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Subjective Effect

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Subjective Effect last won the day on February 10 2014

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About Subjective Effect

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  1. Imma have to install TDM again, aren't I? Question - how will it run on an ultrawidescreen?
  2. Well you have to play to the market, so I always thought a emergent gameplay with tons of options would work. I imagine RPG elements, a bit like Dishonored, where you can choose stealth or combat skill trees. As long as the game is set mostly at night you could build it so that people can play however they want, but keep within that the option to play in hardcore stealth mode. And of course, have VR as an option but not make it a VR only game.
  3. Thief 1 is ripe for a remake. A proper remake. Make it a VR game.
  4. Do you mean in the forum? Where else does this occur. No, btw, I have no trouble.
  5. No dema, he's right. This is Europes fault so Ukraine should go back to Russia where all electronics are the best. Great.
  6. One of the nice features of this forum software is the ability to permanently ignore another member's signature if you find it too large, intrusive, garish or otherwise in poor taste.
  7. I had a similar idea, in terms of the living economy, but where you can get intel about a place by visiting it (during the day or night) in another role. You'd have a "front" as a shopkeeper or artisan or something and then maybe visit a mansion to deliver something. Whilst you're there you get chance to scout things out and store the info for later. Your job would give you different skills (a blacksmith would be a better lockpick, a painter would spot more valuable art) and you'd have to both manage your job and be careful what you robbed because people would get suspicious if every time a ne
  8. No one is over-compensating and no questions cannot be answered outside of PMs. How has it changed? The contextual movement is the worst thing about the game. It's almost unreal for Dishonored to have more Thief-like movement than Thief. That doesn't mean you can't enjoy the stealth in the game. It's not what it could be but meh, I can't get too worked up about it. It stops you exploring like you should, but it largely doesn't stop you from sneaking about.
  9. Yeah, everyone knows it's not a glitch. Do you really want people quoting everything they reply to? Even when they are replying to the post directly above them?
  10. Well it messes the flow of a thread up. Someone responds and you delete what they responded to. Bad form, makes conversations impossible to follow.
  11. That's exactly what I'm doing. Yeah we know you can't play it. You can't really know what it's like because of that though, can you? It's so different (inferior) to Thief 1 and 2 that you probably wouldn't want to anyway. That's why I disabled them. I don't mind them being there if it gets more people into Thief though, no matter what their route in. If people like this and start playing Thief 1 or 2 or TDM FMs because of it that's a good thing, no? It's how I like to play it. So what? The contextual movement has completely changed the way you play. This is mechanically far, far i
  12. You can moan all you want (about a gave you've never played) but the fact is - new Thief is the most customisable game, in terms of difficulty settings/rules and interface/hud elements, ever. Ever. The most customisable. It's flawed in many ways but the customisation is second to none (from the menu, without having to play with files) and that is pretty damn awesome. I'm playing on Master difficulty, no reticule, no mini-map, no Focus, no combat takedowns/aerial takedowns, no alert markers on AI, no waypoints, no loot glint, no interaction prompts and with difficult economy. My rope a
  13. If you saw any of the preview screens you'd probably already know. But yeah, it is a spoiler of sorts.
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