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XendroX

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XendroX last won the day on October 7 2014

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About XendroX

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  • Birthday 09/04/1986

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  1. https://drive.google.com/open?id=0B1LoiCZj4rIXbk1jbnQzQVpna3M First time use google disk for share files. Check please can you download by link?
  2. I've made small update for nautical group, only geometry, all textures left like it were before. Compare with old ones and tell me if something wrong, pls http://www.ex.ua/580439381481
  3. Guys, maybe someone of you have stored updated model of armchair I made before? I want to fix problem with antimacassar on it but can't find my one...
  4. This topic was about static and moveable stuff, that is ,actually, what I can redone quick and easy. Can you tell me main requestments for this? Like I understand new models need to be the same size and coordinates. About polycount - new models will heavier about 20-30% then old ones, can it be so or not?
  5. Hi guys! I wasn't here a year maybe... Are you interested in updating old models? I still can done this task, but I want to know is it neseccary?
  6. @Springheel. Hmm, you didn't answer the question%) Do you accepted new model of armchair or not?
  7. About bucket. There are two ways with extended texture. 1st like i've done. 2nd to leave inside part like it was, because in other cases image stretches too much that look horrible ( . What about ase format, should i convert lwo back to ase or not?
  8. If existing models was in *.ase format, should I convert my *.lwo version to *.ase back?
  9. Updated Armchair without floating points at UV map http://www.ex.ua/115014340331 Screen of upgraded bucket Files http://www.ex.ua/921282302204 FIle http://www.ex.ua/917475197156 Smooth rope for wine crate
  10. Yes. In armchair I used Band Saw Pro, in other objects I use subdivide. I ask on lightwave forum how to heal'em quick, should answer. What problem can cause this floating points? In game I walk around armchair with lantern and didn't see any trouble with texture
  11. I'm thinking about models and want to post list with images of models, which I decided could look better. After wait for reply, what other says about this and only then renew what will be needed? @ Springheel. Is that be wright?
  12. About dirty skins - there is another one problem, some objects had texture only on half model (armchair for example), which apllied for right and left part of model - in this case any dirt will look symmetry and unnatural. I don't know how this can be fixxed, like only creating new full UV map for model.
  13. @Springheel. Have you load models I posted? Are they ok? About cups, I didn't saw that its were unattractive, for me they looks like bad-round %) Sorry
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