Program Files (x86)\TheDarkMod/
      C:\Program Files (x86)\TheDarkMod\tdm_game02.pk4 (2 files)
      C:\Program Files (x86)\TheDarkMod\tdm_game01.pk4 (2 files)
    File System Initialized.
    --------------------------------------
    ----- Initializing Decls -----
    ------------------------------
    ------- Initializing renderSystem --------
    idRenderSystem::Shutdown()
    Shutting down OpenGL subsystem
    ...shutting down QGL
    I18NLocal: Shutdown.
    _default material not found
     
    
  2. I'm trying to edit the menu gui and I would like to know where the strings are declared for example,

     

     

     
    windowDef LoadGameTextH
        {
            rect        MM_POS_LOAD_GAME_BUTTON_GLOW
            MM_FONT_GLOW
            text        "#str_02103"        // Load Game
        }
     
     
    

     

    I would like to know where #str_02103 is defined so I can add a string definition of my own. I assume these are in some .def file but where? sorry in advance for this noob question.

  3. just as well, I'm not making much progress in trying to teach myself idtech4 and it's scripting. Not that I can't understand the syntax I just don't know where anything is located and what stuff is named or what stuff is already implemented. What really halted me here is , I couldn't find the "tdm_equip_actions.script" file which contains the event that gets called when you use an item in darkmod. Oh well maybe next time. I have since downloaded a grep searcher for archive file formats hopefully this will help me.

  4. As well as trying to work on the code I am willing to test any mission and give feedback. I've been playing thief games since I was 6 (20 now) , have played thievery quite a bit, have played many competitive fps games like counter strike,bf2 cod4 and analyzed the map design and strategic attributes of the maps therein. I can also help come up with cool ideas for maps too.

     

    PS: do we have a teamspeak server or anything like that? We definitely should have at least a small one for people to get together to work on things.

  5. It's really easy logic to implement the problem is understanding the system first to know how to put that functionality in. I could fix this so easily if I just understood the system better but I'm working on it. I just need to figure out the scripting system so I can assign health values to the food items and then when the item is consumed increment the player entity's health by the number assigned to the food. I'll start work on this now.

  6. I got this new reflex game on steam and it has one of easiest to use level editors I've ever used albeit a very basic editor. It allows you to just create brushes,extrude them in anyway and apply textures to them while your in game and moving around in the actual map so it's very intuitive and when you want to start playing on the map you just press one button and you go from editor mode(spectate) to player mode. It would be really nice to have some of these features on dark radiant but I know how specialized dark radiant is with lighting and all. However we should keep working towards more user friendliness so people can get their ideas down without tearing their hair out.

  7. It's stuff like this that makes me wish I was a better coder. I wouldn't mind putting in all these hours for free for this if I could actually understand the working codebase. I have the time just not enough of the know how, getting there though. I really believe in you guys and this project so I'm looking for something I can help with that will help out and make an impact , I got a lot of time but not as much skills. If anyone has any ideas for me, I can code well above a basic level but I'm not a professional. I can make sounds effects and write little tunes. unfortunately when it comes to artsy stuff like 3d modelling or animating I'm retarded but I would really like to make a difference in this project so let me know. What I wish I could do is make mission intros like the ones from thief 1 and 2 those were very inspiring to me as a young lad so if anyone knows how I can learn how to make stuff like that that would be amazing.

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