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Subjective Effect last won the day on February 10 2014
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22 GoodAbout Subjective Effect
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Vote on site changes, redux.
Subjective Effect replied to Subjective Effect's topic in I want to Help
Do you mean in the forum? Where else does this occur. No, btw, I have no trouble. -
One of the nice features of this forum software is the ability to permanently ignore another member's signature if you find it too large, intrusive, garish or otherwise in poor taste.
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I had a similar idea, in terms of the living economy, but where you can get intel about a place by visiting it (during the day or night) in another role. You'd have a "front" as a shopkeeper or artisan or something and then maybe visit a mansion to deliver something. Whilst you're there you get chance to scout things out and store the info for later. Your job would give you different skills (a blacksmith would be a better lockpick, a painter would spot more valuable art) and you'd have to both manage your job and be careful what you robbed because people would get suspicious if every time a ne
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No one is over-compensating and no questions cannot be answered outside of PMs. How has it changed? The contextual movement is the worst thing about the game. It's almost unreal for Dishonored to have more Thief-like movement than Thief. That doesn't mean you can't enjoy the stealth in the game. It's not what it could be but meh, I can't get too worked up about it. It stops you exploring like you should, but it largely doesn't stop you from sneaking about.
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Yeah, everyone knows it's not a glitch. Do you really want people quoting everything they reply to? Even when they are replying to the post directly above them?
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Well it messes the flow of a thread up. Someone responds and you delete what they responded to. Bad form, makes conversations impossible to follow.
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That's exactly what I'm doing. Yeah we know you can't play it. You can't really know what it's like because of that though, can you? It's so different (inferior) to Thief 1 and 2 that you probably wouldn't want to anyway. That's why I disabled them. I don't mind them being there if it gets more people into Thief though, no matter what their route in. If people like this and start playing Thief 1 or 2 or TDM FMs because of it that's a good thing, no? It's how I like to play it. So what? The contextual movement has completely changed the way you play. This is mechanically far, far i
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You can moan all you want (about a gave you've never played) but the fact is - new Thief is the most customisable game, in terms of difficulty settings/rules and interface/hud elements, ever. Ever. The most customisable. It's flawed in many ways but the customisation is second to none (from the menu, without having to play with files) and that is pretty damn awesome. I'm playing on Master difficulty, no reticule, no mini-map, no Focus, no combat takedowns/aerial takedowns, no alert markers on AI, no waypoints, no loot glint, no interaction prompts and with difficult economy. My rope a
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The Keepers are present in Thief 4 [SPOILERS]
Subjective Effect replied to AluminumHaste's topic in Off-Topic
If you saw any of the preview screens you'd probably already know. But yeah, it is a spoiler of sorts. -
The Keepers are present in Thief 4 [SPOILERS]
Subjective Effect replied to AluminumHaste's topic in Off-Topic
Interesting link jtr. -
The Keepers are present in Thief 4 [SPOILERS]
Subjective Effect replied to AluminumHaste's topic in Off-Topic
Yeah, I avoided a lot too. No biggie. Nice surprise for you actually! It's weird though - it's the Library, he's been there, they were his genesis but in the new game it's like he doesn't even know. So odd and slightly sad. -
The Keepers are present in Thief 4 [SPOILERS]
Subjective Effect replied to AluminumHaste's topic in Off-Topic
Here it is: http://community.eid...A-2?theme=thief And I quote: In other news - you suck at googling.