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Subjective Effect

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Posts posted by Subjective Effect

  1. I'm not attacking you. I think your opinions show both prejudice and narrow-mindedness. I've explained why.

     

    I wouldn't mind at all if you weren't so prescriptive.

     

    And I don't think including that it's your opinion is in any way a buy out for being both incongruous and prescriptive.

     

    I never tried to tell you what missions to like or not - but the prescriptive nature of your suggestions does the opposite. In effect you are being a hypocrite here.

     

    The thread will never get back on track because I think that what you have posted is harmful to the cause and until you see that how can I just ignore it?

  2. I would have left out the bits where you say missions "should" have X, and should "always" have Y. It's very directive and this is the issue I've had with it all along. I would have just laid down a neutral list of things that can possibly be included in a mission, without the suggestive/directive language,

     

    Also your dislike of non-human missions is clear - you say people should see TDP for how NOT to do it. Au contriare, I think you should see TDP for how to do good non-human missions and you should never let your prejudices guide you like this. I don't like the robots in TMA - but I'd never suggest that TMA did it the wrong way just because I prefer pagan and undead missions.

     

    I disagree with you - you said I was free to. What's the problem? I disagree with your ideas because the way you have presented them is as if these are essential elements to missions and I believe that having them that way will be bad for the overall mission scene. In certain missions your rules would fit fine, but that would be the outcome of the mission fitting the rules, not the mission being designed according to them.

     

    Would you rather I sat back and let something that I think is not only fundamentally flawed but also potential harmful to what we are trying to do here just pass without comment?

  3. Output from Debug 8 - double checked.

     

    crt_init()
    streams_init()
    module::ModuleRegistry::Instance().initi
    aliseContext(argc, argv)
    gtk_disable_setlocale()
    gtk_init()
    GlobalDebugMessageHandler::instance().se
    tHandler()
    ui::Splash::Instance().show()
    module::RegistryReference::Instance().se
    tRegistry()
    ui::Splash::Instance().setProgressAndTex
    t()
    module::getRegistry().getApplicationCont
    ext()
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll'
    Module registered: ArchivePK4
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll'
    Module registered: EntityClassManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll'
    Module registered: Doom3EntityCreator
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll'
    Module registered: EntityList
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll'
    Module registered: EventManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll'
    Module registered: FileTypes
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll'
    Module registered: FilterSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll'
    Module registered: Grid
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll'
    Module registered: ImageLoaderTGA
    Module registered: ImageLoaderJPG
    Module registered: ImageLoaderPCX
    Module registered: ImageLoaderBMP
    Module registered: ImageLoaderDDS
    Module registered: ImageLoaderGDK
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll'
    Module registered: Doom3MapLoader
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll'
    Module registered: ModelLoaderMD5MESH
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll'
    Module registered: ModelLoaderMD3
    Module registered: ModelLoader3DS
    Module registered: ModelLoaderASE
    Module registered: ModelLoaderMS3D
    Module registered: ModelLoaderMDC
    Module registered: ModelLoaderMD2
    Module registered: ModelLoaderFM
    Module registered: ModelLoaderLWO
    Module registered: ModelLoaderPICOTERRAIN
    Module registered: ModelLoaderOBJ
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll'
    Module registered: ParticlesManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll'
    Module registered: SceneGraph
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll'
    Module registered: ShaderSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll'
    Module registered: ModelSkinCache
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll'
    Module registered: SoundManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll'
    Module registered: UIManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll'
    Module registered: UndoSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll'
    Module registered: VirtualFileSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll'
    Module registered: XMLRegistry
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll'
    Module registered: Doom3Hook
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll'
    Module registered: ObjectivesEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll'
    Module registered: StimResponseEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll'
    Module registered: EClassTree
    module::getRegistry().initialiseModules(
    )
    Initialising module: ArchivePK4
    => Module ArchivePK4 entering intialisation.
    ArchivePK4::initialiseModule called
    => Module ArchivePK4 initialised.
    Initialising module: Camera
    Initialising module: EventManager
    Initialising module: Radiant
    Initialising module: Clipper
    Initialising module: PreferenceSystem
    => Module PreferenceSystem entering intialisation.
    PreferenceSystem::initialiseModule called
    => Module PreferenceSystem initialised.
    Initialising module: XMLRegistry
    => Module XMLRegistry entering intialisation.
    XMLRegistry::initialiseModule called
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us
    er.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in
    put.xml
    => Module XMLRegistry initialised.
    => Module Clipper entering intialisation.
    Clipper::initialiseModule called
    => Module Clipper initialised.
    Initialising module: Doom3BrushCreator
    Initialising module: FilterSystem
    Initialising module: GameManager
    Initialising module: VirtualFileSystem
    => Module VirtualFileSystem entering intialisation.
    VFS::initialiseModule called
    => Module VirtualFileSystem initialised.
    => Module GameManager entering intialisation.
    GameManager::initialiseModule called.
    GameManager: Scanning for game description files: C:/games/DarkRadiant/games/
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game
    GameManager: Found game definitions: doom3
    GameManager: Selected game type: doom3
    vfs directory: C:/games/doom3/darkmod/
     pak file: C:/games/doom3/darkmod/thiefs_den.pk4
     pak file: C:/games/doom3/darkmod/darkmod.pk4
    vfs directory: C:/games/doom3/base/
     pak file: C:/games/doom3/base/pak008.pk4
     pak file: C:/games/doom3/base/pak007.pk4
     pak file: C:/games/doom3/base/pak006.pk4
     pak file: C:/games/doom3/base/game03.pk4
     pak file: C:/games/doom3/base/game02.pk4
     pak file: C:/games/doom3/base/game01.pk4
    GameManager: Map path set to C:/games/doom3/darkmod/maps/
    GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/
    => Module GameManager initialised.
    Initialising module: SceneGraph
    => Module SceneGraph entering intialisation.
    SceneGraph::initialiseModule called
    => Module SceneGraph initialised.
    => Module FilterSystem entering intialisation.
    [filters] Loaded 15 filters from registry.
    => Module FilterSystem initialised.
    Initialising module: OpenGL
    => Module OpenGL entering intialisation.
    OpenGL::initialiseModule called.
    => Module OpenGL initialised.
    Initialising module: SelectionSystem
    Initialising module: Grid
    => Module Grid entering intialisation.
    GridManager::initialiseModule called.
    => Module Grid initialised.
    Initialising module: ShaderCache
    Initialising module: OpenGLStateLibrary
    => Module OpenGLStateLibrary entering intialisation.
    OpenGLStateLibrary::initialiseModule called.
    => Module OpenGLStateLibrary initialised.
    Initialising module: ShaderSystem
    => Module ShaderSystem entering intialisation.
    Doom3ShaderSystem::initialiseModule called
    => Module ShaderSystem initialised.
    => Module ShaderCache entering intialisation.
    ShaderCache::initialiseModule called.
    => Module ShaderCache initialised.
    => Module SelectionSystem entering intialisation.
    RadiantSelectionSystem::initialiseModule called.
    => Module SelectionSystem initialised.
    Initialising module: UndoSystem
    => Module UndoSystem entering intialisation.
    UndoSystem::initialiseModule called
    => Module UndoSystem initialised.
    => Module Doom3BrushCreator entering intialisation.
    BrushModuleClass::initialiseModule called.
    
    EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc
    k) this = 0x1e18450
    Instantiating RegistryToggle object...
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    creating shared_ptr
    inserting in map...
    returning
    => Module Doom3BrushCreator initialised.
    Initialising module: Doom3EntityCreator
    => Module Doom3EntityCreator entering intialisation.
    Doom3EntityCreator::initialiseModule called.
    => Module Doom3EntityCreator initialised.
    Initialising module: Doom3MapLoader
    Initialising module: EntityClassManager
    => Module EntityClassManager entering intialisation.
    EntityClassDoom3::initialiseModule called.
    => Module EntityClassManager initialised.
    Initialising module: FileTypes
    => Module FileTypes entering intialisation.
    FileTypeRegistry::initialiseModule called.
    => Module FileTypes initialised.
    Initialising module: PatchModuleDef2
    => Module PatchModuleDef2 entering intialisation.
    Doom3PatchDef2Creator::initialiseModule called.
    => Module PatchModuleDef2 initialised.
    Initialising module: PatchModuleDef3
    => Module PatchModuleDef3 entering intialisation.
    Doom3PatchDef3Creator::initialiseModule called.
    => Module PatchModuleDef3 initialised.
    => Module Doom3MapLoader entering intialisation.
    MapDoom3API::initialiseModule called.
    => Module Doom3MapLoader initialised.
    Initialising module: ImageLoaderDDS
    => Module ImageLoaderDDS entering intialisation.
    ImageLoaderDDS::initialiseModule called.
    => Module ImageLoaderDDS initialised.
    Initialising module: ImageLoaderJPG
    => Module ImageLoaderJPG entering intialisation.
    ImageLoaderJPG::initialiseModule called.
    => Module ImageLoaderJPG initialised.
    Initialising module: ImageLoaderTGA
    => Module ImageLoaderTGA entering intialisation.
    ImageLoaderTGA::initialiseModule called.
    => Module ImageLoaderTGA initialised.
    Initialising module: Namespace
    => Module Namespace entering intialisation.
    Namespace::initialiseModule called.
    => Module Namespace initialised.
    Initialising module: ParticlesManager
    => Module ParticlesManager entering intialisation.
    ParticlesManager::initialiseModule called
    => Module ParticlesManager initialised.
    Initialising module: ReferenceCache
    => Module ReferenceCache entering intialisation.
    ReferenceCache::initialiseModule called.
    => Module ReferenceCache initialised.
    Initialising module: SoundManager
    => Module SoundManager entering intialisation.
    SoundManager::initialiseModule called
    => Module SoundManager initialised.
    Initialising module: UIManager
    => Module UIManager entering intialisation.
    UIManager::initialiseModule called
    Found toolbar: view
    Found toolbar: edit
    Found toolbar: texture
    Found toolbar: textool
    MenuManager: Finished loading default menu from registry.
    => Module UIManager initialised.
    => Module Radiant entering intialisation.
    RadiantAPI::initialiseModule called.
    RadiantCoreAPI: Selection_construct()
    RadiantCoreAPI: MultiMon_Construct()
    default screen has 1 monitors
    monitor 0 geometry: 0, 0, 1680, 1050
    RadiantCoreAPI: map::PointFile::Instance().registerComma
    nds()
    RadiantCoreAPI: Map_Construct()
    RadiantCoreAPI: MainFrame_Construct()
    Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s
    howSizeInfo) this = 0x1e18450
    Instantiating RegistryToggle object...
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    creating shared_ptr
    inserting in map...
    returning
    
    a (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho
    wAllLightRadii) this = 0x1e18450
    Instantiating RegistryToggle object...
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    creating shared_ptr
    inserting in map...
    returning
    b (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s
    howAllSpeakerRadii) this = 0x1e18450
    Instantiating RegistryToggle object...
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    

  4. Output from debug 7.

     

    I checked it twice - the last line was the same both times.

    crt_init()
    streams_init()
    module::ModuleRegistry::Instance().initi
    aliseContext(argc, argv)
    gtk_disable_setlocale()
    gtk_init()
    GlobalDebugMessageHandler::instance().se
    tHandler()
    ui::Splash::Instance().show()
    module::RegistryReference::Instance().se
    tRegistry()
    ui::Splash::Instance().setProgressAndTex
    t()
    module::getRegistry().getApplicationCont
    ext()
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll'
    Module registered: ArchivePK4
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll'
    Module registered: EntityClassManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll'
    Module registered: Doom3EntityCreator
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll'
    Module registered: EntityList
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll'
    Module registered: EventManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll'
    Module registered: FileTypes
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll'
    Module registered: FilterSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll'
    Module registered: Grid
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll'
    Module registered: ImageLoaderTGA
    Module registered: ImageLoaderJPG
    Module registered: ImageLoaderPCX
    Module registered: ImageLoaderBMP
    Module registered: ImageLoaderDDS
    Module registered: ImageLoaderGDK
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll'
    Module registered: Doom3MapLoader
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll'
    Module registered: ModelLoaderMD5MESH
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll'
    Module registered: ModelLoaderMD3
    Module registered: ModelLoader3DS
    Module registered: ModelLoaderASE
    Module registered: ModelLoaderMS3D
    Module registered: ModelLoaderMDC
    Module registered: ModelLoaderMD2
    Module registered: ModelLoaderFM
    Module registered: ModelLoaderLWO
    Module registered: ModelLoaderPICOTERRAIN
    Module registered: ModelLoaderOBJ
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll'
    Module registered: ParticlesManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll'
    Module registered: SceneGraph
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll'
    Module registered: ShaderSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll'
    Module registered: ModelSkinCache
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll'
    Module registered: SoundManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll'
    Module registered: UIManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll'
    Module registered: UndoSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll'
    Module registered: VirtualFileSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll'
    Module registered: XMLRegistry
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll'
    Module registered: Doom3Hook
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll'
    Module registered: ObjectivesEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll'
    Module registered: StimResponseEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll'
    Module registered: EClassTree
    module::getRegistry().initialiseModules(
    )
    Initialising module: ArchivePK4
    => Module ArchivePK4 entering intialisation.
    ArchivePK4::initialiseModule called
    => Module ArchivePK4 initialised.
    Initialising module: Camera
    Initialising module: EventManager
    Initialising module: Radiant
    Initialising module: Clipper
    Initialising module: PreferenceSystem
    => Module PreferenceSystem entering intialisation.
    PreferenceSystem::initialiseModule called
    => Module PreferenceSystem initialised.
    Initialising module: XMLRegistry
    => Module XMLRegistry entering intialisation.
    XMLRegistry::initialiseModule called
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us
    er.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in
    put.xml
    => Module XMLRegistry initialised.
    => Module Clipper entering intialisation.
    Clipper::initialiseModule called
    => Module Clipper initialised.
    Initialising module: Doom3BrushCreator
    Initialising module: FilterSystem
    Initialising module: GameManager
    Initialising module: VirtualFileSystem
    => Module VirtualFileSystem entering intialisation.
    VFS::initialiseModule called
    => Module VirtualFileSystem initialised.
    => Module GameManager entering intialisation.
    GameManager::initialiseModule called.
    GameManager: Scanning for game description files: C:/games/DarkRadiant/games/
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game
    GameManager: Found game definitions: doom3
    GameManager: Selected game type: doom3
    vfs directory: C:/games/doom3/darkmod/
     pak file: C:/games/doom3/darkmod/thiefs_den.pk4
     pak file: C:/games/doom3/darkmod/darkmod.pk4
    vfs directory: C:/games/doom3/base/
     pak file: C:/games/doom3/base/pak008.pk4
     pak file: C:/games/doom3/base/pak007.pk4
     pak file: C:/games/doom3/base/pak006.pk4
     pak file: C:/games/doom3/base/game03.pk4
     pak file: C:/games/doom3/base/game02.pk4
     pak file: C:/games/doom3/base/game01.pk4
    GameManager: Map path set to C:/games/doom3/darkmod/maps/
    GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/
    => Module GameManager initialised.
    Initialising module: SceneGraph
    => Module SceneGraph entering intialisation.
    SceneGraph::initialiseModule called
    => Module SceneGraph initialised.
    => Module FilterSystem entering intialisation.
    [filters] Loaded 15 filters from registry.
    => Module FilterSystem initialised.
    Initialising module: OpenGL
    => Module OpenGL entering intialisation.
    OpenGL::initialiseModule called.
    => Module OpenGL initialised.
    Initialising module: SelectionSystem
    Initialising module: Grid
    => Module Grid entering intialisation.
    GridManager::initialiseModule called.
    => Module Grid initialised.
    Initialising module: ShaderCache
    Initialising module: OpenGLStateLibrary
    => Module OpenGLStateLibrary entering intialisation.
    OpenGLStateLibrary::initialiseModule called.
    => Module OpenGLStateLibrary initialised.
    Initialising module: ShaderSystem
    => Module ShaderSystem entering intialisation.
    Doom3ShaderSystem::initialiseModule called
    => Module ShaderSystem initialised.
    => Module ShaderCache entering intialisation.
    ShaderCache::initialiseModule called.
    => Module ShaderCache initialised.
    => Module SelectionSystem entering intialisation.
    RadiantSelectionSystem::initialiseModule called.
    => Module SelectionSystem initialised.
    Initialising module: UndoSystem
    => Module UndoSystem entering intialisation.
    UndoSystem::initialiseModule called
    => Module UndoSystem initialised.
    => Module Doom3BrushCreator entering intialisation.
    BrushModuleClass::initialiseModule called.
    
    EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc
    k)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    inserting in map...returning
    => Module Doom3BrushCreator initialised.
    Initialising module: Doom3EntityCreator
    => Module Doom3EntityCreator entering intialisation.
    Doom3EntityCreator::initialiseModule called.
    => Module Doom3EntityCreator initialised.
    Initialising module: Doom3MapLoader
    Initialising module: EntityClassManager
    => Module EntityClassManager entering intialisation.
    EntityClassDoom3::initialiseModule called.
    => Module EntityClassManager initialised.
    Initialising module: FileTypes
    => Module FileTypes entering intialisation.
    FileTypeRegistry::initialiseModule called.
    => Module FileTypes initialised.
    Initialising module: PatchModuleDef2
    => Module PatchModuleDef2 entering intialisation.
    Doom3PatchDef2Creator::initialiseModule called.
    => Module PatchModuleDef2 initialised.
    Initialising module: PatchModuleDef3
    => Module PatchModuleDef3 entering intialisation.
    Doom3PatchDef3Creator::initialiseModule called.
    => Module PatchModuleDef3 initialised.
    => Module Doom3MapLoader entering intialisation.
    MapDoom3API::initialiseModule called.
    => Module Doom3MapLoader initialised.
    Initialising module: ImageLoaderDDS
    => Module ImageLoaderDDS entering intialisation.
    ImageLoaderDDS::initialiseModule called.
    => Module ImageLoaderDDS initialised.
    Initialising module: ImageLoaderJPG
    => Module ImageLoaderJPG entering intialisation.
    ImageLoaderJPG::initialiseModule called.
    => Module ImageLoaderJPG initialised.
    Initialising module: ImageLoaderTGA
    => Module ImageLoaderTGA entering intialisation.
    ImageLoaderTGA::initialiseModule called.
    => Module ImageLoaderTGA initialised.
    Initialising module: Namespace
    => Module Namespace entering intialisation.
    Namespace::initialiseModule called.
    => Module Namespace initialised.
    Initialising module: ParticlesManager
    => Module ParticlesManager entering intialisation.
    ParticlesManager::initialiseModule called
    => Module ParticlesManager initialised.
    Initialising module: ReferenceCache
    => Module ReferenceCache entering intialisation.
    ReferenceCache::initialiseModule called.
    => Module ReferenceCache initialised.
    Initialising module: SoundManager
    => Module SoundManager entering intialisation.
    SoundManager::initialiseModule called
    => Module SoundManager initialised.
    Initialising module: UIManager
    => Module UIManager entering intialisation.
    UIManager::initialiseModule called
    Found toolbar: view
    Found toolbar: edit
    Found toolbar: texture
    Found toolbar: textool
    MenuManager: Finished loading default menu from registry.
    => Module UIManager initialised.
    => Module Radiant entering intialisation.
    RadiantAPI::initialiseModule called.
    RadiantCoreAPI: Selection_construct()
    RadiantCoreAPI: MultiMon_Construct()
    default screen has 1 monitors
    monitor 0 geometry: 0, 0, 1680, 1050
    RadiantCoreAPI: map::PointFile::Instance().registerComma
    nds()
    RadiantCoreAPI: Map_Construct()
    RadiantCoreAPI: MainFrame_Construct()
    Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s
    howSizeInfo)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    inserting in map...returning
    
    a (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho
    wAllLightRadii)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    inserting in map...returning
    b (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s
    howAllSpeakerRadii)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    

  5. I think the answer to that is to allow for multiple approaches - something I think is essential in any map - so that lack of a tool that would allow you to use your preferred route doesn't stop you dead. There will always be cases where you have to do something a certain way though.

  6. :( I thought I was helping.

     

    Here is the output for Debug 6.

    crt_init()
    streams_init()
    module::ModuleRegistry::Instance().initi
    aliseContext(argc, argv)
    gtk_disable_setlocale()
    gtk_init()
    GlobalDebugMessageHandler::instance().se
    tHandler()
    ui::Splash::Instance().show()
    module::RegistryReference::Instance().se
    tRegistry()
    ui::Splash::Instance().setProgressAndTex
    t()
    module::getRegistry().getApplicationCont
    ext()
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll'
    Module registered: ArchivePK4
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll'
    Module registered: EntityClassManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll'
    Module registered: Doom3EntityCreator
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll'
    Module registered: EntityList
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll'
    Module registered: EventManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll'
    Module registered: FileTypes
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll'
    Module registered: FilterSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll'
    Module registered: Grid
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll'
    Module registered: ImageLoaderTGA
    Module registered: ImageLoaderJPG
    Module registered: ImageLoaderPCX
    Module registered: ImageLoaderBMP
    Module registered: ImageLoaderDDS
    Module registered: ImageLoaderGDK
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll'
    Module registered: Doom3MapLoader
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll'
    Module registered: ModelLoaderMD5MESH
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll'
    Module registered: ModelLoaderMD3
    Module registered: ModelLoader3DS
    Module registered: ModelLoaderASE
    Module registered: ModelLoaderMS3D
    Module registered: ModelLoaderMDC
    Module registered: ModelLoaderMD2
    Module registered: ModelLoaderFM
    Module registered: ModelLoaderLWO
    Module registered: ModelLoaderPICOTERRAIN
    Module registered: ModelLoaderOBJ
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll'
    Module registered: ParticlesManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll'
    Module registered: SceneGraph
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll'
    Module registered: ShaderSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll'
    Module registered: ModelSkinCache
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll'
    Module registered: SoundManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll'
    Module registered: UIManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll'
    Module registered: UndoSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll'
    Module registered: VirtualFileSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll'
    Module registered: XMLRegistry
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll'
    Module registered: Doom3Hook
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll'
    Module registered: ObjectivesEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll'
    Module registered: StimResponseEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll'
    Module registered: EClassTree
    module::getRegistry().initialiseModules(
    )
    Initialising module: ArchivePK4
    => Module ArchivePK4 entering intialisation.
    ArchivePK4::initialiseModule called
    => Module ArchivePK4 initialised.
    Initialising module: Camera
    Initialising module: EventManager
    Initialising module: Radiant
    Initialising module: Clipper
    Initialising module: PreferenceSystem
    => Module PreferenceSystem entering intialisation.
    PreferenceSystem::initialiseModule called
    => Module PreferenceSystem initialised.
    Initialising module: XMLRegistry
    => Module XMLRegistry entering intialisation.
    XMLRegistry::initialiseModule called
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us
    er.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in
    put.xml
    => Module XMLRegistry initialised.
    => Module Clipper entering intialisation.
    Clipper::initialiseModule called
    => Module Clipper initialised.
    Initialising module: Doom3BrushCreator
    Initialising module: FilterSystem
    Initialising module: GameManager
    Initialising module: VirtualFileSystem
    => Module VirtualFileSystem entering intialisation.
    VFS::initialiseModule called
    => Module VirtualFileSystem initialised.
    => Module GameManager entering intialisation.
    GameManager::initialiseModule called.
    GameManager: Scanning for game description files: C:/games/DarkRadiant/games/
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game
    GameManager: Found game definitions: doom3
    GameManager: Selected game type: doom3
    vfs directory: C:/games/doom3/darkmod/
     pak file: C:/games/doom3/darkmod/thiefs_den.pk4
     pak file: C:/games/doom3/darkmod/darkmod.pk4
    vfs directory: C:/games/doom3/base/
     pak file: C:/games/doom3/base/pak008.pk4
     pak file: C:/games/doom3/base/pak007.pk4
     pak file: C:/games/doom3/base/pak006.pk4
     pak file: C:/games/doom3/base/game03.pk4
     pak file: C:/games/doom3/base/game02.pk4
     pak file: C:/games/doom3/base/game01.pk4
    GameManager: Map path set to C:/games/doom3/darkmod/maps/
    GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/
    => Module GameManager initialised.
    Initialising module: SceneGraph
    => Module SceneGraph entering intialisation.
    SceneGraph::initialiseModule called
    => Module SceneGraph initialised.
    => Module FilterSystem entering intialisation.
    [filters] Loaded 15 filters from registry.
    => Module FilterSystem initialised.
    Initialising module: OpenGL
    => Module OpenGL entering intialisation.
    OpenGL::initialiseModule called.
    => Module OpenGL initialised.
    Initialising module: SelectionSystem
    Initialising module: Grid
    => Module Grid entering intialisation.
    GridManager::initialiseModule called.
    => Module Grid initialised.
    Initialising module: ShaderCache
    Initialising module: OpenGLStateLibrary
    => Module OpenGLStateLibrary entering intialisation.
    OpenGLStateLibrary::initialiseModule called.
    => Module OpenGLStateLibrary initialised.
    Initialising module: ShaderSystem
    => Module ShaderSystem entering intialisation.
    Doom3ShaderSystem::initialiseModule called
    => Module ShaderSystem initialised.
    => Module ShaderCache entering intialisation.
    ShaderCache::initialiseModule called.
    => Module ShaderCache initialised.
    => Module SelectionSystem entering intialisation.
    RadiantSelectionSystem::initialiseModule called.
    => Module SelectionSystem initialised.
    Initialising module: UndoSystem
    => Module UndoSystem entering intialisation.
    UndoSystem::initialiseModule called
    => Module UndoSystem initialised.
    => Module Doom3BrushCreator entering intialisation.
    BrushModuleClass::initialiseModule called.
    
    EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc
    k)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    returning
    => Module Doom3BrushCreator initialised.
    Initialising module: Doom3EntityCreator
    => Module Doom3EntityCreator entering intialisation.
    Doom3EntityCreator::initialiseModule called.
    => Module Doom3EntityCreator initialised.
    Initialising module: Doom3MapLoader
    Initialising module: EntityClassManager
    => Module EntityClassManager entering intialisation.
    EntityClassDoom3::initialiseModule called.
    => Module EntityClassManager initialised.
    Initialising module: FileTypes
    => Module FileTypes entering intialisation.
    FileTypeRegistry::initialiseModule called.
    => Module FileTypes initialised.
    Initialising module: PatchModuleDef2
    => Module PatchModuleDef2 entering intialisation.
    Doom3PatchDef2Creator::initialiseModule called.
    => Module PatchModuleDef2 initialised.
    Initialising module: PatchModuleDef3
    => Module PatchModuleDef3 entering intialisation.
    Doom3PatchDef3Creator::initialiseModule called.
    => Module PatchModuleDef3 initialised.
    => Module Doom3MapLoader entering intialisation.
    MapDoom3API::initialiseModule called.
    => Module Doom3MapLoader initialised.
    Initialising module: ImageLoaderDDS
    => Module ImageLoaderDDS entering intialisation.
    ImageLoaderDDS::initialiseModule called.
    => Module ImageLoaderDDS initialised.
    Initialising module: ImageLoaderJPG
    => Module ImageLoaderJPG entering intialisation.
    ImageLoaderJPG::initialiseModule called.
    => Module ImageLoaderJPG initialised.
    Initialising module: ImageLoaderTGA
    => Module ImageLoaderTGA entering intialisation.
    ImageLoaderTGA::initialiseModule called.
    => Module ImageLoaderTGA initialised.
    Initialising module: Namespace
    => Module Namespace entering intialisation.
    Namespace::initialiseModule called.
    => Module Namespace initialised.
    Initialising module: ParticlesManager
    => Module ParticlesManager entering intialisation.
    ParticlesManager::initialiseModule called
    => Module ParticlesManager initialised.
    Initialising module: ReferenceCache
    => Module ReferenceCache entering intialisation.
    ReferenceCache::initialiseModule called.
    => Module ReferenceCache initialised.
    Initialising module: SoundManager
    => Module SoundManager entering intialisation.
    SoundManager::initialiseModule called
    => Module SoundManager initialised.
    Initialising module: UIManager
    => Module UIManager entering intialisation.
    UIManager::initialiseModule called
    Found toolbar: view
    Found toolbar: edit
    Found toolbar: texture
    Found toolbar: textool
    MenuManager: Finished loading default menu from registry.
    => Module UIManager initialised.
    => Module Radiant entering intialisation.
    RadiantAPI::initialiseModule called.
    RadiantCoreAPI: Selection_construct()
    RadiantCoreAPI: MultiMon_Construct()
    default screen has 1 monitors
    monitor 0 geometry: 0, 0, 1680, 1050
    RadiantCoreAPI: map::PointFile::Instance().registerComma
    nds()
    RadiantCoreAPI: Map_Construct()
    RadiantCoreAPI: MainFrame_Construct()
    Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s
    howSizeInfo)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    returning
    
    a (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho
    wAllLightRadii)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    returning
    b (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s
    howAllSpeakerRadii)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    Acquiring registry, calling registry...comparing
    adding Keyobserver.
    done.
    

    I won't be able to do any more til tomorrow now.

  7. The shrill tone of your retorts suggest you're letting this discussion become a person issue. I have no interest in going down that avenue either. We're discussing a set of guidelines for a video game modification, nothing more.

    Well you started a thread and proceeded to devise a set of "must haves" . This is clear from the way you've written it - if you didn't mean to present it like that then you shouldn't have presented it like that.

     

    I just think that if your rules were stuck by we'd end up with a set of cookie cutter missions and that is seriously damaging. As such I think this a serious issue and it's important to let you know. I was hoping you'd realise how narrow-minded you're being. But your new set of "criteria" show that you're not, you're suggesting ideas for FMs that are to your taste AS IF THEY ARE MANDATORY.

     

    As such it's not a case of "agree to disagree". You're suggesting something that I think is fundamentally wrong.

  8. Output from Debug 5. I hope this is getting to the bottom of things.

     

    crt_init()
    streams_init()
    module::ModuleRegistry::Instance().initi
    aliseContext(argc, argv)
    gtk_disable_setlocale()
    gtk_init()
    GlobalDebugMessageHandler::instance().se
    tHandler()
    ui::Splash::Instance().show()
    module::RegistryReference::Instance().se
    tRegistry()
    ui::Splash::Instance().setProgressAndTex
    t()
    module::getRegistry().getApplicationCont
    ext()
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll'
    Module registered: ArchivePK4
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll'
    Module registered: EntityClassManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll'
    Module registered: Doom3EntityCreator
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll'
    Module registered: EntityList
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll'
    Module registered: EventManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll'
    Module registered: FileTypes
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll'
    Module registered: FilterSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll'
    Module registered: Grid
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll'
    Module registered: ImageLoaderTGA
    Module registered: ImageLoaderJPG
    Module registered: ImageLoaderPCX
    Module registered: ImageLoaderBMP
    Module registered: ImageLoaderDDS
    Module registered: ImageLoaderGDK
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll'
    Module registered: Doom3MapLoader
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll'
    Module registered: ModelLoaderMD5MESH
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll'
    Module registered: ModelLoaderMD3
    Module registered: ModelLoader3DS
    Module registered: ModelLoaderASE
    Module registered: ModelLoaderMS3D
    Module registered: ModelLoaderMDC
    Module registered: ModelLoaderMD2
    Module registered: ModelLoaderFM
    Module registered: ModelLoaderLWO
    Module registered: ModelLoaderPICOTERRAIN
    Module registered: ModelLoaderOBJ
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll'
    Module registered: ParticlesManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll'
    Module registered: SceneGraph
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll'
    Module registered: ShaderSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll'
    Module registered: ModelSkinCache
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll'
    Module registered: SoundManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll'
    Module registered: UIManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll'
    Module registered: UndoSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll'
    Module registered: VirtualFileSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll'
    Module registered: XMLRegistry
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll'
    Module registered: Doom3Hook
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll'
    Module registered: ObjectivesEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll'
    Module registered: StimResponseEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll'
    Module registered: EClassTree
    module::getRegistry().initialiseModules(
    )
    Initialising module: ArchivePK4
    => Module ArchivePK4 entering intialisation.
    ArchivePK4::initialiseModule called
    => Module ArchivePK4 initialised.
    Initialising module: Camera
    Initialising module: EventManager
    Initialising module: Radiant
    Initialising module: Clipper
    Initialising module: PreferenceSystem
    => Module PreferenceSystem entering intialisation.
    PreferenceSystem::initialiseModule called
    => Module PreferenceSystem initialised.
    Initialising module: XMLRegistry
    => Module XMLRegistry entering intialisation.
    XMLRegistry::initialiseModule called
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us
    er.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in
    put.xml
    => Module XMLRegistry initialised.
    => Module Clipper entering intialisation.
    Clipper::initialiseModule called
    => Module Clipper initialised.
    Initialising module: Doom3BrushCreator
    Initialising module: FilterSystem
    Initialising module: GameManager
    Initialising module: VirtualFileSystem
    => Module VirtualFileSystem entering intialisation.
    VFS::initialiseModule called
    => Module VirtualFileSystem initialised.
    => Module GameManager entering intialisation.
    GameManager::initialiseModule called.
    GameManager: Scanning for game description files: C:/games/DarkRadiant/games/
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game
    GameManager: Found game definitions: doom3
    GameManager: Selected game type: doom3
    vfs directory: C:/games/doom3/darkmod/
     pak file: C:/games/doom3/darkmod/thiefs_den.pk4
     pak file: C:/games/doom3/darkmod/darkmod.pk4
    vfs directory: C:/games/doom3/base/
     pak file: C:/games/doom3/base/pak008.pk4
     pak file: C:/games/doom3/base/pak007.pk4
     pak file: C:/games/doom3/base/pak006.pk4
     pak file: C:/games/doom3/base/game03.pk4
     pak file: C:/games/doom3/base/game02.pk4
     pak file: C:/games/doom3/base/game01.pk4
    GameManager: Map path set to C:/games/doom3/darkmod/maps/
    GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/
    => Module GameManager initialised.
    Initialising module: SceneGraph
    => Module SceneGraph entering intialisation.
    SceneGraph::initialiseModule called
    => Module SceneGraph initialised.
    => Module FilterSystem entering intialisation.
    [filters] Loaded 15 filters from registry.
    => Module FilterSystem initialised.
    Initialising module: OpenGL
    => Module OpenGL entering intialisation.
    OpenGL::initialiseModule called.
    => Module OpenGL initialised.
    Initialising module: SelectionSystem
    Initialising module: Grid
    => Module Grid entering intialisation.
    GridManager::initialiseModule called.
    => Module Grid initialised.
    Initialising module: ShaderCache
    Initialising module: OpenGLStateLibrary
    => Module OpenGLStateLibrary entering intialisation.
    OpenGLStateLibrary::initialiseModule called.
    => Module OpenGLStateLibrary initialised.
    Initialising module: ShaderSystem
    => Module ShaderSystem entering intialisation.
    Doom3ShaderSystem::initialiseModule called
    => Module ShaderSystem initialised.
    => Module ShaderCache entering intialisation.
    ShaderCache::initialiseModule called.
    => Module ShaderCache initialised.
    => Module SelectionSystem entering intialisation.
    RadiantSelectionSystem::initialiseModule called.
    => Module SelectionSystem initialised.
    Initialising module: UndoSystem
    => Module UndoSystem entering intialisation.
    UndoSystem::initialiseModule called
    => Module UndoSystem initialised.
    => Module Doom3BrushCreator entering intialisation.
    BrushModuleClass::initialiseModule called.
    
    EventManager: addRegistryToggle called with TogTexLock (user/ui/brush/textureLoc
    k)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    adding Keyobserver.
    done.
    returning
    => Module Doom3BrushCreator initialised.
    Initialising module: Doom3EntityCreator
    => Module Doom3EntityCreator entering intialisation.
    Doom3EntityCreator::initialiseModule called.
    => Module Doom3EntityCreator initialised.
    Initialising module: Doom3MapLoader
    Initialising module: EntityClassManager
    => Module EntityClassManager entering intialisation.
    EntityClassDoom3::initialiseModule called.
    => Module EntityClassManager initialised.
    Initialising module: FileTypes
    => Module FileTypes entering intialisation.
    FileTypeRegistry::initialiseModule called.
    => Module FileTypes initialised.
    Initialising module: PatchModuleDef2
    => Module PatchModuleDef2 entering intialisation.
    Doom3PatchDef2Creator::initialiseModule called.
    => Module PatchModuleDef2 initialised.
    Initialising module: PatchModuleDef3
    => Module PatchModuleDef3 entering intialisation.
    Doom3PatchDef3Creator::initialiseModule called.
    => Module PatchModuleDef3 initialised.
    => Module Doom3MapLoader entering intialisation.
    MapDoom3API::initialiseModule called.
    => Module Doom3MapLoader initialised.
    Initialising module: ImageLoaderDDS
    => Module ImageLoaderDDS entering intialisation.
    ImageLoaderDDS::initialiseModule called.
    => Module ImageLoaderDDS initialised.
    Initialising module: ImageLoaderJPG
    => Module ImageLoaderJPG entering intialisation.
    ImageLoaderJPG::initialiseModule called.
    => Module ImageLoaderJPG initialised.
    Initialising module: ImageLoaderTGA
    => Module ImageLoaderTGA entering intialisation.
    ImageLoaderTGA::initialiseModule called.
    => Module ImageLoaderTGA initialised.
    Initialising module: Namespace
    => Module Namespace entering intialisation.
    Namespace::initialiseModule called.
    => Module Namespace initialised.
    Initialising module: ParticlesManager
    => Module ParticlesManager entering intialisation.
    ParticlesManager::initialiseModule called
    => Module ParticlesManager initialised.
    Initialising module: ReferenceCache
    => Module ReferenceCache entering intialisation.
    ReferenceCache::initialiseModule called.
    => Module ReferenceCache initialised.
    Initialising module: SoundManager
    => Module SoundManager entering intialisation.
    SoundManager::initialiseModule called
    => Module SoundManager initialised.
    Initialising module: UIManager
    => Module UIManager entering intialisation.
    UIManager::initialiseModule called
    Found toolbar: view
    Found toolbar: edit
    Found toolbar: texture
    Found toolbar: textool
    MenuManager: Finished loading default menu from registry.
    => Module UIManager initialised.
    => Module Radiant entering intialisation.
    RadiantAPI::initialiseModule called.
    RadiantCoreAPI: Selection_construct()
    RadiantCoreAPI: MultiMon_Construct()
    default screen has 1 monitors
    monitor 0 geometry: 0, 0, 1680, 1050
    RadiantCoreAPI: map::PointFile::Instance().registerComma
    nds()
    RadiantCoreAPI: Map_Construct()
    RadiantCoreAPI: MainFrame_Construct()
    Registering commands...1 2 3 4 5 6 7 8 9 10 (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowSizeInfo (user/ui/xyview/s
    howSizeInfo)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    adding Keyobserver.
    done.
    returning
    
    a (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowAllLightRadii (user/ui/sho
    wAllLightRadii)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    adding Keyobserver.
    done.
    returning
    b (adding RegistryToggle)
    EventManager: addRegistryToggle called with ToggleShowAllSpeakerRadii (user/ui/s
    howAllSpeakerRadii)
    Instantiating RegistryToggle
    RegistryToggle constructor entered.
    

    I see you reading this topic greebo - I'm hanging on with excitement here. Is this helping?

  9. My beef is that I if you try to include elements x,y and z in every mission you lose originality. To have a twist in every mission would be the epitome of mission repetition. Twists have their place.

     

    And YOU don't like zombies and bugbeasts. You aren't everyone. I really like undead missions with a mix of zombies and haunts. Remember that zombies being aware of you can alert faster more dangerous undead. I'd actually like to see, as I've said before on this forum, an undead hierarchy where being seen by a zombie alerts the higher undead to your presence.

     

    And don't sob story us with "Team members don't want me to discuss this". You were talking about using new factions and the whole point of making models, animations and fiction for the current factions is so people don't have to do this. It's a waste of time and it would get old soon. Oh look religious faction 235! How original! Not.

  10. Even so - there might be differences in the output due to other confounding factors and we should know what differences/similarities there are, no?

     

    Output from Debug 4,

     

    crt_init()
    streams_init()
    module::ModuleRegistry::Instance().initi
    aliseContext(argc, argv)
    gtk_disable_setlocale()
    gtk_init()
    GlobalDebugMessageHandler::instance().se
    tHandler()
    ui::Splash::Instance().show()
    module::RegistryReference::Instance().se
    tRegistry()
    ui::Splash::Instance().setProgressAndTex
    t()
    module::getRegistry().getApplicationCont
    ext()
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll'
    Module registered: ArchivePK4
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll'
    Module registered: EntityClassManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll'
    Module registered: Doom3EntityCreator
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll'
    Module registered: EntityList
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll'
    Module registered: EventManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll'
    Module registered: FileTypes
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll'
    Module registered: FilterSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll'
    Module registered: Grid
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll'
    Module registered: ImageLoaderTGA
    Module registered: ImageLoaderJPG
    Module registered: ImageLoaderPCX
    Module registered: ImageLoaderBMP
    Module registered: ImageLoaderDDS
    Module registered: ImageLoaderGDK
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll'
    Module registered: Doom3MapLoader
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll'
    Module registered: ModelLoaderMD5MESH
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll'
    Module registered: ModelLoaderMD3
    Module registered: ModelLoader3DS
    Module registered: ModelLoaderASE
    Module registered: ModelLoaderMS3D
    Module registered: ModelLoaderMDC
    Module registered: ModelLoaderMD2
    Module registered: ModelLoaderFM
    Module registered: ModelLoaderLWO
    Module registered: ModelLoaderPICOTERRAIN
    Module registered: ModelLoaderOBJ
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll'
    Module registered: ParticlesManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll'
    Module registered: SceneGraph
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll'
    Module registered: ShaderSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll'
    Module registered: ModelSkinCache
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll'
    Module registered: SoundManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll'
    Module registered: UIManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll'
    Module registered: UndoSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll'
    Module registered: VirtualFileSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll'
    Module registered: XMLRegistry
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll'
    Module registered: Doom3Hook
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll'
    Module registered: ObjectivesEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll'
    Module registered: StimResponseEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll'
    Module registered: EClassTree
    module::getRegistry().initialiseModules(
    )
    Initialising module: ArchivePK4
    => Module ArchivePK4 entering intialisation.
    ArchivePK4::initialiseModule called
    => Module ArchivePK4 initialised.
    Initialising module: Camera
    Initialising module: EventManager
    Initialising module: Radiant
    Initialising module: Clipper
    Initialising module: PreferenceSystem
    => Module PreferenceSystem entering intialisation.
    PreferenceSystem::initialiseModule called
    => Module PreferenceSystem initialised.
    Initialising module: XMLRegistry
    => Module XMLRegistry entering intialisation.
    XMLRegistry::initialiseModule called
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us
    er.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in
    put.xml
    => Module XMLRegistry initialised.
    => Module Clipper entering intialisation.
    Clipper::initialiseModule called
    => Module Clipper initialised.
    Initialising module: Doom3BrushCreator
    Initialising module: FilterSystem
    Initialising module: GameManager
    Initialising module: VirtualFileSystem
    => Module VirtualFileSystem entering intialisation.
    VFS::initialiseModule called
    => Module VirtualFileSystem initialised.
    => Module GameManager entering intialisation.
    GameManager::initialiseModule called.
    GameManager: Scanning for game description files: C:/games/DarkRadiant/games/
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game
    GameManager: Found game definitions: doom3
    GameManager: Selected game type: doom3
    vfs directory: C:/games/doom3/darkmod/
     pak file: C:/games/doom3/darkmod/thiefs_den.pk4
     pak file: C:/games/doom3/darkmod/darkmod.pk4
    vfs directory: C:/games/doom3/base/
     pak file: C:/games/doom3/base/pak008.pk4
     pak file: C:/games/doom3/base/pak007.pk4
     pak file: C:/games/doom3/base/pak006.pk4
     pak file: C:/games/doom3/base/game03.pk4
     pak file: C:/games/doom3/base/game02.pk4
     pak file: C:/games/doom3/base/game01.pk4
    GameManager: Map path set to C:/games/doom3/darkmod/maps/
    GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/
    => Module GameManager initialised.
    Initialising module: SceneGraph
    => Module SceneGraph entering intialisation.
    SceneGraph::initialiseModule called
    => Module SceneGraph initialised.
    => Module FilterSystem entering intialisation.
    [filters] Loaded 15 filters from registry.
    => Module FilterSystem initialised.
    Initialising module: OpenGL
    => Module OpenGL entering intialisation.
    OpenGL::initialiseModule called.
    => Module OpenGL initialised.
    Initialising module: SelectionSystem
    Initialising module: Grid
    => Module Grid entering intialisation.
    GridManager::initialiseModule called.
    => Module Grid initialised.
    Initialising module: ShaderCache
    Initialising module: OpenGLStateLibrary
    => Module OpenGLStateLibrary entering intialisation.
    OpenGLStateLibrary::initialiseModule called.
    => Module OpenGLStateLibrary initialised.
    Initialising module: ShaderSystem
    => Module ShaderSystem entering intialisation.
    Doom3ShaderSystem::initialiseModule called
    => Module ShaderSystem initialised.
    => Module ShaderCache entering intialisation.
    ShaderCache::initialiseModule called.
    => Module ShaderCache initialised.
    => Module SelectionSystem entering intialisation.
    RadiantSelectionSystem::initialiseModule called.
    => Module SelectionSystem initialised.
    Initialising module: UndoSystem
    => Module UndoSystem entering intialisation.
    UndoSystem::initialiseModule called
    => Module UndoSystem initialised.
    => Module Doom3BrushCreator entering intialisation.
    BrushModuleClass::initialiseModule called.
    => Module Doom3BrushCreator initialised.
    Initialising module: Doom3EntityCreator
    => Module Doom3EntityCreator entering intialisation.
    Doom3EntityCreator::initialiseModule called.
    => Module Doom3EntityCreator initialised.
    Initialising module: Doom3MapLoader
    Initialising module: EntityClassManager
    => Module EntityClassManager entering intialisation.
    EntityClassDoom3::initialiseModule called.
    => Module EntityClassManager initialised.
    Initialising module: FileTypes
    => Module FileTypes entering intialisation.
    FileTypeRegistry::initialiseModule called.
    => Module FileTypes initialised.
    Initialising module: PatchModuleDef2
    => Module PatchModuleDef2 entering intialisation.
    Doom3PatchDef2Creator::initialiseModule called.
    => Module PatchModuleDef2 initialised.
    Initialising module: PatchModuleDef3
    => Module PatchModuleDef3 entering intialisation.
    Doom3PatchDef3Creator::initialiseModule called.
    => Module PatchModuleDef3 initialised.
    => Module Doom3MapLoader entering intialisation.
    MapDoom3API::initialiseModule called.
    => Module Doom3MapLoader initialised.
    Initialising module: ImageLoaderDDS
    => Module ImageLoaderDDS entering intialisation.
    ImageLoaderDDS::initialiseModule called.
    => Module ImageLoaderDDS initialised.
    Initialising module: ImageLoaderJPG
    => Module ImageLoaderJPG entering intialisation.
    ImageLoaderJPG::initialiseModule called.
    => Module ImageLoaderJPG initialised.
    Initialising module: ImageLoaderTGA
    => Module ImageLoaderTGA entering intialisation.
    ImageLoaderTGA::initialiseModule called.
    => Module ImageLoaderTGA initialised.
    Initialising module: Namespace
    => Module Namespace entering intialisation.
    Namespace::initialiseModule called.
    => Module Namespace initialised.
    Initialising module: ParticlesManager
    => Module ParticlesManager entering intialisation.
    ParticlesManager::initialiseModule called
    => Module ParticlesManager initialised.
    Initialising module: ReferenceCache
    => Module ReferenceCache entering intialisation.
    ReferenceCache::initialiseModule called.
    => Module ReferenceCache initialised.
    Initialising module: SoundManager
    => Module SoundManager entering intialisation.
    SoundManager::initialiseModule called
    => Module SoundManager initialised.
    Initialising module: UIManager
    => Module UIManager entering intialisation.
    UIManager::initialiseModule called
    Found toolbar: view
    Found toolbar: edit
    Found toolbar: texture
    Found toolbar: textool
    MenuManager: Finished loading default menu from registry.
    => Module UIManager initialised.
    => Module Radiant entering intialisation.
    RadiantAPI::initialiseModule called.
    RadiantCoreAPI: Selection_construct()
    RadiantCoreAPI: MultiMon_Construct()
    default screen has 1 monitors
    monitor 0 geometry: 0, 0, 1680, 1050
    RadiantCoreAPI: map::PointFile::Instance().registerComma
    nds()
    RadiantCoreAPI: Map_Construct()
    RadiantCoreAPI: MainFrame_Construct()
    Registering commands...1 2 3 4 5 6 7 8 9 10

     

    Got to go now. I'll be back in a few hours.

  11. Output from Debug 3. Even bigger! :P

     

    crt_init()
    streams_init()
    module::ModuleRegistry::Instance().initi
    aliseContext(argc, argv)
    gtk_disable_setlocale()
    gtk_init()
    GlobalDebugMessageHandler::instance().se
    tHandler()
    ui::Splash::Instance().show()
    module::RegistryReference::Instance().se
    tRegistry()
    ui::Splash::Instance().setProgressAndTex
    t()
    module::getRegistry().getApplicationCont
    ext()
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll'
    Module registered: ArchivePK4
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll'
    Module registered: EntityClassManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll'
    Module registered: Doom3EntityCreator
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll'
    Module registered: EntityList
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll'
    Module registered: EventManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll'
    Module registered: FileTypes
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll'
    Module registered: FilterSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll'
    Module registered: Grid
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll'
    Module registered: ImageLoaderTGA
    Module registered: ImageLoaderJPG
    Module registered: ImageLoaderPCX
    Module registered: ImageLoaderBMP
    Module registered: ImageLoaderDDS
    Module registered: ImageLoaderGDK
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll'
    Module registered: Doom3MapLoader
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll'
    Module registered: ModelLoaderMD5MESH
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll'
    Module registered: ModelLoaderMD3
    Module registered: ModelLoader3DS
    Module registered: ModelLoaderASE
    Module registered: ModelLoaderMS3D
    Module registered: ModelLoaderMDC
    Module registered: ModelLoaderMD2
    Module registered: ModelLoaderFM
    Module registered: ModelLoaderLWO
    Module registered: ModelLoaderPICOTERRAIN
    Module registered: ModelLoaderOBJ
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll'
    Module registered: ParticlesManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll'
    Module registered: SceneGraph
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll'
    Module registered: ShaderSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll'
    Module registered: ModelSkinCache
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll'
    Module registered: SoundManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll'
    Module registered: UIManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll'
    Module registered: UndoSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll'
    Module registered: VirtualFileSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll'
    Module registered: XMLRegistry
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll'
    Module registered: Doom3Hook
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll'
    Module registered: ObjectivesEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll'
    Module registered: StimResponseEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll'
    Module registered: EClassTree
    module::getRegistry().initialiseModules(
    )
    Initialising module: ArchivePK4
    => Module ArchivePK4 entering intialisation.
    ArchivePK4::initialiseModule called
    => Module ArchivePK4 initialised.
    Initialising module: Camera
    Initialising module: EventManager
    Initialising module: Radiant
    Initialising module: Clipper
    Initialising module: PreferenceSystem
    => Module PreferenceSystem entering intialisation.
    PreferenceSystem::initialiseModule called
    => Module PreferenceSystem initialised.
    Initialising module: XMLRegistry
    => Module XMLRegistry entering intialisation.
    XMLRegistry::initialiseModule called
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us
    er.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in
    put.xml
    => Module XMLRegistry initialised.
    => Module Clipper entering intialisation.
    Clipper::initialiseModule called
    => Module Clipper initialised.
    Initialising module: Doom3BrushCreator
    Initialising module: FilterSystem
    Initialising module: GameManager
    Initialising module: VirtualFileSystem
    => Module VirtualFileSystem entering intialisation.
    VFS::initialiseModule called
    => Module VirtualFileSystem initialised.
    => Module GameManager entering intialisation.
    GameManager::initialiseModule called.
    GameManager: Scanning for game description files: C:/games/DarkRadiant/games/
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game
    GameManager: Found game definitions: doom3
    GameManager: Selected game type: doom3
    vfs directory: C:/games/doom3/darkmod/
     pak file: C:/games/doom3/darkmod/thiefs_den.pk4
     pak file: C:/games/doom3/darkmod/darkmod.pk4
    vfs directory: C:/games/doom3/base/
     pak file: C:/games/doom3/base/pak008.pk4
     pak file: C:/games/doom3/base/pak007.pk4
     pak file: C:/games/doom3/base/pak006.pk4
     pak file: C:/games/doom3/base/game03.pk4
     pak file: C:/games/doom3/base/game02.pk4
     pak file: C:/games/doom3/base/game01.pk4
    GameManager: Map path set to C:/games/doom3/darkmod/maps/
    GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/
    => Module GameManager initialised.
    Initialising module: SceneGraph
    => Module SceneGraph entering intialisation.
    SceneGraph::initialiseModule called
    => Module SceneGraph initialised.
    => Module FilterSystem entering intialisation.
    [filters] Loaded 15 filters from registry.
    => Module FilterSystem initialised.
    Initialising module: OpenGL
    => Module OpenGL entering intialisation.
    OpenGL::initialiseModule called.
    => Module OpenGL initialised.
    Initialising module: SelectionSystem
    Initialising module: Grid
    => Module Grid entering intialisation.
    GridManager::initialiseModule called.
    => Module Grid initialised.
    Initialising module: ShaderCache
    Initialising module: OpenGLStateLibrary
    => Module OpenGLStateLibrary entering intialisation.
    OpenGLStateLibrary::initialiseModule called.
    => Module OpenGLStateLibrary initialised.
    Initialising module: ShaderSystem
    => Module ShaderSystem entering intialisation.
    Doom3ShaderSystem::initialiseModule called
    => Module ShaderSystem initialised.
    => Module ShaderCache entering intialisation.
    ShaderCache::initialiseModule called.
    => Module ShaderCache initialised.
    => Module SelectionSystem entering intialisation.
    RadiantSelectionSystem::initialiseModule called.
    => Module SelectionSystem initialised.
    Initialising module: UndoSystem
    => Module UndoSystem entering intialisation.
    UndoSystem::initialiseModule called
    => Module UndoSystem initialised.
    => Module Doom3BrushCreator entering intialisation.
    BrushModuleClass::initialiseModule called.
    => Module Doom3BrushCreator initialised.
    Initialising module: Doom3EntityCreator
    => Module Doom3EntityCreator entering intialisation.
    Doom3EntityCreator::initialiseModule called.
    => Module Doom3EntityCreator initialised.
    Initialising module: Doom3MapLoader
    Initialising module: EntityClassManager
    => Module EntityClassManager entering intialisation.
    EntityClassDoom3::initialiseModule called.
    => Module EntityClassManager initialised.
    Initialising module: FileTypes
    => Module FileTypes entering intialisation.
    FileTypeRegistry::initialiseModule called.
    => Module FileTypes initialised.
    Initialising module: PatchModuleDef2
    => Module PatchModuleDef2 entering intialisation.
    Doom3PatchDef2Creator::initialiseModule called.
    => Module PatchModuleDef2 initialised.
    Initialising module: PatchModuleDef3
    => Module PatchModuleDef3 entering intialisation.
    Doom3PatchDef3Creator::initialiseModule called.
    => Module PatchModuleDef3 initialised.
    => Module Doom3MapLoader entering intialisation.
    MapDoom3API::initialiseModule called.
    => Module Doom3MapLoader initialised.
    Initialising module: ImageLoaderDDS
    => Module ImageLoaderDDS entering intialisation.
    ImageLoaderDDS::initialiseModule called.
    => Module ImageLoaderDDS initialised.
    Initialising module: ImageLoaderJPG
    => Module ImageLoaderJPG entering intialisation.
    ImageLoaderJPG::initialiseModule called.
    => Module ImageLoaderJPG initialised.
    Initialising module: ImageLoaderTGA
    => Module ImageLoaderTGA entering intialisation.
    ImageLoaderTGA::initialiseModule called.
    => Module ImageLoaderTGA initialised.
    Initialising module: Namespace
    => Module Namespace entering intialisation.
    Namespace::initialiseModule called.
    => Module Namespace initialised.
    Initialising module: ParticlesManager
    => Module ParticlesManager entering intialisation.
    ParticlesManager::initialiseModule called
    => Module ParticlesManager initialised.
    Initialising module: ReferenceCache
    => Module ReferenceCache entering intialisation.
    ReferenceCache::initialiseModule called.
    => Module ReferenceCache initialised.
    Initialising module: SoundManager
    => Module SoundManager entering intialisation.
    SoundManager::initialiseModule called
    => Module SoundManager initialised.
    Initialising module: UIManager
    => Module UIManager entering intialisation.
    UIManager::initialiseModule called
    Found toolbar: view
    Found toolbar: edit
    Found toolbar: texture
    Found toolbar: textool
    MenuManager: Finished loading default menu from registry.
    => Module UIManager initialised.
    => Module Radiant entering intialisation.
    RadiantAPI::initialiseModule called.
    RadiantCoreAPI: Selection_construct()
    RadiantCoreAPI: MultiMon_Construct()
    default screen has 1 monitors
    monitor 0 geometry: 0, 0, 1680, 1050
    RadiantCoreAPI: map::PointFile::Instance().registerComma
    nds()
    RadiantCoreAPI: Map_Construct()
    RadiantCoreAPI: MainFrame_Construct()
    

     

    Shouldn't oDDity also test this to see if we get the same thing? He's running a 64bit version of Vista, whilst I'm running it at 32bit.

  12. Output from Debug 2. It's much bigger!

    crt_init()
    streams_init()
    module::ModuleRegistry::Instance().initi
    aliseContext(argc, argv)
    gtk_disable_setlocale()
    gtk_init()
    GlobalDebugMessageHandler::instance().se
    tHandler()
    ui::Splash::Instance().show()
    module::RegistryReference::Instance().se
    tRegistry()
    ui::Splash::Instance().setProgressAndTex
    t()
    module::getRegistry().getApplicationCont
    ext()
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/archivezip.dll'
    Module registered: ArchivePK4
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eclassmgr.dll'
    Module registered: EntityClassManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entity.dll'
    Module registered: Doom3EntityCreator
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/entitylist.dll'
    Module registered: EntityList
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/eventmanager.dll'
    Module registered: EventManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filetypes.dll'
    Module registered: FileTypes
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/filters.dll'
    Module registered: FilterSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/grid.dll'
    Module registered: Grid
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/image.dll'
    Module registered: ImageLoaderTGA
    Module registered: ImageLoaderJPG
    Module registered: ImageLoaderPCX
    Module registered: ImageLoaderBMP
    Module registered: ImageLoaderDDS
    Module registered: ImageLoaderGDK
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/mapdoom3.dll'
    Module registered: Doom3MapLoader
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/md5model.dll'
    Module registered: ModelLoaderMD5MESH
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/model.dll'
    Module registered: ModelLoaderMD3
    Module registered: ModelLoader3DS
    Module registered: ModelLoaderASE
    Module registered: ModelLoaderMS3D
    Module registered: ModelLoaderMDC
    Module registered: ModelLoaderMD2
    Module registered: ModelLoaderFM
    Module registered: ModelLoaderLWO
    Module registered: ModelLoaderPICOTERRAIN
    Module registered: ModelLoaderOBJ
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/particles.dll'
    Module registered: ParticlesManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/scenegraph.dll'
    Module registered: SceneGraph
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/shaders.dll'
    Module registered: ShaderSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/skins.dll'
    Module registered: ModelSkinCache
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/sound.dll'
    Module registered: SoundManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/uimanager.dll'
    Module registered: UIManager
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/undo.dll'
    Module registered: UndoSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/vfspk3.dll'
    Module registered: VirtualFileSystem
    ModuleLoader: Loading module 'C:/games/DarkRadiant/modules/xmlregistry.dll'
    Module registered: XMLRegistry
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_d3hook.dll'
    Module registered: Doom3Hook
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_objectives.dll'
    Module registered: ObjectivesEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/dm_stimresponse.dll'
    Module registered: StimResponseEditor
    ModuleLoader: Loading module 'C:/games/DarkRadiant/plugins/eclasstree.dll'
    Module registered: EClassTree
    module::getRegistry().initialiseModules(
    )
    Initialising module: ArchivePK4
    => Module ArchivePK4 entering intialisation.
    ArchivePK4::initialiseModule called
    => Module ArchivePK4 initialised.
    Initialising module: Camera
    Initialising module: EventManager
    Initialising module: Radiant
    Initialising module: Clipper
    Initialising module: PreferenceSystem
    => Module PreferenceSystem entering intialisation.
    PreferenceSystem::initialiseModule called
    => Module PreferenceSystem initialised.
    Initialising module: XMLRegistry
    => Module XMLRegistry entering intialisation.
    XMLRegistry::initialiseModule called
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/user.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/colours.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/input.xml
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/menu.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/us
    er.xml
    XMLRegistry: Importing XML file: C:\Users\Master\AppData\Roaming\DarkRadiant\/in
    put.xml
    => Module XMLRegistry initialised.
    => Module Clipper entering intialisation.
    Clipper::initialiseModule called
    => Module Clipper initialised.
    Initialising module: Doom3BrushCreator
    Initialising module: FilterSystem
    Initialising module: GameManager
    Initialising module: VirtualFileSystem
    => Module VirtualFileSystem entering intialisation.
    VFS::initialiseModule called
    => Module VirtualFileSystem initialised.
    => Module GameManager entering intialisation.
    GameManager::initialiseModule called.
    GameManager: Scanning for game description files: C:/games/DarkRadiant/games/
    XMLRegistry: Importing XML file: C:/games/DarkRadiant/games/doom3.game
    GameManager: Found game definitions: doom3
    GameManager: Selected game type: doom3
    vfs directory: C:/games/doom3/darkmod/
     pak file: C:/games/doom3/darkmod/thiefs_den.pk4
     pak file: C:/games/doom3/darkmod/darkmod.pk4
    vfs directory: C:/games/doom3/base/
     pak file: C:/games/doom3/base/pak008.pk4
     pak file: C:/games/doom3/base/pak007.pk4
     pak file: C:/games/doom3/base/pak006.pk4
     pak file: C:/games/doom3/base/game03.pk4
     pak file: C:/games/doom3/base/game02.pk4
     pak file: C:/games/doom3/base/game01.pk4
    GameManager: Map path set to C:/games/doom3/darkmod/maps/
    GameManager: Prefab path set to C:/games/doom3/darkmod/prefabs/
    => Module GameManager initialised.
    Initialising module: SceneGraph
    => Module SceneGraph entering intialisation.
    SceneGraph::initialiseModule called
    => Module SceneGraph initialised.
    => Module FilterSystem entering intialisation.
    [filters] Loaded 15 filters from registry.
    => Module FilterSystem initialised.
    Initialising module: OpenGL
    => Module OpenGL entering intialisation.
    OpenGL::initialiseModule called.
    => Module OpenGL initialised.
    Initialising module: SelectionSystem
    Initialising module: Grid
    => Module Grid entering intialisation.
    GridManager::initialiseModule called.
    => Module Grid initialised.
    Initialising module: ShaderCache
    Initialising module: OpenGLStateLibrary
    => Module OpenGLStateLibrary entering intialisation.
    OpenGLStateLibrary::initialiseModule called.
    => Module OpenGLStateLibrary initialised.
    Initialising module: ShaderSystem
    => Module ShaderSystem entering intialisation.
    Doom3ShaderSystem::initialiseModule called
    => Module ShaderSystem initialised.
    => Module ShaderCache entering intialisation.
    ShaderCache::initialiseModule called.
    => Module ShaderCache initialised.
    => Module SelectionSystem entering intialisation.
    RadiantSelectionSystem::initialiseModule called.
    => Module SelectionSystem initialised.
    Initialising module: UndoSystem
    => Module UndoSystem entering intialisation.
    UndoSystem::initialiseModule called
    => Module UndoSystem initialised.
    => Module Doom3BrushCreator entering intialisation.
    BrushModuleClass::initialiseModule called.
    => Module Doom3BrushCreator initialised.
    Initialising module: Doom3EntityCreator
    => Module Doom3EntityCreator entering intialisation.
    Doom3EntityCreator::initialiseModule called.
    => Module Doom3EntityCreator initialised.
    Initialising module: Doom3MapLoader
    Initialising module: EntityClassManager
    => Module EntityClassManager entering intialisation.
    EntityClassDoom3::initialiseModule called.
    => Module EntityClassManager initialised.
    Initialising module: FileTypes
    => Module FileTypes entering intialisation.
    FileTypeRegistry::initialiseModule called.
    => Module FileTypes initialised.
    Initialising module: PatchModuleDef2
    => Module PatchModuleDef2 entering intialisation.
    Doom3PatchDef2Creator::initialiseModule called.
    => Module PatchModuleDef2 initialised.
    Initialising module: PatchModuleDef3
    => Module PatchModuleDef3 entering intialisation.
    Doom3PatchDef3Creator::initialiseModule called.
    => Module PatchModuleDef3 initialised.
    => Module Doom3MapLoader entering intialisation.
    MapDoom3API::initialiseModule called.
    => Module Doom3MapLoader initialised.
    Initialising module: ImageLoaderDDS
    => Module ImageLoaderDDS entering intialisation.
    ImageLoaderDDS::initialiseModule called.
    => Module ImageLoaderDDS initialised.
    Initialising module: ImageLoaderJPG
    => Module ImageLoaderJPG entering intialisation.
    ImageLoaderJPG::initialiseModule called.
    => Module ImageLoaderJPG initialised.
    Initialising module: ImageLoaderTGA
    => Module ImageLoaderTGA entering intialisation.
    ImageLoaderTGA::initialiseModule called.
    => Module ImageLoaderTGA initialised.
    Initialising module: Namespace
    => Module Namespace entering intialisation.
    Namespace::initialiseModule called.
    => Module Namespace initialised.
    Initialising module: ParticlesManager
    => Module ParticlesManager entering intialisation.
    ParticlesManager::initialiseModule called
    => Module ParticlesManager initialised.
    Initialising module: ReferenceCache
    => Module ReferenceCache entering intialisation.
    ReferenceCache::initialiseModule called.
    => Module ReferenceCache initialised.
    Initialising module: SoundManager
    => Module SoundManager entering intialisation.
    SoundManager::initialiseModule called
    => Module SoundManager initialised.
    Initialising module: UIManager
    => Module UIManager entering intialisation.
    UIManager::initialiseModule called
    Found toolbar: view
    Found toolbar: edit
    Found toolbar: texture
    Found toolbar: textool
    MenuManager: Finished loading default menu from registry.
    => Module UIManager initialised.
    => Module Radiant entering intialisation.
    RadiantAPI::initialiseModule called.
    default screen has 1 monitors
    monitor 0 geometry: 0, 0, 1680, 1050
    

  13. Ok. Is this what you want?

     

    crt_init()
    streams_init()
    module::ModuleRegistry::Instance().initi
    aliseContext(argc, argv)
    gtk_disable_setlocale()
    gtk_init()
    GlobalDebugMessageHandler::instance().se
    tHandler()
    ui::Splash::Instance().show()
    module::RegistryReference::Instance().se
    tRegistry()
    ui::Splash::Instance().setProgressAndTex
    t()
    module::getRegistry().getApplicationCont
    ext()
    module::getRegistry().initialiseModules(
    )
    [filters] Loaded 15 filters from registry.
    

     

    I can get this without running from the a command line btw.

  14. Steam stats say 12% use Vista.

     

    Who cares?

     

    The fact is that Vista is the new version and Vista is what many people will use. DromEd is still being used over 6 years after release. I think to ignore the fact that many players will have Vista is a MASSIVE oversight.

     

    We cannot pretend this isn't happening!

     

    All new gaming machines will come with Vista. Self builders (such as myself) will be using Vista. I understand why you might not use it if your machine is not as powerful as mine or oDDity's but as far as my dealings with it go it is far superior to XP in terms of stability.

     

    DarkRadiant is the only program that has crashed like this on it.

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